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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
113•ColinWright•1h ago•83 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
22•surprisetalk•1h ago•23 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
118•alephnerd•2h ago•77 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
827•klaussilveira•21h ago•248 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•38m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
108•1vuio0pswjnm7•8h ago•138 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
8•valyala•2h ago•1 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
7•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
209•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
557•nar001•6h ago•256 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
36•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
5•momciloo•2h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

Building a Modern C64 Assembly AI Toolchain

https://medium.com/@gianlucabailo/building-a-modern-c64-assembly-ai-toolchain-using-google-gemini-3-1a36464c9458
38•094459•2mo ago

Comments

094459•2mo ago
Really enjoyed reading this post, and wanted to make it more broadly visible. I am planning on trying this out to see how far I can push it.
afro88•1mo ago
Great idea and execution. But please don't get an LLM to write the whole blog post for you. It took the enjoyment out of reading it for me. I want to read about your project in your words. Reading it in LLMs words feels disconnected and not genuine.
noobermin•1mo ago
the deepest irony of asking someone to write their own blog post when they can't even be bothered to write their own code
logsr•1mo ago
amazing work!
linsomniac•1mo ago
I know this is going to be an unpopular opinion, but I'd really like to see something put together for the Commodore 64 Ultimate that is a, likely assembly based, environment that leverages LLMs to be able to build games and demos and the like. Looking back to my VIC-20 (I couldn't afford the C64, but wanted one desperately), the thing I loved the most about it really was the end result.

Don't get me wrong, I loved the process of programming, but these days I have so many things going on that I rarely have the time either during or after work to learn assembly or do any significant low level programming.

I like what they are doing with the C64 now, but for me to get any joy out of getting an Ultimate I'd really need something that would let me play with it at a higher level than assembly or basic. I could see that being a lot of fun for both my 16yo son and myself.

aduty•1mo ago
https://marketplace.visualstudio.com/items?itemName=rosc.vs6...

I haven't tried the support for the C or C++ compilers targeting the C64, but that would set you up for developing with the C64 as a target in a modern environment.

If you're wanting it to be on the C64 Ultimate itself, maybe we'll all be in luck in a year or two.

erwincoumans•1mo ago
Pretty complex project, brings up C64 assembly programming memories (with some freeze cartridge with monitor to enter asm OP codes). It would be interesting to see all the actual LLM queries to get those results.
tom_•1mo ago
The *40 routine feels a bit questionable. Looks like it'll lose some bits. 24*40 is a 10-bit quantity, and you'll need to track the last 2 shifted-out bits. Throwing one away and using the other to add back into the LSB is probably not the best idea.

This sort of thing is written out three times in the code: https://github.com/dexmac221/C64AIToolChain/blob/a7bbc568c0e..., https://github.com/dexmac221/C64AIToolChain/blob/a7bbc568c0e..., https://github.com/dexmac221/C64AIToolChain/blob/a7bbc568c0e...

I'm not going to spend any time doing the computer's job for it by carefully checking every single one against the other, something it can do with perfect accuracy and no mistakes. Nor am I going to double check whether I missed any, which I probably did, because, ditto.

But, looking at the one at line 541, I might be inclined to suggest the following instead. Please step through this in the debugger or whatever though, rather rather than just taking my word for it.

(to save line count, I've put multiple instructions on a line, separated by ':')

    lda tmp_hi:asl:asl:asl:sta ptr_lo ; y*8, an 8-bit quantity
    asl:rol ptr_hi ; y*16, a 9-bit quantity
    asl:rol ptr_hi ; y*32, a 10-bit quantity
    clc:adc ptr_lo:sta ptr_lo ; <(y*32)+y*8=<(y*40)
    lda ptr_hi:and #3:adc #0:sta ptr_hi ; >(y*32)+carry out=>(y*40)