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Tiny C Compiler

https://bellard.org/tcc/
52•guerrilla•1h ago•20 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
37•mltvc•1h ago•32 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
148•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
76•zdw•3d ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
82•surprisetalk•5h ago•89 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
19•swah•4d ago•12 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
119•mellosouls•8h ago•232 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
157•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
864•klaussilveira•1d ago•264 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
113•vinhnx•8h ago•14 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
17•martialg•50m ago•3 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
29•randycupertino•58m ago•29 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
21•mbitsnbites•3d ago•1 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

First Proof

https://arxiv.org/abs/2602.05192
75•samasblack•7h ago•57 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•40 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
156•valyala•5h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
532•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
38•momciloo•5h ago•5 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
68•vedantnair•1h ago•54 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
98•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•3d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
212•1vuio0pswjnm7•12h ago•323 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
273•alainrk•10h ago•452 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•40 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
648•nar001•9h ago•284 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
51•josephcsible•3h ago•67 comments
Open in hackernews

Building a Modern C64 Assembly AI Toolchain

https://medium.com/@gianlucabailo/building-a-modern-c64-assembly-ai-toolchain-using-google-gemini-3-1a36464c9458
38•094459•2mo ago

Comments

094459•2mo ago
Really enjoyed reading this post, and wanted to make it more broadly visible. I am planning on trying this out to see how far I can push it.
afro88•1mo ago
Great idea and execution. But please don't get an LLM to write the whole blog post for you. It took the enjoyment out of reading it for me. I want to read about your project in your words. Reading it in LLMs words feels disconnected and not genuine.
noobermin•1mo ago
the deepest irony of asking someone to write their own blog post when they can't even be bothered to write their own code
logsr•1mo ago
amazing work!
linsomniac•1mo ago
I know this is going to be an unpopular opinion, but I'd really like to see something put together for the Commodore 64 Ultimate that is a, likely assembly based, environment that leverages LLMs to be able to build games and demos and the like. Looking back to my VIC-20 (I couldn't afford the C64, but wanted one desperately), the thing I loved the most about it really was the end result.

Don't get me wrong, I loved the process of programming, but these days I have so many things going on that I rarely have the time either during or after work to learn assembly or do any significant low level programming.

I like what they are doing with the C64 now, but for me to get any joy out of getting an Ultimate I'd really need something that would let me play with it at a higher level than assembly or basic. I could see that being a lot of fun for both my 16yo son and myself.

aduty•1mo ago
https://marketplace.visualstudio.com/items?itemName=rosc.vs6...

I haven't tried the support for the C or C++ compilers targeting the C64, but that would set you up for developing with the C64 as a target in a modern environment.

If you're wanting it to be on the C64 Ultimate itself, maybe we'll all be in luck in a year or two.

erwincoumans•1mo ago
Pretty complex project, brings up C64 assembly programming memories (with some freeze cartridge with monitor to enter asm OP codes). It would be interesting to see all the actual LLM queries to get those results.
tom_•1mo ago
The *40 routine feels a bit questionable. Looks like it'll lose some bits. 24*40 is a 10-bit quantity, and you'll need to track the last 2 shifted-out bits. Throwing one away and using the other to add back into the LSB is probably not the best idea.

This sort of thing is written out three times in the code: https://github.com/dexmac221/C64AIToolChain/blob/a7bbc568c0e..., https://github.com/dexmac221/C64AIToolChain/blob/a7bbc568c0e..., https://github.com/dexmac221/C64AIToolChain/blob/a7bbc568c0e...

I'm not going to spend any time doing the computer's job for it by carefully checking every single one against the other, something it can do with perfect accuracy and no mistakes. Nor am I going to double check whether I missed any, which I probably did, because, ditto.

But, looking at the one at line 541, I might be inclined to suggest the following instead. Please step through this in the debugger or whatever though, rather rather than just taking my word for it.

(to save line count, I've put multiple instructions on a line, separated by ':')

    lda tmp_hi:asl:asl:asl:sta ptr_lo ; y*8, an 8-bit quantity
    asl:rol ptr_hi ; y*16, a 9-bit quantity
    asl:rol ptr_hi ; y*32, a 10-bit quantity
    clc:adc ptr_lo:sta ptr_lo ; <(y*32)+y*8=<(y*40)
    lda ptr_hi:and #3:adc #0:sta ptr_hi ; >(y*32)+carry out=>(y*40)