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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
479•klaussilveira•7h ago•120 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
818•xnx•12h ago•491 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
40•matheusalmeida•1d ago•3 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
161•isitcontent•7h ago•18 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
158•dmpetrov•8h ago•69 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
97•jnord•3d ago•14 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
53•quibono•4d ago•7 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
211•eljojo•10h ago•135 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
264•vecti•9h ago•125 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
332•aktau•14h ago•158 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
329•ostacke•13h ago•86 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
415•todsacerdoti•15h ago•220 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
27•kmm•4d ago•1 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
344•lstoll•13h ago•245 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
5•romes•4d ago•1 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
53•phreda4•7h ago•9 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
202•i5heu•10h ago•148 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
116•vmatsiiako•12h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
153•limoce•3d ago•79 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
248•surprisetalk•3d ago•32 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
28•gfortaine•5h ago•4 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1004•cdrnsf•17h ago•421 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
49•rescrv•15h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
74•ray__•4h ago•36 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
38•lebovic•1d ago•11 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
78•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
32•betamark•14h ago•28 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
41•nwparker•1d ago•11 comments

Claude Opus 4.6

https://www.anthropic.com/news/claude-opus-4-6
2275•HellsMaddy•1d ago•981 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
8•gmays•2h ago•2 comments
Open in hackernews

Pingfs: Stores your data in ICMP ping packets (2020)

https://github.com/yarrick/pingfs
78•linkdd•1mo ago

Comments

lysace•1mo ago
https://news.ycombinator.com/item?id=9844725 (2015, great comments)
_jholland•1mo ago
Obligatory Tom7 reference: [Harder Drive: Hard drives we didn't want or need](https://www.youtube.com/watch?v=JcJSW7Rprio)

He stores data in ICMP ping packets, but also Tetris board states, among others. If you are not familiar with Tom7, let this be an introduction to a heavyweight whimsical internet nerd

EvanAnderson•1mo ago
Tom7 is a gem. Anything by Tom7 is worth your time. Always.
leoc•1mo ago
38:37 https://www.youtube.com/watch?v=JZLpbhsE72I&t=2317s in Jay Forrester's "The Design Environment and Innovations of Project Whirlwind" talk ( https://www.computerhistory.org/collections/catalog/10270308... ):

> There was a desperate search for better memory. We seriously considered. at one stage. renting a television microwave link from Boston to Buffalo and back so that one could store something like 3,000 bits in the 3 milliseconds of round-trip transit time.

Though I'm not sure why they wouldn't have just used a delay line for that task: that form of memory was already in use in computers, as discussed by Forrester himself from 11:15 https://www.youtube.com/watch?v=JZLpbhsE72I&t=675s .

cbm-vic-20•1mo ago
"Tetris is an inventory-management survival-horror game."
ozozozd•1mo ago
Came to comments only to mention/upvote this and add engagement so everyone knows about the GOAT that Tom7 is.
cakemedia•1mo ago
A software version of a mercury delay line! https://en.wikipedia.org/wiki/Delay-line_memory
EvanAnderson•1mo ago
Yep. ICMP delay line memory.
cbdevidal•1mo ago
Okay, but could someone ELI5 how it works? Because I am heckin’ confused
adzm•1mo ago
Imagine a continuously-moving loop that stores bits. When you want a certain bit you just wait for it to loop back to the position you want.
cbdevidal•1mo ago
Good, but how does a ping hold data? AFAIK each ping is a single round trip and not a continuous loop. And where in the packet is the data stored?
lesuorac•1mo ago
In everybody else's router as it travels back and forth.

Imagine mailing somebody a letter with data; once they receive the letter they send it back. The information is stored within the postal system.

robjs•1mo ago
ICMP packets pretty much always carry some data (even though it's not _strictly_ required). This data is what is padded when the user asks for a ping with a specific packet size (e.g., when debugging MTU issues).

In some applications, using an ICMP payload and getting a quote of the IP header + 8-bytes of the original packet back in ICMP error messages is part of the application. For example, traceroute utilises the fact that it gets part of the payload back in a ICMP TTL exceeded message to identify _which_ traceroute request was being responded to.

chasd00•1mo ago
you're right it's not continuous, you'd have to send another ping once the first one is finished. Your data is only "stored in the network" until the ping completes which would be a few hundred ms or so and then another ping has to be sent. If a single ping fails i wonder if the whole "fs" is corrupted or if there some kind of error handling built in.
EvanAnderson•1mo ago
Clearly you need to send multiple redundant PINGs. ICMP delay line memory RAID.
leoc•1mo ago
The UK's National Musuem of Computing has a nice demonstration video https://www.youtube.com/watch?v=xGEAPVCuwvY . Apparently delay-line memory also went on to have wide use in colour TVs before the arrival of cheap semiconductor memory https://www.youtube.com/watch?v=EPQq7xd3WdA , which was quite appropriate as it had come from radar in the first place https://www.youtube.com/watch?v=JZLpbhsE72I&t=675s .
xvilka•1mo ago
The concept is widely covered in the amazing book Silence on the Wire[1] by Michal Zalewski. I wish he or someone else would write modern equivalent (or at least a new, updated edition) of the book.

[1] https://nostarch.com/silence.htm

cinntaile•1mo ago
He's on HN, maybe he reads your post.
xvilka•1mo ago
I believe he found new solace - woodwork[1][2]. Given the state of security and things in general in the IT, I definitely understand. Especially with the AI slop influx. His blog is quite interesting to read though, highly recommend.

[1] https://lcamtuf.substack.com/p/how-do-wood-finishes-hold-up

[2] https://lcamtuf.coredump.cx/woodworking/

HenrikB•1mo ago
It's humbling to know that the RAM of computers like ZX Spectrum and Commodore 64 would fit in a single IP packet. It took minutes to load that "paket" from cassette tape.
zamadatix•1mo ago
With IPv6 there is even an extension to go to 4 GB packets (extremely rare to actually be implemented though), which you can send in less than 100 ms with an 800G NIC!
hermitdev•1mo ago
> to 4 GB packets

Heh. Anyone remember the ping of death[0]? A lot (most?) of computers on the early internet didn't properly handle large packets, _especially_ from ICMP pings. Once upon a time, you could send a single ping w/ a packet size of 65536 and crash the remote.

[0] https://en.wikipedia.org/wiki/Ping_of_death

dim13•1mo ago
Reminded me of GNU Terry Pratchett[1].

[1]: http://www.gnuterrypratchett.com/

jupitr•1mo ago
makes me wonder if a sufficiently large number of connected nodes can represent bits via their online/offline status, and their network graph representing "memory"
some_furry•1mo ago
Every time someone does something like this, I recall this post from Xe:

https://xeiaso.net/blog/anything-message-queue/

diydsp•1mo ago
Router designers hate him...

Srsly... the ram inside a core router is some of the most precious resources around... this is an ooold idea.. people were doing at least as far back as the 2000s.. i showed them how our router (Avici TSR) worked and said "please don't use the super fancy fabric temporary store for this."

This kills the router designer.