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SHARP, an approach to photorealistic view synthesis from a single image

https://apple.github.io/ml-sharp/
379•dvrp•9h ago•84 comments

Full Unicode Search at 50× ICU Speed with AVX‑512

https://ashvardanian.com/posts/search-utf8/
25•ashvardanian•20h ago•8 comments

A2UI: A Protocol for Agent-Driven Interfaces

https://a2ui.org/
67•makeramen•4h ago•22 comments

Quill OS: An open-source OS for Kobo's eReaders

https://quill-os.org/
331•Curiositry•12h ago•105 comments

Children with cancer scammed out of millions fundraised for their treatment

https://www.bbc.com/news/articles/ckgz318y8elo
329•1659447091•7h ago•267 comments

Bonsai: A Voxel Engine, from scratch

https://github.com/scallyw4g/bonsai
106•jesse__•7h ago•16 comments

Be Careful with GIDs in Rails

https://blog.julik.nl/2025/12/a-trap-with-global-ids
10•julik•5d ago•2 comments

A linear-time alternative for Dimensionality Reduction and fast visualisation

https://medium.com/@roman.f/a-linear-time-alternative-to-t-sne-for-dimensionality-reduction-and-f...
79•romanfll•6h ago•26 comments

Cekura (YC F24) Is Hiring

https://www.ycombinator.com/companies/cekura-ai/jobs/YFeQADI-product-engineer-us
1•atarus•1h ago

Erdős Problem #1026

https://terrytao.wordpress.com/2025/12/08/the-story-of-erdos-problem-126/
114•tzury•8h ago•15 comments

Internal RFCs saved us months of wasted work

https://highimpactengineering.substack.com/p/the-illusion-of-shared-understanding
59•romannikolaev•5d ago•31 comments

ArkhamMirror: Airgapped investigation platform with CIA-style hypothesis testing

https://github.com/mantisfury/ArkhamMirror
35•ArkhamMirror•3h ago•13 comments

Should we fear Microsoft's monopoly?

https://www.cursor.tue.nl/en/background/2025/december/week-2/should-we-fear-microsofts-monopoly
10•sergdigon•2h ago•4 comments

High Performance SSH/SCP

https://www.psc.edu/hpn-ssh-home/
19•gslin•5d ago•6 comments

“Are you the one?” is free money

https://blog.owenlacey.dev/posts/are-you-the-one-is-free-money/
375•samwho•4d ago•80 comments

Creating C closures from Lua closures

https://lowkpro.com/blog/creating-c-closures-from-lua-closures.html
39•publicdebates•4d ago•11 comments

8M users' AI conversations sold for profit by "privacy" extensions

https://www.koi.ai/blog/urban-vpn-browser-extension-ai-conversations-data-collection
580•takira•10h ago•195 comments

VS Code deactivates IntelliCode in favor of the paid Copilot

https://www.heise.de/en/news/VS-Code-deactivates-IntelliCode-in-favor-of-the-paid-Copilot-1111578...
72•sagischwarz•4h ago•34 comments

JetBlue flight averts mid-air collision with US Air Force jet

https://www.reuters.com/world/americas/jetblue-flight-averts-mid-air-collision-with-us-air-force-...
327•divbzero•14h ago•219 comments

Native vs. emulation: World of Warcraft game performance on Snapdragon X Elite

https://rkblog.dev/posts/pc-hardware/pc-on-arm/x86_versus_arm_native_game/
87•geekman7473•13h ago•36 comments

Show HN: I designed my own 3D printer motherboard

https://github.com/KaiPereira/Cheetah-MX4-Mini
87•kaipereira•1w ago•19 comments

7 Years, 2 Rebuilds, 40K+ Stars: Milvus Recap and Roadmap

https://milvus.io/blog/milvus-exceeds-40k-github-stars.md
28•Fendy•5d ago•9 comments

Economics of Orbital vs. Terrestrial Data Centers

https://andrewmccalip.com/space-datacenters
136•flinner•15h ago•190 comments

Essential Semiconductor Physics [pdf]

https://nanohub.org/resources/43623/download/Essential_Semiconductor_Physics.pdf
200•akshatjiwan•2d ago•8 comments

Chafa: Terminal Graphics for the 21st Century

https://hpjansson.org/chafa/
179•birdculture•19h ago•29 comments

The appropriate amount of effort is zero

https://expandingawareness.org/blog/the-appropriate-amount-of-effort-is-zero/
152•gmays•17h ago•87 comments

Umbrel – Personal Cloud

https://umbrel.com
195•oldfuture•17h ago•107 comments

Secret Documents Show Pepsi and Walmart Colluded to Raise Food Prices

https://www.thebignewsletter.com/p/secret-documents-show-pepsi-and-walmart
469•connor11528•15h ago•114 comments

A kernel bug froze my machine: Debugging an async-profiler deadlock

https://questdb.com/blog/async-profiler-kernel-bug/
105•bluestreak•16h ago•18 comments

Mark V Shaney

https://en.wikipedia.org/wiki/Mark_V._Shaney
22•djoldman•4d ago•3 comments
Open in hackernews

Bonsai: A Voxel Engine, from scratch

https://github.com/scallyw4g/bonsai
106•jesse__•7h ago

Comments

wiz21c•5h ago
didn't find any video so: https://www.youtube.com/watch?v=sRL_RU7-jfc
javantanna•4h ago
btw the license is nuts
nonoesp•4h ago
WTFPL (Do What The F*k You Want To Public License) https://en.wikipedia.org/wiki/WTFPL
andersa•1h ago
This seems like a bad idea. Surely the warranty and liability disclaimer found in licenses like MIT exists for a reason.
swiftcoder•40m ago
> Surely the warranty and liability disclaimer found in licenses like MIT exists for a reason

Obviously IANAL, but I entirely don't see how the WTFPL (which does not ask the consumer to accept any restrictions) would create an implied contract (which would seem to be a necessary precondition for a warranty obligation)?

codeflo•21m ago
IANAL either, so my own legal theories are as creative as yours, but I'd like to offer the following data point: All unrestricted open-source licenses that were written by actual lawyers, from MIT to CC0, have found it necessary to include such a liability clause.
gorgoiler•29m ago
Off the top of my head the CAPITALIZED WARRANTY DISCLAIMER is specific to a subset of states in the US. If you’re outside those jurisdictions (or any other where it is required) then for aesthetic or principled reasons I can see why you wouldn’t kowtow to the legalese spiral.
Zambyte•3h ago
To be fair, most are.
nurettin•1h ago
Better than LGPL which prevents you from static linking even if you give attribution.
another_twist•4h ago
The author mentions simplicity in their Readme. I would be very interested to read their journey and some of the decisions they made where they preferred simplicity. More of this please !
Joel_Mckay•3h ago
Nice project, this tutorial was also helpful for a hobby volumetric data display routine. Cheers =3

"I Optimised My Game Engine Up To 12000 FPS" ( https://www.youtube.com/watch?v=40JzyaOYJeY )

https://github.com/vercidium-patreon/meshing

xyzsparetimexyz•2h ago
It's really not that hard to ray trace the voxels instead of using rasterization and allows for way higher voxel counts.

https://dubiousconst282.github.io/2024/10/03/voxel-ray-traci...

ghc•1h ago
I've always wondered why voxel engines tend to produce output that looks so blocky. I didn't realize it was a performance issue.

Still, games like "C&C: Red Alert" used voxels, but with a normal mapping that resulted in a much less blocky appearance. Are normal maps also a performance bottleneck?

codeflo•31m ago
Before Minecraft, basically all voxel engines used some form of non-axis-aligned normals to hide the sharp blocks. Those engines did this either through explicit normal mapping, or at the very least, by deriving intermediate angles from the Marching Cubes algorithm. Nowadays, the blocky look has become stylish, and I don't think it really even occurs to people that they could try to make the voxels smooth.
wongarsu•13m ago
I think marching cubes is still decently popular in games with modifiable terrain, we just stopped referring to it as voxels
tyleo•59m ago
I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.

I’ll have to try some of my assets out in this engine.