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FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
12•randycupertino•16m ago•3 comments

Tiny C Compiler

https://bellard.org/tcc/
17•guerrilla•55m ago•2 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
132•valyala•5h ago•22 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
63•zdw•3d ago•22 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
29•gnufx•3h ago•26 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
67•surprisetalk•4h ago•83 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
108•mellosouls•7h ago•203 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
7•mltvc•51m ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
150•AlexeyBrin•10h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
856•klaussilveira•1d ago•263 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
108•vinhnx•7h ago•14 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
32•vedantnair•57m ago•18 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1104•xnx•1d ago•619 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
151•valyala•4h ago•125 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•7h ago•53 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
16•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
70•thelok•6h ago•13 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
247•jesperordrup•15h ago•82 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
526•theblazehen•3d ago•196 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
4•swah•4d ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
35•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
16•languid-photic•3d ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
96•onurkanbkrc•9h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
198•1vuio0pswjnm7•11h ago•294 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
40•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•12 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
265•alainrk•9h ago•438 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
631•nar001•9h ago•278 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
126•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
105•speckx•4d ago•132 comments
Open in hackernews

Finding Jingle Town: Debugging an N64 Game Without Symbols

https://blog.chrislewis.au/finding-jingle-town-debugging-an-n64-game-without-symbols/
39•knackers•1mo ago

Comments

a_t48•1mo ago
I wonder if something like '-gsplit-dwarf' would help - if the version of gcc they are using even supports it.
xobs•1mo ago
You can load additional symbols into gdb without restarting it by using `add-symbol-file`, which you can use to iterate on the symbol mapping.
zote•1mo ago
I'm trying to start a decompilation project for a GameCube game any pointers from people here on how to go about it.
bubblegumdrop•1mo ago
Well, there is sm64 PC port which is a MIPS decompiler that wraps the game data. There is dolphin project which would be the nearest GCN equivalent. GCN uses PowerPC architecture so it would help to know that instruction set as well.
Graziano_M•1mo ago
The other doesn't actually need to not modify the (elf) binary, meaning he could add symbols to it or whatever as extra metadata. What matters is that all of the on-cartridge assets don't have their addresses changed from the perspective of the system (emulator) and the section/segment headers.