frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
45•valyala•2h ago•19 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
228•ColinWright•1h ago•244 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
31•valyala•2h ago•4 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
128•AlexeyBrin•8h ago•25 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
8•gnufx•1h ago•1 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
132•1vuio0pswjnm7•9h ago•160 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
71•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
836•klaussilveira•22h ago•251 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
181•alephnerd•2h ago•124 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1064•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
85•onurkanbkrc•7h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
493•theblazehen•3d ago•178 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
215•jesperordrup•12h ago•77 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
14•momciloo•2h ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
231•alainrk•7h ago•366 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
577•nar001•6h ago•261 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
9•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
41•rbanffy•4d ago•8 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
30•marklit•5d ago•3 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•35 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
80•speckx•4d ago•91 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
278•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
289•dmpetrov•23h ago•156 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
558•todsacerdoti•1d ago•272 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
431•ostacke•1d ago•111 comments

Microsoft Account bugs locked me out of Notepad – are Thin Clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
7•josephcsible•30m ago•1 comments
Open in hackernews

Finding Jingle Town: Debugging an N64 Game Without Symbols

https://blog.chrislewis.au/finding-jingle-town-debugging-an-n64-game-without-symbols/
39•knackers•1mo ago

Comments

a_t48•1mo ago
I wonder if something like '-gsplit-dwarf' would help - if the version of gcc they are using even supports it.
xobs•1mo ago
You can load additional symbols into gdb without restarting it by using `add-symbol-file`, which you can use to iterate on the symbol mapping.
zote•1mo ago
I'm trying to start a decompilation project for a GameCube game any pointers from people here on how to go about it.
bubblegumdrop•1mo ago
Well, there is sm64 PC port which is a MIPS decompiler that wraps the game data. There is dolphin project which would be the nearest GCN equivalent. GCN uses PowerPC architecture so it would help to know that instruction set as well.
Graziano_M•1mo ago
The other doesn't actually need to not modify the (elf) binary, meaning he could add symbols to it or whatever as extra metadata. What matters is that all of the on-cartridge assets don't have their addresses changed from the perspective of the system (emulator) and the section/segment headers.