Quit planetside 2 in high school after about 1000 hours.
For a long time, social media slop kind of filled the void of leisure, but didn't really feed into my imagination. It's wild how I can read through a few pages of a novel and spend the next hour just thinking about the scene coming into existence, the real-world references that play into the story, and the implications of the events that are unfolding. In that same time, had I been on social media, I would have seen like 100 short clips that barely feed the imagination.
I really enjoy "wasting time" thinking about and reading stories or playing games or whatever else, it really adds dimension to my life. I know that wise people have probably brought this up before (like I'm pretty sure a YouTube video has been recommended to me with the title of "I am BEGGING you to read fiction", which I did not watch, but took as a sort of "please come back from your coma, we miss you" message), but it just didn't click for me until I really felt creatively empty.
I'm happy I wasn't born into this culture. (I've seen and heard absurd, almost comical examples of this from my colleagues, like justifying not replacing a black and white TV in the 1990s... From my point of view they're ascetics, but from their point of view they're normal.)
So relatively modern games. I initially assumed that they were using the original Super Mario Bros game and Yoshi's Island - my millennial bias, I suppose. But I wonder if this result would replicate with a game like Yoshi's Island or Yoshi 64. Older graphics, in different ways. But I suspect that the fanciful aesthetic would still win out.
I don't know, maybe it's because my experience with Wonder was unique, to a degree.
My autistic stepson has the game. Loves Mario. Will gladly get into any game, whether it is an RPG like the Paper Mario or Mario & Luigi series, platformers like the core Mario games, or the action/adventure Luigi's Mansion. However there are parts and levels he knows he cannot do.
He also loves schedules. Monday is the "free" day, but every other day of the week has a planned activity. He's gotten better at being flexible, but he still likes the regularity.
And that's where I come in. I'm the "hard level" guy. And the last level of Mario Wonder, The Final-Final Test Badge Marathon, was just miserable. Eventually, I had to just tell him that if he wants to play another game, we'll just have to give this one up. The last section where you have to play blind is just too much.
So we moved on to Super Mario 3D World. Eventually, I did beat Champion's Road, but once again, it was just a chore.
I think the burnout reduction mostly comes from the ability to play in general. In my case, these games have become obligations for me.
Some tiktok videos have deeper research than this.
The notion of tracking if time spent on anything helps “prevent burnout” speaks volumes to how we view ourselves as consumables.
The whole culture we have emphasises trading working the best years of your life just so you can (maybe) rest for a little while at the end of your life when your health is failing, which has always been really sad to me.
Recent anthropological and archaeological research is challenging the traditional view that ancient lives were "nasty, brutish, and short." Instead, it appears that many ancient peoples worked less than eight hours per day and frequently took time off for festivals or to travel long distances to visit friends and family. And unlike today, work usually had a more flexible rhythm where short periods of hard work were separated by long periods of light work and rest.
This statement is technically correct if you let the word “many” do the heavy lifting and ignore the people doing the work (slaves, etc)
Claiming that average life in the past was easier is just false, though. If it was easier to shelter, feed, and clothe yourself in the past then those methods wouldn’t have disappeared. You’d be able to do them now if you wanted to. Easier than before, in fact, because you can walk to the store and buy some wood instead of chopping down trees by hand and letting them dry for a few seasons before building, and so on.
It sucks, I enjoy cooking and want to eat at least somewhat health conscious…
You can adjust what “real meal” means for you so that cooking at home is possible. The hardest part is finding time together if schedules don’t line up.
For two weeks write down what you do with your time, and then evaluate it afterwards and decide if it was the best use.
Do you have extra long hours and/or an extreme long (1 hour) commute?
It’s common in my social circles for parents to work 8-5 or 9-6 and still cook weekday meals that are healthy. With some meal and grocery planning it’s not that hard, unless you of course have on of those 90+ minute commutes and a job that keeps you in office until 8PM.
Unless your definition of “real meal” is something more than I’m thinking of, like something that requires hours of prep.
> It sucks, I enjoy cooking and want to eat at least somewhat health conscious…
There are a lot of healthy meal planning (ahead of time prep) or quick and easy recipes out there. It’s pretty easy to prepare a healthy meal with steamed vegetables and a warmed protein in 10 minutes. We can even make an entire healthy meal in 30 minutes start to finish after doing it for years.
Cooking a full meal would at least take me an hour end-to-end. As a sibling comment mentioned, it’s more that when I finally get home (6:30 -7pm), I rarely have the energy to put in that kind of time.
So I end up making a quick pasta or other such dish that is ready in 30 minutes.
I'd genuinely like to understand a job that is so time consuming that a person wouldn't be able to cook dinner. That doesn't seem ok to me.
What times/places are you thinking of when you write this?
It wasn’t that long ago that a lot of hard work was necessary to even survive through the winter each year.
What times in history had leisure as the default state? When was life so much easier than it is right now? Where were all the food, shelter, clothing, and entertainment materials coming from during this time and why was it so much more efficient than today?
We have much more non-survival leisure time now.
I agree, but for different reasons: The paper is an example of someone sending out surveys to collect self-reports and then writing a paper title as if they had performed a study. They did not. They just surveyed some college students and drew conclusions by running statistical analyses on the data until they got something that seemed significant.
It appears to have worked, though, as I’ve seen it shared across the internet by assuming it’s a robust proof of something.
This paper is very bad. The numbers in the abstract don’t even add up, which any reviewer should have caught. To be honest this feels like an undergraduate level assignment where students are asking to give a survey and do some statistical analyses. The students usually pick a topic close to their own life (like Super Mario Games) and then come up with some result by playing with their survey numbers until they find something.
Is this just cynicism or based on anything? From reading the methods section it doesn't appear this is what happened
> Methods:
> We used a mixed methods approach. First, qualitative data were collected through 41 exploratory, in-depth interviews (women: n=19, 46.3%; men: n=21, 51.2%; prefer not to disclose sex: n=11, 2.4%; mean age 22.51, SD 1.52 years) with university students who had experience playing Super Mario Bros. or Yoshi. Second, quantitative data were collected in a cross-sectional survey…
So interviews with a biased sample (students with experience playing the game) and then a survey.
Also, try adding up those n= numbers. They don’t sum to 41. The abstract can’t even get basic math or proofreading right.
If the body of the paper describes something different than the abstract, that’s another problem
> This paper is very bad. The numbers in the abstract don’t even add up, which any reviewer should have caught.
But as I’ve told her before: “games aren’t meant to be relaxing to me, it’s to compete!”
I do wonder how these results would translate to more competitive games like CS.
FWIW, I used to game competitively (in tournaments) more than a decade ago. Now I _technically_ play just casually, such as “The Finals”. But I only play the ranked mode with friends who used to be in my competitive team.
Some days when we play it’s just chatting and good fun (we’ve known eachother for almost 2 decades), but other days we get “in the zone” and it’s not truly relaxing.
Age aside, presently, are you saying you cannot meet a threshold you would label competitive? Competitive games are almost always played on a spectrum? I would argue your placement in the spectrum should curate the ground for competition if the player base is large enough (and ladder system coherent).
Now with my framing understood, how does age fit in? I can buy that as you age you have less time to put into a game and potentially weaker reflexes (I'm not going to pretend to know the science here), but this should simply inform your placement on the ladder?
I don't think it has anything to do with "people who play 6 hours a day and are in their peak twitch-reflex years" unless you mean your enjoyment is derived from overcoming this archetype.
> The final sample consisted of 336 full-time university students (women: 19/41, 46.3%; men: 21/41, 51.2%; prefer not to disclose sex: 1/41, 2.4%; mean age 22.51, SD 1.52)."
The final results were from a survey, not a study where they trialed Super Mario games on students and followed their progress.
Also did you notice that the numbers in your quote don’t even agree? In parentheses the numbers are out of 41, not 336.
This is not a serious paper.
I agree that it's at least sloppy.
> The final results were from a survey, not a study where they trialed Super Mario games on students and followed their progress.
afaik a study can consist of one single survey
> This is not a serious paper.
Maybe, maybe not, my only point was about the sample size which was surprising if you read only the top part.
Even the surveys had leading questions like “affordance of childlike wonder” from the game:
> Second, quantitative data were collected in a cross-sectional survey (N=336) of players of Super Mario Bros. and Yoshi to examine the games’ affordance of childlike wonder, overall happiness in life, and burnout risk.
There are even glaring numerical errors in the abstract that should have been caught by anyone doing any level of review or proofreading:
> First, qualitative data were collected through 41 exploratory, in-depth interviews (women: n=19, 46.3%; men: n=21, 51.2%; prefer not to disclose sex: n=11, 2.4%;
That n=11 is supposed to be n=1, if you didn’t catch it. It also doesn’t explain why the n=41 survey group separate from the 300+ survey group asked about burnout.
So I know this will generate a lot of discussion about burnout, but this is not the kind of paper to draw conclusions from. Everything about it, from the self-reported survey format to the idea itself, looks like someone started with a highly specific idea (Super Mario reduces burnout) and wanted to p-hack their way to putting it in a paper.
I'm not sure how they did the control group, but I would be curious about the difference between 15 minutes playing Mario, and just getting a 15 minute break.
I think any significant time away from work/studying could reduce burnout risk
Everything about the game seems designed to elicit that response. The in-world technology is absolute jank, with wooden spaceships and patched-over spacesuits. Both groups of aliens in the game (the Hearthians and the Nomai) are intensely curious and driven by wanderlust. The story's stakes are simultaneously enormous and none at all, like a child playing make-believe.
Playing it genuinely gets me feeling like a child, and that's something truly special.
christophilus•2h ago
peacebeard•1h ago