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Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
163•theblazehen•2d ago•48 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
674•klaussilveira•14h ago•202 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
950•xnx•20h ago•552 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
123•matheusalmeida•2d ago•33 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
22•kaonwarb•3d ago•20 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
58•videotopia•4d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
232•isitcontent•14h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
225•dmpetrov•15h ago•118 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
332•vecti•16h ago•145 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
495•todsacerdoti•22h ago•243 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
383•ostacke•20h ago•95 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
360•aktau•21h ago•182 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
289•eljojo•17h ago•175 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
413•lstoll•21h ago•279 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
32•jesperordrup•4h ago•16 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
20•bikenaga•3d ago•8 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
18•speckx•3d ago•7 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
64•kmm•5d ago•8 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
91•quibono•4d ago•21 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
258•i5heu•17h ago•196 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
32•romes•4d ago•3 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
44•helloplanets•4d ago•42 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
60•gfortaine•12h ago•26 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1070•cdrnsf•1d ago•446 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
36•gmays•9h ago•12 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
150•vmatsiiako•19h ago•70 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
288•surprisetalk•3d ago•43 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
150•SerCe•10h ago•142 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
186•limoce•3d ago•100 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
73•phreda4•14h ago•14 comments
Open in hackernews

GDI Effects from the PC cracking scene

https://gdimayhem.temari.fr/index.php?p=all
162•todsacerdoti•1mo ago

Comments

self_awareness•1mo ago
A lot of those were written in assembly by teenagers, using WinAPI directly. Yet they still run on Win10/Win11. A lost art.
throwfaraway135•1mo ago
Thematically, many of them resemble the kind of WordArt we used to make as children in MS Word.
bob1029•1mo ago
Win32 is definitely not a lost art. It's more accessible than ever with modern code generation tools like cswin32.

This inspiration to build things that look like this is what has been lost.

self_awareness•1mo ago
If today's programmers need code generation tools to use what teenagers could use on their own back in the day, then it truly is a lost art.
anaisbetts•1mo ago
The code generator just recreates the C header files in C#, let's not be dramatic.
z500•1mo ago
Is it a lost art or does nobody do it more than they have to because it was always such bear?
breakingcups•1mo ago
Those aren't mutually exclusive
self_awareness•1mo ago
Definitely a lost art.

It's not all about WinAPI, it's about the approach.

Today's approach is "let me use electron for GUI and python backend for my bitcoin monitoring app because it's convenient for me". This results in bundling 1 GB of code for a trivial project which is a pain to use.

And the "legacy" approach is "let me use masm32 and winapi because it will be enough".

yonisto•1mo ago
Do you know where I can find source code for such intros?
CyMonk•1mo ago
e.g. on this very site.

https://gdimayhem.temari.fr/index.php?p=datas

reactordev•1mo ago
It wasn’t all assembly (though those were the popular ones), heavy C use too. What really changed the game was when DirectX came.
m00dy•1mo ago
If you’re familiar with these concepts, Deepwalker’s intro [0] is heavily inspired by the HOODLUM GTA5 demoscene :)

[0]: https://deepwalker.xyz

mavamaarten•1mo ago
I absolutely adored the little intro that Razor1911 added to their crack of GTA IV. Cool graphics, nice jingle, short, to the point. https://youtu.be/htbDeD-wv7s

Also not entirely related (kinda?), but I also regularly listen to the music that was inside the Digital Insanity keygen for Sony Vegas. https://youtu.be/kJln_F7Y2P4

Nostalgia!

Fnoord•1mo ago
> Nostalgia!

Maktone [1] did some very nice chiptunes for Razor [2] [3]. This playlist [4] has a lot of good Razor ones, I bet someone was looking for [5] =]

Also, a lot of keygens didn't have to be used back when a simple hexedit of one value could validate the software. I remember that being the case for mIRC. And Sublime Text. I mean, it could be as simple as changing an if statement to if not. I use the same idea for Proxmox. It is quick and dirty, but not the way the code was intended. If you wanna go that route, a keygen is the way (a serial does the job). With crack, you never know what it does, same goes for keygen (wrt malware). I still love Serials 2000. A program which had all the keys and serials in existence. Which was a big feat back in the end of '90s when search engines were shit. It even had regular updates/patches.

As for the website. Screenshots don't show videos.

[1] https://archive.org/details/all_20240526

[2] https://www.youtube.com/watch?v=2mwO26qel2U

[3] https://www.youtube.com/watch?v=lI46EyzaKI8

[4] https://www.youtube.com/playlist?list=PL5CC3A42488052F20

[5] https://www.youtube.com/watch?v=K32PLx21Bi0

stevekemp•1mo ago
> A program which had all the keys and serials in existence.

That sounds useful! Back in the day reversing was fun, and I'd rather do it myself than risk downloading malware.

That said I'll never forget the name of astalavista.box.sk - which was sometimes used for reference, and +fravia for giving guidance to the beginners.

panki27•1mo ago
I have exactly the same Sony Vegas keygen experience as the parent poster, but with the song from your fifth link!
jtvjan•1mo ago
Maktone is so good! I remember hearing one of their songs in a GBA intro[1] and it still gets stuck in my head sometimes...

[1]: https://youtu.be/CGaqlSIUSEo

effekt•1mo ago
He's still alive and well! While he's not super active and let his website(s) die, you can follow him on Facebook where he generally seems the most active these days: https://www.facebook.com/profile.php?id=100063887643279&ref=...

And instead of YT/archive (though, shoutout to textfiles.com, which is now part of archive), https://www.pouet.net/ and https://scene.org/ is still where things are generally at

ValdikSS•1mo ago
Funny enough, that Digital Insanity tune was just an embedded .mp3, which was considered very low-key for the time—it greatly enlarged the .exe size compared to the chiptunes.
ryandrake•1mo ago
Website pretty much unusable on Mac/Safari: The viewport is so wide my browser shows about 1/4 of the horizontal content requiring constant horizontal scrolling. Firefox is better, but still requires horizontal scrolling to see the whole page.
monerozcash•1mo ago
Refreshing the page fixed that for me on Safari.
ryandrake•1mo ago
Yea, I tried that, and it does fix it initially, but as you scroll through the content, the site decides to resize its canvas all by itself, to the point where you have a giant horizontal canvas again soon. Why do web developers have to do this stuff?
stavros•1mo ago
Oh man, the nostalgia of buying magazines that came with shareware CDs (we didn't have the internet back then where I lived) and going to a net cafe for half an hour to download cracks, because we obviously didn't have any way to either procure or send USD half way around the world...

It was a magical time mostly because computers were full of possibilities. Someone gave me a CD with Visual Basic 4 and I figured out programming just from reading the help files. I still have no idea how I managed to stumble my way through to actually making real programs.

shoobiedoo•1mo ago
It really was magical. It felt like the wild west. I used to buy a copy of 2600 and sit in a cafe reading it just feeling like I could do anything or go anywhere, which I guess I could to a degree back in those days.

I left my system administration position in the 2010s because it brought back none of anything remotely close to those vibes. Staring at a cloud admin panel in a website all day made me start to hate computers. It was then I realized it was always just going to be a hobby if I wanted to keep it the way I remembered. Fine by me

stavros•1mo ago
Exactly, it really did feel like the wild west, and in the best way. All the sites were quirky and personal, not a company in sight. It really felt amazing to discover someone's little personalized corner on every single site.
123pie123•1mo ago
I moved away from SysAdmin around 2010 and I worked with a fair amount of other techies and it really was the wild west in the stuff various people did with: sizeable production systems, Firewall rules (or lack of) network connectivity/ switches, and code changes

Get a cool tool from a magazine? yep just throw it on to production servers - no testing or letting people know what the hell they did (I got burnt a few times from people doing this!)

no change control, no documentation - just reverse the changes, if it doesn't work immediately - although some people never even made back ups of the previous files - crazy shit

HPsquared•1mo ago
Most satisfying is to leverage computers as part of another job like engineering or management or whatever, where you are able to get creative and hack something together under your own control. Then you can use them as you please and they are strictly positive. Actual IT specialists get all the non fun jobs that are deep inside the machine.
overgard•1mo ago
Funny to think how useful help files and manuals used to be! I learned QBasic mostly from the builtin help system, VBasic mostly from clicking around, and even DirectX from the help files and tutorials. Nowadays documentation is outsourced to the community it seems, for the most part.
stavros•1mo ago
Yeah, VB4 had tutorials on how to make simple apps, and that's how I learned to program! I can't believe I learned about loops and variables and control flow structures by just reading the documentation.
reactordev•1mo ago
What made these fun to make was the fact that some really smart people put a lot of time and effort into making a library that will allow you to play midi, “skin” windows HWND surfaces, co-routines, and a high level abstraction over win32 functions. Man, those were the days. These could be cranked out in a matter of hours for any new software as much of the market used the same few vendors or algorithms very similar.

We didn’t know what we know today and so every turn felt like a discovery.

vardump•1mo ago
I think most played Protracker, XM, S3M, IT, etc. modules, not MIDI. They typically used very short samples, a style which was called a 'chiptune', songs that were made sound like they came from some eighties microcomputer.

More recently the definition of 'chiptune' shifted to specifically mean music from 8-bit sound chips.

reactordev•1mo ago
You’re talking about the songs. I know what a chiptune is, I’m talking about what sits between those. Protracker was how you made them. When embedding into apps, you had to play them. MOD files had to be converted into something. Lookup pocketmod. Some used PCM, some used midi. Windows had a wonderful midi api and synth back then. That’s what I used.
vardump•1mo ago
No, the MOD file(s) (embedded in the .exe) were just played as is. There were a lot of MOD player libraries even back then and the CPU load was negligible. The players weighed less than 10 kilobytes.
reactordev•1mo ago
>”There were a lot of MOD player libraries”

What the hell do you think I’m talking about? I’m done arguing at a brick wall. You basically just validated what I said and yet continue to say I’m wrong. We embedded the music. We needed to play the music. Windows only supoorts PCM and MIDI at the time. Pick one.

vardump•1mo ago
You can't render MOD songs to MIDI. Not even with modern AI.

Obviously the MOD libraries outputted PCM to WinMM. That's the job of the MOD library.

You're arguing with someone who was actually writing Windows (and DOS if it matters) applications in C/C++/asm the early nineties.

If you really wanted MIDI, the best option in the nineties would have been just to include the original MIDI data. You could of course also generate MIDI data as you go, but why bother?

reactordev•1mo ago
Good talk
TazeTSchnitzel•1mo ago
> You can't render MOD songs to MIDI.

Sure you can, both are sequenced music formats, and if you can control the set of samples used to play back the MIDI (which Windows provides APIs for!) you can get it to sound right.

You've gotten yourself into a silly argument here. You're correct that one obvious way to play back a tracker module would be to embed a library that synthesises PCM. But Windows does ship with a MIDI playback engine that allows loading custom sounds. There is nothing unreasonable about converting a tracker module into a combination of a MIDI sequence and a custom DLS bank and then using DirectMusic to play it back.

TazeTSchnitzel•1mo ago
Oh, so some people actually used DirectMusic's support for DLS? Cool!
reactordev•1mo ago
GS Synth baby!! Back when ActiveX was cool and everything was exposed through COM.
vintagedave•1mo ago
For all those effects: is their source available?

I see EXE names and I think cracks were distributed that way. I don’t have enough insight into the cracking scene to know if there was any underground open source back then.

These days, having the source to these graphic effects would be invaluable!

Keyframe•1mo ago
These days, having the source to these graphic effects would be invaluable!

Nature of _the scene_ was such that one would do an effect and then another would wonder how it was done and try to better it, all without source. That's kind of why it's rare for you to find sources of such things.

mschuster91•1mo ago
A ton of these things is handwritten assembly. "All" you need to do is run it through a disassembler and you got the source... the key problem more is that virtually all cracks and keygens come heavily packed.

Either to protect the authors of the original software to check if the warez group got the full algorithm or if they have something mildly different from the original that allows the authors to detect a keygen in newer versions, or because the warez group wants to make life more difficult for copycats... or, and I've seen my fair share of that (and earned good money to clean up), a third party wrapped a highly popular keygen like for Adobe CS6 in some sort of malware and wanted to avoid detection.

burnt-resistor•1mo ago
Nothing a debugger can't fix. UPX and PKlite packing made keygens and cracks look more sus than they were. It source had been available, that would make them appear even less sus. There were a few drama incidents with Razor where a cracker provided source because of accusations.
effekt•1mo ago
As for cracktros, probably not. I should spelunk through backups. However, the most technical and competitive people generally transitioned to the demoscene in the early 2000s and that scene is far more open.

You can find a lot of groups/individuals publish a lot of esp. their older stuff now.

Two off the top of my head:

- https://github.com/ConspiracyHu (and they made a W32 port of Future Crew's Second Reality, which is public domain: https://github.com/mtuomi/SecondReality)

- Farbrausch published their original demo tool source ages ago: https://github.com/farbrausch/fr_public

bitwize•1mo ago
I've built games with raw X draw calls, including sprite-based games with XCopyArea and more recently, simulated vector displays with XDrawLine. The fact that there were/are kids doing this kind of thing with Win32 GDI calls tickles some deep aesthetic sweet spot in me.
jitander•1mo ago
Jitu