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Tiny C Compiler

https://bellard.org/tcc/
52•guerrilla•1h ago•20 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
37•mltvc•1h ago•33 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
148•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
76•zdw•3d ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
82•surprisetalk•5h ago•89 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
20•swah•4d ago•12 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
119•mellosouls•8h ago•232 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
157•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
864•klaussilveira•1d ago•264 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
113•vinhnx•8h ago•14 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
17•martialg•50m ago•3 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
29•randycupertino•58m ago•29 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
21•mbitsnbites•3d ago•1 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

First Proof

https://arxiv.org/abs/2602.05192
75•samasblack•7h ago•57 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•40 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
156•valyala•5h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
532•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
38•momciloo•5h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
98•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•3d ago•5 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
69•vedantnair•1h ago•55 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
212•1vuio0pswjnm7•12h ago•323 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•40 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
273•alainrk•10h ago•452 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
649•nar001•9h ago•284 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
51•josephcsible•3h ago•67 comments
Open in hackernews

Scaffolding to Superhuman: How Curriculum Learning Solved 2048 and Tetris

https://kywch.github.io/blog/2025/12/curriculum-learning-2048-tetris/
150•a1k0n•1mo ago

Comments

omneity•1mo ago
Related, I heard about curriculum learning for LLMs quite often but I couldn’t find a library to order training data by an arbitrary measure like difficulty, so I made one[0].

What you get is an iterator over the dataset that samples based on how far you are in the training.

0: https://github.com/omarkamali/curriculus

hiddencost•1mo ago
Those are not hard tasks ...
bob1029•1mo ago
> To learn, agents must experience high-value states, which are hard (or impossible) for untrained agents to reach. The endgame-only envs were the final piece to crack 65k. The endgame requires tens of thousands of correct moves where a single mistake ends the game, but to practice, agents must first get there.

This seems really similar to the motivations around masked language modeling. By providing increasingly-masked targets over time, a smooth difficulty curve can be established. Randomly masking X% of the tokens/bytes is trivial to implement. MLM can take a small corpus and turn it into an astronomically large one.

larrydag•1mo ago
perhaps I'm missing something. Why not start the learning at a later state?
bob1029•1mo ago
That's effectively what you get in either case. With MLM, on the first learning iteration you might only mask exactly one token per sequence. This is equivalent to starting learning at a later state. The direction of the curriculum flows toward more and more of these being masked over time, which is equivalent to starting from earlier and earlier states. Eventually, you mask 100% of the sequence and you are starting from zero.
LatencyKills•1mo ago
If the goal is to achieve end-to-end learning that would be cheating.

If you sat down to solve a problem you’ve never seen before you wouldn’t even know what a valid “later state” looking like.

taeric•1mo ago
Why is it cheating? We literally teach sports this way? Often times you teach sports by learning in scaled down scenarios. I see no reason this should be different.
LatencyKills•1mo ago
If the goal is to learn how to solve a Rubik's Cube when you've never seen a Rubik's Cube before, you have no idea what "halfway solved" even looks like.

This is precisely how RL worked for learning Atari games: you don't start with the game halfway solved and then claim the AI solved the end-to-end problem on its own.

The goal in these scenarios is for the machine to solve the problem with no prior information.

taeric•1mo ago
This isn't accurate, though? Halfway solved, for most teachings, is to have the first layer solved.

Indeed, this is a key to teaching people to know how to advance. Do not focus on a side, but learn to advance a layer.

algo_trader•1mo ago
This is less about masked modelling and more about reverse-curriculum.

e.g. DeepCubeA 2019 (!) paper to solve Rubik cube.

Start with solved state and teach the network successively harder states. This is so "obvious" and "unhelpful in real domains" that perhaps they havent heard of this paper.

pedrozieg•1mo ago
What I like about this writeup is that it quietly demolishes the idea that you need DeepMind-scale resources to get “superhuman” RL. The headline result is less about 2048 and Tetris and more about treating the data pipeline as the main product: careful observation design, reward shaping, and then a curriculum that drops the agent straight into high-value endgame states so it ever sees them in the first place. Once your env runs at millions of steps per second on a single 4090, the bottleneck is human iteration on those choices, not FLOPs.

The happy Tetris bug is also a neat example of how “bad” inputs can act like curriculum or data augmentation. Corrupted observations forced the policy to be robust to chaos early, which then paid off when the game actually got hard. That feels very similar to tricks in other domains where we deliberately randomize or mask parts of the input. It makes me wonder how many surprisingly strong RL systems in the wild are really powered by accidental curricula that nobody has fully noticed or formalized yet.

ACCount37•1mo ago
You never needed DeepMind scale resources to get superhuman performance on a small subset of narrow tasks. Deep Blue scale resources are often enough.

The interesting tasks, however, tend to take a lot more effort.

someoneontenet•1mo ago
Curriculum learning helped me out a lot in this project too https://www.robw.fyi/2025/12/28/solve-hi-q-with-alphazero-an...
drubs•1mo ago
Star the puffer https://github.com/PufferAI/PufferLib
kgwxd•1mo ago
Great, add "curriculum" to the list of words that will spark my interest in human learning, only for it to be about garbage AI. I want HN with a hard rule against AI posts.
artninja1988•1mo ago
Why garbage ai? I thought it was a very interesting post, personally.
utopiah•1mo ago
> HN with a hard rule against AI posts.

Greasemonkey / Tampermonkey / User Scripts with

Array.from( document.querySelectorAll(".submission>.title") ).filter( e => e.innerText.includes("AI") ).map( e => e.parentElement.style.opacity = .1)

Edit: WTH... how am I getting downvoted for suggesting an actual optional solution? Please clarify.

snet0•1mo ago
Notably this doesn't match the current thread.
utopiah•1mo ago
Expand e.innerText.includes("AI") with an array of whatever terms you prefer.
shwaj•1mo ago
Could always run the posts through a LLM to decide which are about AI :-p
yunwal•1mo ago
Are we really dismissing the entire field of AI just because LLMs are overhyped?
kgwxd•1mo ago
Believe it or not, you can visit more than 1 website. How about a guideline to put (AI) like we do with (video). I'm just sick of having to click to figure out if it's about humans or computers. They've hijacked every single word related to the most fascinating thing in the entire universe just to generate ad revenue and VC funding.
pessimizer•1mo ago
The famous Hacker News website is about computers. It is also about ad revenue and VC funding. It was originally named Startup News, and its patron and author is the multibillionaire founder of a well-known "startup accelerator" called "Y Combinator."

> Believe it or not, you can visit more than 1 website.

themafia•1mo ago
LLMs show the problems of energy economy in this form of computing. It costs way too much in resources and power for minimal and generally worthless results. 2048 is a game with a several known algorithm for winning. Tetris is an obscenely simple game that unassisted humans could reliably take to the kill screen 20 years ago.

Does any of this used energy benefit any other problem?

Also using "Superhuman" in the title is absurd given this paltry outcome.

gyrovagueGeist•1mo ago
I've always found curriculum learning incredibly hard to tune and calibrate reliably (even more so than many other RL approaches!).

Reward scales and horizon lengths may vary across tasks with different difficulty, effectively exploring policy space (keeping multimodal strategy distributions for exploration before overfitting on small problems), and catastrophic forgetting when mixing curriculum levels or when introducing them too late.

Does any reader/or the author have good heuristics for these? Or is it still so problem dependent that hyper parameter search for finding something that works in spite of these challenges is still the go to?

kywch•1mo ago
I think Go-Explore (https://arxiv.org/abs/1901.10995) is promising. It'll provide automatic scaffolding and prevent catastrophic forgetting.

If one can frame the problem into a competition, then self-play has been shown to work repeatedly.

infinitepro•1mo ago
Unless I am mistaken, this would be the first heuristic-free model trained to play tetris, which is pretty incredible, since mastering tetris from just raw game state has never been close to solved, till now(?)
kywch•1mo ago
Pufferlib already had a pretty good model before: https://puffer.ai/ocean.html?env=tetris
NooneAtAll3•1mo ago
I wonder if he tried NNUE
bonzini•1mo ago
NNUE is for deep searches, as far as I understand this just says what move to do based on the state?
kywch•1mo ago
You can watch these agents play live, and you can also intervene * 2048: https://kywch.github.io/games/2048.html * Tetris: https://kywch.github.io/games/tetris.html
Zacharias030•1mo ago
I'm gonna go out on a limb and say that this is LLM written slop that is badly edited by a human. Factually correct but the awful writing remains.
juggy69•1mo ago
Is there value in using deep RL for problems that seem more suited to planning-based approaches?