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Tailscale state file encryption no longer enabled by default

https://tailscale.com/changelog
127•traceroute66•2h ago•63 comments

Sugar industry influenced researchers and blamed fat for CVD (2016)

https://www.ucsf.edu/news/2016/09/404081/sugar-papers-reveal-industry-role-shifting-national-hear...
576•aldarion•8h ago•355 comments

LMArena is a cancer on AI

https://surgehq.ai/blog/lmarena-is-a-plague-on-ai
90•jumploops•18h ago•33 comments

Notion AI: Unpatched data exfiltration

https://www.promptarmor.com/resources/notion-ai-unpatched-data-exfiltration
50•takira•3h ago•3 comments

Eat Real Food

https://realfood.gov
336•atestu•5h ago•593 comments

Shipmap.org

https://www.shipmap.org/
387•surprisetalk•7h ago•65 comments

NPM to implement staged publishing after turbulent shift off classic tokens

https://socket.dev/blog/npm-to-implement-staged-publishing
104•feross•4h ago•15 comments

US will ban Wall Street investors from buying single-family homes

https://www.reuters.com/world/us/us-will-ban-large-institutional-investors-buying-single-family-h...
427•kpw94•3h ago•434 comments

2026 Predictions Scorecard

https://rodneybrooks.com/predictions-scorecard-2026-january-01/
15•calvinfo•1h ago•7 comments

We found cryptography bugs in the elliptic library using Wycheproof

https://blog.trailofbits.com/2025/11/18/we-found-cryptography-bugs-in-the-elliptic-library-using-...
35•crescit_eundo•6d ago•2 comments

LaTeX Coffee Stains (2021) [pdf]

https://ctan.math.illinois.edu/graphics/pgf/contrib/coffeestains/coffeestains-en.pdf
261•zahrevsky•8h ago•58 comments

Health care data breach affects over 600k patients, Illinois agency says

https://www.nprillinois.org/illinois/2026-01-06/health-care-data-breach-affects-600-000-patients-...
132•toomuchtodo•6h ago•45 comments

Native Amiga Filesystems on macOS / Linux / Windows with FUSE

https://github.com/reinauer/amifuse
60•doener•4d ago•11 comments

Claude Code Emergent Behavior: When Skills Combine

https://vibeandscribe.xyz/posts/2025-01-07-emergent-behavior.html
45•ryanthedev•2h ago•23 comments

Creators of Tailwind laid off 75% of their engineering team

https://github.com/tailwindlabs/tailwindcss.com/pull/2388
828•kevlened•6h ago•521 comments

A4 Paper Stories

https://susam.net/a4-paper-stories.html
270•blenderob•10h ago•131 comments

Many hells of WebDAV

https://candid.dev/blog/many-hells-of-webdav
102•candiddevmike•7h ago•57 comments

A glimpse into V8 development for RISC-V

https://riseproject.dev/2025/12/09/a-glimpse-into-v8-development-for-risc-v/
24•floitsch•18h ago•2 comments

What *is* code? (2015)

https://www.bloomberg.com/graphics/2015-paul-ford-what-is-code/
101•bblcla•6d ago•43 comments

ChatGPT Health

https://openai.com/index/introducing-chatgpt-health/
107•saikatsg•3h ago•109 comments

My first paper: A practical implementation of Rubiks cube based passkeys

https://ieeexplore.ieee.org/document/11280260
10•acorn221•1h ago•4 comments

Building voice agents with Nvidia open models

https://www.daily.co/blog/building-voice-agents-with-nvidia-open-models/
62•kwindla•6h ago•5 comments

Show HN: I visualized the entire history of Citi Bike in the browser

https://bikemap.nyc/
22•freemanjiang•3h ago•9 comments

So you wanna de-bog yourself (2024)

https://www.experimental-history.com/p/so-you-wanna-de-bog-yourself
12•calvinfo•1h ago•3 comments

SSDs, power loss protection and fsync latency

http://smalldatum.blogspot.com/2026/01/ssds-power-loss-protection-and-fsync.html
7•ingve•1h ago•0 comments

A tab hoarder's journey to sanity

https://twitter.com/borisandcrispin/status/2008709479068794989
76•borisandcrispin•5h ago•86 comments

Michel Siffre: This man spent months alone underground – and it warped his mind

https://www.newscientist.com/article/mg23931900-400-this-man-spent-months-alone-underground-and-i...
21•Anon84•6d ago•3 comments

Optery (YC W22) Hiring a CISO and Web Scraping Engineers (Node) (US and Latam)

https://www.optery.com/careers/
1•beyondd•10h ago

Meditation as Wakeful Relaxation: Unclenching Smooth Muscle

https://psychotechnology.substack.com/p/meditation-as-wakeful-relaxation
123•surprisetalk•7h ago•88 comments

Everything You Need to Know About Email Encryption in 2026

https://soatok.blog/2026/01/04/everything-you-need-to-know-about-email-encryption-in-2026/
18•some_furry•3d ago•3 comments
Open in hackernews

Spherical Snake

https://kevinalbs.com/spherical_snake/
641•subset•6d ago

Comments

plehoux•1d ago
I love this, congratulations on the clever design and concept.
olivierestsage•1d ago
Extremely fun and satisfying, nice job
rezmason•1d ago
Nicely done!

Related projects:

https://wakaba.c3.cx/s/games/swear

https://milksnake.c3.cx

DrPhish•1d ago
Also s4nake, the concept in a 4k binary from the demoscene circa 2013

https://www.pouet.net/prod.php?which=61035

painted-now•1d ago
Oh yeah! I was playing MacSwear quite a bit on my friends MacBook (I think with a PowerPC CPU)
dherls•1d ago
Really impressive that it's implemented in < 400 lines of Javascript code and runs so smoothly in my phone's browser (Firefox on Android)
g4zj•1d ago
This is really fun! Nice job.

Small issue: I accidentally right-clicked one of the arrow buttons and it stuck in the pressed position, causing the snake to curl into itself and end my game before I could left-click out of the context menu.

kevinAlbs•23h ago
Thanks for the heads up. I added a (hopeful) fix to disable the right-click context menu on the buttons.
Ecco•1d ago
Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!
xp84•1d ago
And while you’re at it fix it so you can’t do a text selection of the game area. I’m having both zooming and selection happening and they make it unplayable.
wanderingstan•1d ago
Yes. And it’s so easy:

`<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">`

arscan•1d ago
It has something like that already[1]. I'm curious what's wrong with that.

1. https://github.com/kevinAlbs/SphericalSnake/blob/b907738476d...

argsnd•1d ago
Presumably it has to be “no” instead of “0”
kevinAlbs•23h ago
I can reproduce a zoom on an iPad Safari when double tapping. Updated with a fix to prevent default double click events. It fixes on my environment.
bArray•1d ago
Quite a good implementation, got to 62 and was playing a "space filling curve" strategy to bleed off some of the length. Looking at the leader-board I suspect some people are just sending off their own custom submissions [1].

[1] https://kevinalbs.com/spherical_snake/leaderboard/

tgtweak•1d ago
There is a maximum theoretical length and the sphere actually allows you to wrap around it, Rod of Asclepius style, until you get there - picking up an apple on each cycle. I suspect it's not more than a few hundred segments though so those ~600 submissions are probably someone gaming the submission with a forged score.
fusslo•1d ago
now there's 9999 and 1337 for scores. Imma guess there's not a lot of security on the scoreboard of a fun little game
H3X_K1TT3N•1d ago
I cheated (for science)
tigereyeTO•1d ago
So, Astro Bears without the bears?
bogtog•1d ago
The game looks really good, although I think it'd be improved if the sphere was a bit smaller. It feels like it takes too long for the game to become difficult
re•1d ago
Here's a console command you can run to increase the snake length immediately, and thus the difficulty:

   (() => { let count = 50; const delay = 100; const interval = setInterval(() => { addSnakeNode(); if (--count <= 0) clearInterval(interval); }, delay);})()
londons_explore•23h ago
Why wrap in a lambda?
tinyhitman•23h ago
Could be to allow use of local variables that do not leak into the scope this code is executed in. That's what I use this pattern for.
crdrost•22h ago
pro tip: no longer necessary

    { let count = 50; const interval = setInterval(() => { addSnakeNode(); if (--count <= 0) clearInterval(interval); }, 100) }
londons_explore•12h ago
And polluting the global variable namespace hardly matters when using the console.
re•22h ago
Because I learned JS before ECMAScript 6 was widely supported by browsers and haven't written a ton of it targeting modern browsers. You're right that it's unnecessary.
giarc•1d ago
Agree - my millennial brain got bored quickly and it was still very easy.
progbits•1d ago
Easy up to ~70, interesting between 80-110, very hard around 120-130. I think scores above 200 are pretty sus, there is very little room on the sphere at that point (using the cheat from sibling comment). Anything >400 is definitely made up.
elicash•23h ago
Speed should slightly increase with each new apple
Wowfunhappy•22h ago
I strongly disagree, I like that the challenge comes from the snake getting longer as opposed to speed.
arthurcolle•1d ago
this could legit be pre-installed on a nokia phone in some alternate potential future!

great work

therobots927•1d ago
Very cool but on iOS safari, if I click one of the buttons twice too quickly it zooms in and I can’t see the full screen or the other button. Hard to zoom back out at least on my phone.
kevinAlbs•23h ago
Updated with a fix to prevent default double click events. It fixes on my iPad environment.
dwa3592•1d ago
very nice.

maybe add a sound effect :)

lovegrenoble•1d ago
Simple and fun!
black_knight•1d ago
The original was toroidal!
toroszo•1d ago
best snake experience since 3210
neanderzander•1d ago
Cool. It would also be interesting to see a hyperbolic snake.

Reminds me of this video, where the dev compares spherical and hyperbolical geometries (albeit a dimension higher):

https://www.youtube.com/watch?v=yY9GAyJtuJ0

myhf•1d ago
The Land of Eternal Motion in HyperRogue is an example of a hyperbolic snake game. You can continue moving indefinitely with an infinite tail.

https://hyperrogue.miraheze.org/wiki/Land_of_Eternal_Motion

tantalor•1d ago
Lovely. Would love if it canvas was bigger on desktop. Zoomed in 3x is much better but pix-elated. The first 50 or so levels were very easy. Started getting difficult around 90+.
H3X_K1TT3N•1d ago
This should work: function scale(multi) { cnv = document.getElementsByTagName('canvas')[0]; cnv.width = 358 * multi; cnv.height = 360 * multi; window.focalLength = 200 * multi; window.init(); } scale(4);
tantalor•19h ago
Very nice.

Paired that with cnv.requestFullscreen() for a much better experience.

Then I started noticing the dropped frames every few seconds due to GC pauses.

> Major GC

> Duration 43.52 ms (self 26 μs)

> Collected 53.1 MB

Ouch!

nickandbro•1d ago
Love it
jp57•1d ago
When the game ends, the banner obscures the exact spot where the snake ran into itself, which is the thing you most want to see at the end.
pryelluw•1d ago
Maybe add a skin around the sphere to make it look like the earth. Then the targets become places.
EricRiese•1d ago
I feel like this legitimately improves my intuition for Riemannian geometry.
vlachen•1d ago
Bozhe moy! [1]

[1] https://tomlehrersongs.com/lobachevsky/

bardackx•1d ago
pretty boring start, quite fun once the snake is the size of the sphere circumference
amadeoeoeo•1d ago
Love it! Would like to have the option to make the arrow buttons closer to play with one hand. Thank you!
greenwallnorway•1d ago
People are having fun submitting their fake scores to the leaderboard: https://kevinalbs.com/spherical_snake/leaderboard/

I see a person or two I know in there haha

kevinAlbs•23h ago
Hah. I am unsurprised. I disabled posting to the leaderboard and removed scores that seemed fake or profane.
Aardwolf•1d ago
Obviously 666, 1337, 9223372036854775807 etc... in the leaderboard are fake, so if I had to try to figure out what the highest legit score is, I'd guess milkman with 227. Unless someone was clever enough to make an inconspicuous fake number :)
byearthithatius•1d ago
kinda like that hacker news hacked it pretty quick haha
JasonADrury•1d ago
Definitely a good concept, but the controls feel super janky. The early game is also a bit too slow.
byearthithatius•1d ago
Is there a place I can read about taking unique creative approaches to original topics/games/concepts like this? "Thinking Different with Basics". I like this so much but its because it gets at an essence of creativity applied to the obvious I don't know how to learn or search for:(
rustystump•1d ago
Sadly i dont know if this can be learned persay as it wobbles along the “creativity” line.

Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube?

You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work?

Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far.

ocrow•1d ago
Yes! Curiosity is the way to open these doors. The first step is to keep a log of your thoughts. Anything that pops up, write it in your ideas book. Having ideas isn't an all or nothing. It's a practice. Get into the practice of writing down your small ideas and you will develop the ideas muscle.
tuetuopay•1d ago
Snake was my very first OpenGL program (well, past a cube). You learn quite a bit about the basics and why one more dimension is not always better.

Fun times, this takes me back quite a bit. Definitely from the "what if" mindset, I was seeking something complex enough for learning and simple enough to actually finish. I must have been 15 or 16 at the time.

sumibi•1d ago
I made a multiplayer 3D pong in a cube years ago: https://cubeball.araxor.com/

It was a VR game for google cardboard. It worked pretty well at the time.

Sadly, it's not available anymore in the google play store. Maybe one day I'll port it to the web and open source it if I can find the time...

vunderba•22h ago
Definitely. This is a pretty common approach: take an existing game, break it down into its constituent mechanics, then swap one of them out for a mechanic from an unrelated game. Rinse and repeat.

Case in point:

I built a twin-stick version of Snake that requires you to control two snakes simultaneously, called Twins of Caduceus. I even have a custom arcade box with two four-way joysticks so you can control one snake with each hand though you can play it with a regular keyboard. It’s a lot of fun, but you practically need the kind of hands that come built-in with localized neural ganglia to get a high score.

https://mordenstar.itch.io/the-twins-of-caduceus

zemo•1d ago
https://mitpress.mit.edu/9780262043915/elements-of-game-desi...

https://theoryoffun.com/

https://mitpress.mit.edu/9780262240451/rules-of-play/

https://www.sciencedirect.com/book/monograph/9780123694966/t...

https://en.wikipedia.org/wiki/Chris_Crawford_on_Game_Design

https://en.wikipedia.org/wiki/Game_Design_Workshop

wonger_•1d ago
I watched this GDC talk recently about practical creativity: https://www.youtube.com/watch?v=zyVTxGpEO30

I like his perspective that creativity = using an existing pattern in a new context.

You can be more creative by first consuming lots of different patterns in all sorts of contexts (e.g. playing lots of games, and also reading and experiencing lots of topics unrelated to games).

Then you try all the different permutations of patterns in your mental toolbox. Kinda like how the sibling comment rattled off different what-ifs.

EDIT oh and oblique strategies might be helpful to come up with variations on an existing theme: https://stoney.sb.org/eno/oblique.html

nicoboo•1d ago
Good game concept and implementation. Run smoothly even on phone.

Extend the capability to include timer, boost of speed and even levels with enemies.. I would love to also try having a kind of multi level support for moves.. Like 3 layers to explore the 3d navigation with layers of ground for moves.

Awesome experiments that could easily become viral! :)

rationalist•1d ago
Tried submitting my score, but it said the captcha score was too low?
gapeslape•1d ago
This reminds me of an idea I had a few days ago. Imagine a world where speed of light:

- is small compared to human level speeds (say 2km/h / 1.25mph)

- things could move faster than the speed of light.

I really wonder how it would feel to explore this world visually. For example:

- an object in front of me accelerates from 0 to above the speed of light

- I'm in a car, looking backwards, going from 0 to above the speed of light

I guess one could easily simulate that in a virtual world, no?

naftalibeder•1d ago
Enjoy :)

https://gamelab.mit.edu/games/a-slower-speed-of-light/

gapeslape•1d ago
This is awesome, thanks!

I wonder if you could make it multiplayer and then get the effects of time dilation?

In my imagined world I also wanted to explore speeds above the speed of light. You could just stick to galilean transformation, take a very low speed of light and go from there. The world you get should be pretty bizarre.

prolyxis•1d ago
I suppose the problem in multiplayer is that everyone has the same wall clock time, so you couldn't easily have consistent time dilation and related effects such as the twin paradox.
amichail•1d ago
For a new kind of snake game, check out PluriSnake.

PluriSnake is a snake-based color matching daily puzzle game.

Color matching is used in two ways: (1) matching circles creates snakes, and (2) matching a snake’s color with the squares beneath it destroys them.

Snakes, but not individual circles, can be moved by snaking to squares of matching color, as long as their paths are not blocked by other snakes.

The goal is to score as highly as you can. Destroying all the squares is not required for your score to count.

Of course, there is more to it than that as you will see.

Try it out:

https://testflight.apple.com/join/mJXdJavG

Any feedback would be appreciated. Have fun!

shermantanktop•1d ago
I tried it, but really shouldn't have as I am colorblind and so matches were quite difficult. Some color games have an option for a colorblind-safe palette, maybe consider that?
amichail•22h ago
The iPhone has built-in color filters. Have you tried using one of them?
shermantanktop•19h ago
Sure, I have them turned on for most of my devices.

Colorblindness isn’t exactly fixed by filters, for a few reasons. They help for some colors, but not others. And each person’s experience is different based on their specific deficiencies.

Anyway, this is a color-based game and that’s probably what it needs to be (unless size or shape could vary enough to substitute), so I’m not in the target audience.

RIMR•1d ago
This version feels easier until suddenly it very much isn't!
baq•1d ago
For a multiplayer spherical tron-like experience check out Astro Bears, it’s a great little party game!
rustystump•1d ago
Nit: when on mobile pressing and holding highlights the elements as if they were text.

You can fix that with a simple css prop.

Very cool btw

darkvertex•1d ago
Fun take! Would love to just drag my finger on the sphere to affect the direction instead of the two big buttons.
FpUser•1d ago
This thing is addictive. The last time I played snake was on Apple-II computer hooked up to some scientific equipment back in USSR
aaroninsf•1d ago
Opportunity for v1.1:

as things get more difficult it becomes increasingly important to control space-use and the resultant territory occupied by the snek; at a certain point I switched priorities from "get the target as quickly as possible" to "maintain a regular controlled movement"

Something that leapt out at this point was, there is no tension or penalty for doing so.

Opportunity to increase game challenge/skill requirement: introduce an incentive to get the target as quickly as possible.

One interesting way to do this would be to make the ball get bigger over time, with bigger balls adding more segments to the snek.

I like this sort of approach because it leaves supports two distinct play styles/cases:

- some players would see this as incentive to get to the target ASAP, to avoid growing more than necessary, thus prolonging their survival at the same difficulty

- others would see an incentive to let avoid the target, especially if it grows non-linearly, so as to jump to increased difficulty ASAP

nomel•1d ago
Very neat. Would be cool to see in 3d (cross eye option [1]!? :D)

I think an accelerated initial growth is needed. Maybe start with a growth of 5 and have it decrease so it's a 1 at around 50. It takes a bit too long to get to something non trivial, especially since it seems there is a bias to put dots on the opposite side, causing the first 5 minutes to be mostly going in a straight circumnavigations.

[1] https://www.kula3d.com/how-to-use-the-cross-eyed-method

danielheath•1d ago
A fun alternative to "Snake on a Plane"
cluckindan•23h ago
”Snake on a Surface”
tptacek•1d ago
It should start at score 50, which is when the game actually gets interesting.
shomp•1d ago
Just need to reach MAX_SAFE_INT and I too can be on the leaderboard... And I thought 78 was pretty good
mxfh•1d ago
Beyond 100 it becomes a game of avoiding the The Loxodrome of Terror by spiralling into an unescapeable trap.

Easiest pattern to get some more length is to do some sort of spherical sinusoid by following the meridian and then some optional final fill loop for the poles.

Overall it feels a bit slow to get to the part where it becomes tricky

For optimal fill you might end up with something like a tennis ball/baseball pattern instead.

see fig 5 here

https://arxiv.org/abs/1005.4609

gaigalas•1d ago
I clicked expecting a philosophical contrast to the idea of spherical cows.

Nice game though!

jm_l•1d ago
I noticed that the dots on the surface of the sphere are evenly spaced out close to the equator, but because there is a consistent number of dots in each ring, they are very close together when you reach the poles.

One way to get dots evenly spread out over the surface of a sphere is to use a phyllotaxis spiral pattern.

https://demonstrations.wolfram.com/PhyllotaxisSpiralPatternO...

jmpeax•23h ago
I like the surface dots like it is. It gives me two points of reference at the poles, and adds intuition for how long it takes to go around the sphere.
cluckindan•23h ago
Those examples don’t seem to be evenly spaced at the poles.
omoikane•1d ago
I wish there is a mode where the snake go toward where my mouse cursor is (similar to agar.io), as opposed to having the controls turn the snake. So in update function where we have the "direction-=.08" and "direction+=.08" bits, "direction" would be assigned a value either due to the pressed state of the 4 arrow keys, or some arctangent of mouse coordinates:

https://github.com/kevinAlbs/SphericalSnake/blob/b907738476d...

Alternatively, keep the current controls, but rotate the whole world to match the snake's direction of movement. Current mix of non-rotating world with rotating controls makes the game more difficult, most snake variants I have played opted for non-rotating world with non-rotating controls (e.g. press right to go right, independent of current snake heading, as opposed to turning clockwise).

matoseb•1d ago
Reminds me of a old iPhone game "Snake Galaxy" with the same principle https://www.youtube.com/watch?v=8LEIC_BOhgE
wowczarek•23h ago
Love the game, it just ramps up pretty slowly.

Looking at the comments and people trying to verify what the real maximum score is. I wrote a (Cartesian) snake for fun once, that was Pascal and an obscure 8-bit platform, but most fun was the pure mechanics of it; the rest was just boring, completionist details. As dopamine plateaued, I barely just worked out a formula for a curve to spread the maximum snake length across a set number of levels so that it ends at 100% of gameplay area and remains winnable. But maximum score? No idea, I couldn't be arsed to work it out. But I finished the project! https://github.com/wowczarek/dlp-misc/tree/main/spacew0rm

umvi•23h ago
Yeah, would be nice to have a "start at level 100" button so you can skip to the challenging part
Stevvo•20h ago
It starts getting tricky at 50, 100 is the kinda like end, you win.
aetherson•20h ago
I got to 77 on my first try and my loss was dumb, I could definitely do better, but I'm like, "It took so long to get to 77."
chrisallick•23h ago
thats fun!
flenserboy•23h ago
reminds me of some of the old Beagle Brothers one-liner games. it's easy to forget that something this simple is still fun!
mattfrommars•23h ago
Stuff you guys come up with are so clever
kevinAlbs•23h ago
I was pleasantly surprised when a friend texted me after work to say this game was on Hacker News. I hope it brought some small joy to your day. Some comments helped identify some minor tweaks. I do not expect to have time or motivation to make bigger changes soon. Feel free to make GitHub issues.
antirez•22h ago
Absolutely great. Seems easy at first then you start realize you need very different strategies when the snake is very long. Thanks :)
subset•21h ago
Thanks for writing this game! I came across it after seeing your Checkers written in Rust for WASM game[0], and thought it deserved an HN submission of its own.

[0] https://github.com/kevinAlbs/Checkers

hirsin•21h ago
I was unsure of the licensing, so happy to take it down if it's not open - but I forked this to test some agent features on GitHub mobile and was happy with it. https://hpsin.github.io/SphericalSnake/ and the PR I single shotted for testing https://github.com/hpsin/SphericalSnake/pull/1

Thanks for a fun mobile friendly test run!

kevinAlbs•20h ago
Nice :) TIL you can use an agent on GitHub mobile. And this reminded me to add an open source license. I added an MIT license.
JumpCrisscross•20h ago
Hypersnake! We need hypersnake! Snake on the surface of a hypersphere [1]! (Cubes can come too.)

[1] https://mathworld.wolfram.com/Hypersphere.html

iamcreasy•19h ago
4d snake. We need 4d snake.

https://store.steampowered.com/app/619210/4D_Toys

financetechbro•19h ago
Came here to say this! I need to see this in a hypersphere
JumpCrisscross•18h ago
The theme song can be "Spiderpig" from The Simpsons Movie, but it's hypersnake.
bryantwolf•20h ago
You might find this fun. There this sonic the hedgehog special stage from sonic three that takes place on a sphere. Recently I made a remake of it and they project a 2d grid onto a sphere, but the projection adjusts as you move, so no matter where you go, you never end up at a pole. The poles always stay on your sides.

The other interesting bit is that you can have an arbitrary map size and just repeat it. The game is 32x32 but it could be whatever.

https://blue-sphere.fly.dev/play?map=s3-01

Anyway, great stuff you have here!

petermcneeley•19h ago
Is this AI made?
ImJasonH•20h ago
I just want to say I love this idea and execution. Great work, please make more :)
willvk•22h ago
Great to see someone thinking outside the box.
throwawayk7h•22h ago
Cute but this game does not become interesting until score 50 or more.
JackWot•22h ago
I thought I had the highest score, until I checked the leaderboard.
JackWot•22h ago
Perhaps i should've taken the easy way and run a command in the console.
steve_adams_86•21h ago
The way I did it was to edit my high score in local storage, lose a game, then submit my 'high score'. I wonder how others did it.
nacozarina•22h ago
this posting was a $2B+ hit to our GDP
p1mrx•21h ago
Reminds me of Uncle Worm, among the better TI-83+ games. It's 2D, but the snake is curvy:

https://www.ticalc.org/archives/files/fileinfo/96/9683.html

westurner•21h ago
That says 2004.

Snake (video game genre) https://en.wikipedia.org/wiki/Snake_(video_game_genre) has a picture of Hyper-Wurm on a TRS-80, which looks curved or spherical

Is there already a Snake on a Plane?

JBits•21h ago
Really fun! Developing my intuition for a sphere as I played was a nice experience. As other commenters have mentioned, the game ramps up a bit too slowly. Perhaps it would worth adding more than one food item.
pasquinelli•21h ago
it takes forever for it to get tricky. if you turn 4 directions it would have the same tension as the original. you could keep the same controls with obstacles. a maze could be fun-- kind of _irritating stick_, but _snake_, which, naturally, you'd call _stick snake_.
kristopolous•21h ago
Control by phone sensor (https://developer.mozilla.org/en-US/docs/Web/API/Orientation...) would be nuts.

tilting the phone as the control...

Here's a demo of the control since mdn didn't have one:

https://9ol.es/pitch.html

Also a more practical thing while we're doing this is a thumb drag control, that'd make this a hit.

Like flappy bird level.

fatesblind•20h ago
props to milkman, high score.
MitchSchwartz•20h ago
94! it really doesn't get fun until around 35-40, would be fun to start there.
caterama•20h ago
This reminds me of Snake Galaxy. I'm so sad it's not available anymore, it was an adorable spherical snake game on early iPhone circa 2010 era. I really miss the little Paris planet.

https://toucharcade.com/2009/04/24/snakegalaxy-puts-a-new-sp...

thelightherder•19h ago
The snake movement reminds me of the video feedback tail behavior here: https://vimeo.com/487717654
weinzierl•19h ago
What is the strategy after it gets longer than a great circle? Wiggle with constant frequency to "fold" it? Constantly move in one direction to form a spiral? Something completely different?
fuzzythinker•15h ago
The LB should be clickable to be able to watch the last n-secs of their game.

Would love to be able to start with n-length via url params (should be disqualify from LB if start w/ n-length.

danielfalbo•8h ago
In the background of my head while playing: Daft Punk - Around the world