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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
124•valyala•4h ago•22 comments

Tiny C Compiler

https://bellard.org/tcc/
9•guerrilla•47m ago•2 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
57•zdw•3d ago•21 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
29•gnufx•3h ago•24 comments

FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
3•randycupertino•8m ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
65•surprisetalk•4h ago•79 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•198 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
107•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
856•klaussilveira•1d ago•262 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
5•mltvc•43m ago•1 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
23•vedantnair•49m ago•14 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1101•xnx•1d ago•619 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•7h ago•51 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
246•jesperordrup•14h ago•82 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
67•thelok•6h ago•12 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
12•mbitsnbites•3d ago•0 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
146•valyala•4h ago•122 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
524•theblazehen•3d ago•195 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
198•1vuio0pswjnm7•11h ago•289 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•11 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
627•nar001•8h ago•277 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
263•alainrk•9h ago•437 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
126•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•129 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
37•sandGorgon•2d ago•17 comments
Open in hackernews

Quake Brutalist Jam III

https://www.slipseer.com/index.php?resources/quake-brutalist-jam-iii.549/
235•Venn1•1mo ago

Comments

tyfighter•1mo ago
Another amazing piece of gaming and art by an incredible, dedicated community. I'm thoroughly enjoying it so far, and I've still got a long way to go.
rendaw•1mo ago
The architecture looks amazing, and the monsters too! Is this co-op? I only played Quake 2 once... (wait, this is Quake 1?)

This may be me reading into it too much, but it's really cool how these old games have become kind of timeless platforms for content (doom too). You don't need a billion polygons to express lots of ideas and it reduces the effort required to contribute, and the open source-ness of it makes it available on lots of platforms, irons out lots of bugs and issues, etc.

russdill•1mo ago
It's crazy that it's been almost 20 years since I played a large amount of quake/quake 2/q3a, but I can instantly recognize the architecture of the levels that are re-skinned. The original map development was incredibly iconic.
Freak_NL•1mo ago
It's crazy that there can be over a quarter century between the last time I played Quake, yet the first thing I do in e1m1 is shoot the fake wall in the recessed area on the right and grab the shotgun shells from the secret area…
imiric•1mo ago
Not just old games. There is a trend of modern "boomer shooters" that have similar visuals and mechanics as these classics. They're fun for a while, but none of them capture me as much as these games did back then. Part of it is because the originals were groundbreaking in many ways at the time, and seeing the same game rehashed with minor changes is not that engaging IMO.

This brutalist mod pack looks incredible, though, and I might just have to give it a try.

crimsoneer•1mo ago
Worth pointing out this is a single player total conversion, not just a bunch of maps. It's also absolutely banging.
A4ET8a8uTh0_v2•1mo ago
Holy molly. That music too. I had to check credits, because it briefly felt like Gordon's influence, but a different name popped. Anyway, I am excited to try once the damn illness leaves my body.

btw. I appreciate explicit 'you can buy it here'.

hmstx•1mo ago
I have this on my backlog of Jams to go through, but peeked ahead hoping to see Alekswithak in there, and indeed, it's him. He's already scored a few great SP mods : Alkaline, Dwell, Dwell 2 - which should also be checked out - and some of his tracks have been featured in various map jams as well. He hasn't published the soundtrack for QBJ3 yet, but I assume he will eventually. Until then, enjoy the rest at https://alekswithak.bandcamp.com/
A4ET8a8uTh0_v2•4w ago
Ok. This is awesome. Thank you.
rcarmo•1mo ago
Wow. And yet, no Mac version. Anyone got it to work on Linux/Proton?
empressplay•1mo ago
should run fine with crossover / wine
hnlmorg•1mo ago
It’s a mod so you can run it against a Quake source port, of which there are Apple Silicon ports:

https://www.macsourceports.com/game/quake?pubDate=20250318

There are also Linux native ports too, so no need to use Proton.

CyberDildonics•1mo ago
Run it against a source port or with a source port?
pttrn•1mo ago
vkQuake.app works great on Apple silicon Macs.
klaussilveira•1mo ago
https://www.macsourceports.com/game/quake

https://github.com/Novum/vkQuake

aclark•1mo ago
With vkQuake on macOS (qbj3 and id1 in /Applications), I get "HOST_ERROR: Model progs/v_axe2.mdl not found"... their docs say if it's not ironwail then "expect issues". :-\
fosron•4w ago
Got the same error, but you just press Esc and you are in the game though.
divan•1mo ago
Any chance to play this on Quest 3? (Quake 1-3 is available via SideQuest)
hnlmorg•1mo ago
This is a Q1 mod, so if sidequest supports modding games and Q1 on there is a source port, then yes this should work
boomlinde•1mo ago
"Quake Brutalist Jam III was created for explicit use with the Ironwail source port, version 0.8.1 and above. If using other engines, especially the Quake Remaster, expect issues."
ascagnel_•4w ago
Unlikely -- this pack was created for the latest revision of the "Ironwail" source port, and that only supports Windows & Linux.
sigmonsays•1mo ago
so excited to try this, quake1 and quake2 have been my jam for far too long. I still play once in a while these days.
Freak_NL•1mo ago
Just what the doctor ordered in the bleakness of January. Fitting for brutalist architecture.

I do hope Dwell isn't updated with episode 3 too quickly now.

bitwize•1mo ago
Indeed. I remember the times I needed to interact with the Massachusetts state government. State House notwithstanding, many of the Boston government district's buildings are brutalist in style, and when you go there in January or February, the winter wind really whips through the courtyard, making you legitimately feel like you're on Vogsphere instead of in Boston. Seeing some of these maps gave me flashbacks to that time.

A lone coffeeshop, barely more than a kiosk, called Cuppacoffee, is in the area. It's run by an affable fellow from Australia, a country with an excellent coffee culture, and also sells Australian style meat pies. An oasis of warmth.

distances•1mo ago
Australia indeed has great coffee culture, I had no idea before visiting. On my holiday there I never had bad or mediocre coffee, which was a bit wild. Not once.

You can get great coffee in Europe of course, but you'll specifically have to go to a cafe that knows what they're doing, or the likelihood of a mediocre brew is high. Australians, I bet most of you don't realize how good you have it there.

Sorry for the off topic.

bitwize•1mo ago
When I was in Queensland I was a bit flabbergasted that every roadside sandwich shoppe, no matter how small or God-forsaken, served excellent coffee. Thankfully the world is healing and American coffee culture is improving. Starbucks has as much difficulty getting a toehold in New Orleans as it did in Brisbane and for the same reasons: there are so many places you can get better coffee, that no one wants to go to Starbucks.
Venn1•1mo ago
Getting Quake Brutalist Jam III running on Linux using Quake from my Steam library took a bit of research.

./ironwail -game qbj3

Edit: Changing /Id1 to /id1 and making the *.pak files lowercase will allowed the MOD to launch correctly on my Debian system using ironwail-0.8.1.

Freak_NL•1mo ago
Is it? I hadn't used Ironwail before, but I just installed it somewhere (as per the instructions) and it found the Quake dir from Steam (where I extracted qbj3 as well) all by itself. I used VkQuake before this.
sigmonsays•1mo ago
it hit me too and I ended up having to put the qbj3 directory in my steam directory. Apparently with ironwail 0.8 it looks there.

I think I like this approach more though so i'll try it

brettermeier•1mo ago
Has someone the standalone version for download? The link provided on the website is unfortunately dead: https://cloud.umami.is/q/C7hou8V8u
khreathor•1mo ago
I added download mirrors, refresh website please.
brettermeier•1mo ago
Thank you very much!

Edit: I just had a look and it looks amazing! Nice work!

brettermeier•1mo ago
Edit 2: Fuck y'all, F9 is load but F10 is close the game? And quick loads aren't available because of I didn't save normally, just with quick save (F5)? Why?
stared•1mo ago
In the topic of brutalist maps, here is one for Doom:

https://www.doomworld.com/forum/topic/134404-angmngthoo-brut...

kogasa240p•1mo ago
Looks gorgeous, will try on Darkplaces.
ironbound•1mo ago
Recommend checking out the AD mod, the map design is unbelievable https://www.moddb.com/mods/arcane-dimensions
quantummagic•1mo ago
The standalone download worked great on Linux after compiling ironwail. It really looks great, having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.

In case anyone tries to play it with a Logitech F310 game pad on Linux, it crashed for me unless +joy_rumble 0 was set on the ironwail command line.

Klaster_1•1mo ago
>having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.

Have you played Quake 1 campaign before? That literally what you do at the start - walk through one of three doors.

quantummagic•1mo ago
No, never really played video games much. I suspected it was only new to me, but it made a strong impression, it is such a clever idea.
unbalancedevh•1mo ago
And then there's the "nightmare" difficulty, but you have to find that hidden door!
movetheworld•1mo ago
That brings back the old days. Incredible well done mod/total conversion. Having a blast, thank you for taking the time and energy to create this!
ferguess_k•1mo ago
Quake is the evergreen of classic FPS modding. I wish Half-Life held this long. Half-Life used to have a bigger community back in the early 2000s but nowadays it mostly went away. Even HL1 and HL2 combined cannot match Quake. There is some beauty about Quake that people keep coming back to it. I do prefer HL as a better (or, more preferable) FPS, though.
shellwizard•1mo ago
Don't forget about Doom (1993) and Doom 2 (1994), 30 years old and still have a large community of users and mappers, even John Romero released episodes 5 and 6 for the original Doom. On the other hand I used to play some single player maps for Q1 some years ago, the site [quaddicted](https://www.quaddicted.com/) was wonderful
ferguess_k•4w ago
Yeah DOOM definitely has a large community too, maybe even a larger one than Quake. Kind interesting how some games enjoy large communities while others do not. e.g. Blood and Duke Nukem 3d are both very good games but their communities are smaller.
hananova•4w ago
I think in this particular case the cause it pretty obvious. For Doom you have Ultimate Doom Builder and Doom Tools. For Quake you have Trenchbroom. For blood and duke nukem, you don't.
ferguess_k•4w ago
They do have a modern version of mapeitor but yeah it's probably not as good as the other two, especially Trenchbroom.