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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
115•valyala•4h ago•19 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
52•zdw•3d ago•17 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•21 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
62•surprisetalk•4h ago•72 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
103•mellosouls•7h ago•186 comments

Tiny C Compiler

https://bellard.org/tcc/
3•guerrilla•35m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
146•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
103•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•261 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1097•xnx•1d ago•620 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
9•mbitsnbites•3d ago•0 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
16•vedantnair•38m ago•8 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
65•thelok•6h ago•12 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
241•jesperordrup•14h ago•81 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
142•valyala•4h ago•119 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
521•theblazehen•3d ago•194 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
193•1vuio0pswjnm7•11h ago•282 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•434 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
619•nar001•8h ago•277 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
102•speckx•4d ago•124 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
35•sandGorgon•2d ago•16 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
361•ColinWright•3h ago•436 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

A Unique Performance Optimization for a 3D Geometry Language

https://cprimozic.net/notes/posts/persistent-expr-memo-optimization-for-geoscript/
37•Ameo•3w ago

Comments

aebtebeten•3w ago
FWIW Wadge and Ashcroft tried a similar cache the world approach and ran into issues, but that was half a century ago, when storage was way more expensive...

https://en.wikipedia.org/wiki/Lucid_(programming_language)

https://billwadge.com/2022/07/17/we-demand-data-the-story-of...

Syntheticate•3w ago
This is pretty similar to the caching used by the Grasshopper3d visual programming environment, which also deals with 3d geometry: https://www.grasshopper3d.com/

It's a crucial optimization to enable the kind of live programming environment you're talking about here, especially since some nodes ("components") are much more expensive to execute than others. The DAG of the program is laid out in the workspace, and it means users can smoothly drag sliders downstream even if re-executing the whole program from scratch would be prohibitively expensive. It's a lovely way to iterate on creative visual programs.

araes•3w ago
Like the Geotoy site at https://3d.ameo.design/geotoy

The Rusty Maze example https://3d.ameo.design/geotoy/edit/18 seems to be broken with the setting an initial default material "set_default_material" and even with it removed does not seem to build.

The rest are pretty neat, and a quick syntax for generating 3D geometry. Surprising how short the script needed for something as complicated as the pyramid example was https://3d.ameo.design/geotoy/edit/39 Also, relatively quick to edit and change, moving materials around and such.

Nice to haves: Looking at the resultant mesh, maybe a wireframe "type" material? Is there a way to change the initial light? (Eventually figured out how to toggle the light locations, and add a light. Maybe click the light helpers?) Change the Normal Map, Roughness Map, and Metalness Map XY scales? Link to a texture? (maybe don't want to allow uploads)

Far as a geometry descriptive goes though, the language seems cool, and very concise. Nice that it dumps to something generic like the obj format.

Ameo•2w ago
Hey, thanks for checking it out!

I've fixed that issue with the `set_default_material` problem; tyvm.

> maybe a wireframe "type" material

I have that actually; it's bound to the W key. Invaluable for debugging and inspecting stuff for sure. N switches to normal texture too

I might have to make the docs for keybinds a bit easier to find

> Change the Normal Map, Roughness Map, and Metalness Map XY scales

Yeah these are all currently controlled by a single "texture scale" param in the material editor. I could definitely see situations where adjusting them individually would be valuable; I'll add that to the TODO list

Anway, tyvm for checking out the project in such detail and for the feedback; I genuinely appreciate it very much