frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)

https://github.com/ChartGPU/ChartGPU
38•huntergemmer•34m ago•7 comments

Nested Code Fences in Markdown

https://susam.net/nested-code-fences.html
51•todsacerdoti•2h ago•7 comments

EU–INC – A new pan-European legal entity

https://www.eu-inc.org/
463•tilt•4h ago•437 comments

Anthropic's original take home assignment open sourced

https://github.com/anthropics/original_performance_takehome
491•myahio•12h ago•236 comments

RTS for Agents

https://www.getagentcraft.com/
32•summoned•4d ago•14 comments

Ireland wants to give its cops spyware, ability to crack encrypted messages

https://www.theregister.com/2026/01/21/ireland_wants_to_give_police/
59•jjgreen•1h ago•11 comments

Batmobile: 10-20x Faster CUDA Kernels for Equivariant Graph Neural Networks

https://elliotarledge.com/blog/batmobile
51•ipnon•3d ago•10 comments

What Is a PC Compatible?

https://codon.org.uk/~mjg59/blog/p/what-is-a-pc-compatible/
45•edward•5d ago•9 comments

How AI destroys institutions

https://cyberlaw.stanford.edu/publications/how-ai-destroys-institutions/
239•JeanKage•1h ago•142 comments

EmuDevz: A game about developing emulators

https://afska.github.io/emudevz/
107•ingve•3d ago•23 comments

Vibecoding #2

https://matklad.github.io/2026/01/20/vibecoding-2.html
77•ibobev•2h ago•53 comments

Stories removed from the Hacker News Front Page, updated in real time (2024)

https://github.com/vitoplantamura/HackerNewsRemovals
151•akyuu•3h ago•76 comments

Hightouch (YC S19) Is Hiring

https://hightouch.com/careers
1•joshwget•3h ago

SETI@home is in hiberation

https://setiathome.berkeley.edu/
160•keepamovin•5h ago•75 comments

A 26,000-year astronomical monument hidden in plain sight (2019)

https://longnow.org/ideas/the-26000-year-astronomical-monument-hidden-in-plain-sight/
522•mkmk•21h ago•103 comments

RSS.Social – the latest and best from small sites across the web

https://rss.social/
163•Curiositry•12h ago•38 comments

Nukeproof: Manifesto for European Data Sovereignty

https://nukeproof.org/
71•jamesblonde•3h ago•27 comments

The super-slow conversion of the U.S. to metric (2025)

https://www.thefabricator.com/thefabricator/blog/testingmeasuring/the-super-slow-conversion-of-th...
60•itvision•3h ago•123 comments

cURL removes bug bounties

https://etn.se/index.php/nyheter/72808-curl-removes-bug-bounties.html
334•jnord•9h ago•187 comments

The percentage of Show HN posts is increasing, but their scores are decreasing

https://snubi.net/posts/Show-HN/
153•plastic041•8h ago•109 comments

The challenges of soft delete

https://atlas9.dev/blog/soft-delete.html
221•buchanae•17h ago•128 comments

Finding Matrices that you can multiply wrong, right

https://www.hgreer.com/BadMatrixMultiply/
8•aebtebeten•5d ago•2 comments

Libbbf: Bound Book Format, A high-performance container for comics and manga

https://github.com/ef1500/libbbf
89•zdw•11h ago•51 comments

Show HN: Mastra 1.0, open-source JavaScript agent framework from the Gatsby devs

https://github.com/mastra-ai/mastra
193•calcsam•22h ago•60 comments

Which AI Lies Best? A game theory classic designed by John Nash

https://so-long-sucker.vercel.app/
165•lout332•17h ago•72 comments

IPv6 is not insecure because it lacks a NAT

https://www.johnmaguire.me/blog/ipv6-is-not-insecure-because-it-lacks-nat/
258•johnmaguire•20h ago•368 comments

Instabridge has acquired Nova Launcher

https://novalauncher.com/nova-is-here-to-stay
232•KORraN•20h ago•158 comments

Unconventional PostgreSQL Optimizations

https://hakibenita.com/postgresql-unconventional-optimizations
398•haki•1d ago•63 comments

Hypnosis with Aphantasia

https://aphantasia.com/article/stories/hypnosis-with-aphantasia
25•danhite•3d ago•44 comments

The GDB JIT Interface

https://bernsteinbear.com/blog/gdb-jit/
60•surprisetalk•5d ago•8 comments
Open in hackernews

RTS for Agents

https://www.getagentcraft.com/
32•summoned•4d ago

Comments

bob1029•1h ago
I think this is a really cool idea.

What would stop us from making it multiplayer and having two or more human players compete over common resources & goals?

Folcon•49m ago
To be honest as far as I can see the answer to that is nothing

I've been getting increasingly interested in trying to work out what this would look like

MattRix•8m ago
I don’t know if this is a joke but isn’t the answer just… a regular RTS game?
samsolomon•1h ago
Man, I could see the next Total Annihilation / Supreme Commander-like game where rough orders/instructions are given to commanders and they carry out those commands.

The scale of those games was already nuts, but that would 10x things.

Iv•43m ago
BAR (https://www.beyondallreason.info/) is an open source TA clone that proposes massive scale and that is totally open. After the recent disappointment over a series of failures to bring a new big RTS game in the last 2 years, the RTS community talks a lot about this one.

The mechanics are old school, as with basically all RTS, but the openness allows for far more experiments than one would assume in a proprietary game.

whs•48m ago
I wish there's a RuneScape server for bots. A game where it is both fun to play manually, and automated. Quests, for example, is a one-off thing where it could be fun for the player and not really useful to automate since it is a one-off task (unless you're running bot farm).

I don't think the main game would encourage that - the more obscure the protocol, the less bot in the actual game (even though I don't think it's hard to find protocol documentation or just plug into an official client). OpenRSC, a revival of RuneScape Classic do have botting worlds, but personally RSC is not "fun" for me.

There are programmer games like Screeps (which the new Arena version just launched at the end of last year), but those game usually do not allow manual play or only indirect play. I tried Screeps, but I'm not good at strategy games, so once I get the runtime working I lose interest and none of my friend would want to help me strategize in game that they do not understand.

Folcon•40m ago
Genuine question to you as someone who's been building in this space, what would you want / need to play a game as a programmer?

An API? An SDK? An in-game editor? Tutorials? Or is this more a "I want a factorio-like"?

I've been building economic engines and simulations for the last few years now and over the last 3 months in my off time I've been getting increasingly in the weeds about how to design a game that fits this

I've specifically been exploring using a voxel game as a base (think minecraft-like) however because I'm deeply interested in minion management / design I've been looking at how to create a programming / play experience that actually is fun and makes sense

What I'm trying to understand is what is the fun overlap between these

I have some opinions / ideas of my own and what I've been trying to do, however I'd be really interested in what other people are looking for to see where the overlap is and whether it fits the shape of what I'm building and whether I want to really commit the time to prototyping some things to see if there is interest to support this type of playstyle

Just to be super clear, what I've built so far specifically is targeting multiplayer

anonymous908213•35m ago
There is some prior art of this nature, such as screeps, that you might find useful as reference material (if you aren't already aware of it).
Folcon•28m ago
I am thank you, however the reason I'm engaging here is that what's being asked for from what I can see is a very different experience to screeps, for example screeps is top down much more programmer designed and has specific affordances and design to create the automated experience via being a developer

The reason I'm comparing it to factorio is because that game though still top down is designed specifically with a player in mind automating their labor and then slowly taking on a complex logistics game as they go and doing so fully in the game, the play is in laying out structures within the game

Satisfactory for example has different choices that lead to different gameplay as it's first person 3d, the play is in setting up and managing logistical structures and hitting production targets

That is interesting, however for my tastes both of these are a little too static an experience for what I want to build

I'm still working out the details of what I'm putting together, but I have a decent high level idea of what my goals are =)

What I want to know is, if people play this kind of game, what are they looking for / wanting?

What's a good "MVP" or minimal gameloop that would feel satisfying?

I want to quickly work out if I can serve either the gameplay desire or the gameplay fantasy or if it is just too hard to provide a fun experience for this kind of play in which case I should table this and focus on what I'm currently doing

However I'm still engaging with this because I would like to create a fun playspace here I just don't know what other programmers would want especially in the context of what the GP was asking, which is a mix of manual intervention and programming / automation

anonymous908213•23m ago
I can't speak for all programmers, but as a game developer myself, my take is: your very job as a game developer, above all, is to find the fun. This is especially prudent if you're making a game for other programmers. If I already had a solid idea in my head for what would be an amazingly fun programming-oriented game, I would... program it myself. I don't have such a concept in mind. I believe finding those concepts is something you have to find out by tinkering with ideas, building prototypes, working out the implementation details and seeing what you yourself enjoy.
Folcon•2m ago
I don't disagree with any of that =)

It's what I've been doing, I'm asking what I'm asking to see if it surfaces anything that I've been missing / not thinking about and trying to work out what people would see as table stakes

In the same way that I know that playtesting reveals flaws and gaps in my design and thinking, this is a earlier version of that process that has in my experience helped me when building non-game related things

It may very much be the case that this is not the kind of thing that I should do when focused on building a game, but I don't think it hurts to ask

bhu8•46m ago
Very nice! I am working on something very similar at www.viberia.net

My take was that it’s easier to trace who is doing what (and what the agent hierarchy looks like) when agents’ locations are fixed.

deadbabe•44m ago
The cool thing is these kind of agents don’t run on LLMs, they run on classical methods like GOAP and utility AI, etc.
Johnny_Bonk•15m ago
I wonder if this is a fork of gas town...