My favourite parts:
> My job is to figure out the set of software approaches that match that estimate. […]
> Many engineers find this approach distasteful. […]
> If you refuse to estimate, you’re forcing someone less technical to estimate for you.
Even after many years, I still find it distasteful sometimes but I have to remind myself what everyone gets paid for at the end of the day.
1. When you consider planning, testing, documentation, etc. it takes 4 hours to change a single line of code.
2. To make good estimates, study the problem carefully, allow for every possibility, and make the estimate in great detail. Then take that number and multiply by 2. Then double that number.
A few days? At least a week.
A week? A month.
A month? A year.
A year? Uh... decade or never...
It's wildly pessimistic but not as inaccurate as I'd like.
This is exactly how all good art is done. There's an old French saying, une toile exige un mur.
I always tell my teams just skip the middlemen and think of estimates as time from the jump. It's just easier that way. As soon as an estimate leaves an engineer's mouth, it is eagerly translated into time by everyone else at the business. That is all anyone else cares about. Better said - that is all anyone else can understand. We humans all have a shared and unambiguous frame of reference for what 1 hour is, or what 1 day is. That isn't true of any other unit of software estimation. It doesn't matter that what one engineer can accomplish in 1 hour or 1 day is different from the next. The same is true no matter what you're measuring in. You can still use buffers with time. If you insist on not thinking of your labor in terms of hours spent, you can map time ranges to eg. points along the Fibonacci sequence. That is still a useful way to estimate because it is certainly true as software complexity goes up, the time spent on it will be growing non-linearly.
I find that the best approach to solving that is taking a “tracer-bullet” approach. You make an initial end-to-end PoC that explores all the tricky bits of your project.
Making estimates then becomes quite a bit more tractable (though still has its limits and uncertainty, of course). Conversations about where to cut scope will also be easier.
They would much rather confidently repeat a date that is totally unfounded rubbish which will have to be rolled back later, because then they can blame the engineering team for not delivering to their estimate.
Having a promised date lets you keep the opportunity going and in some cases can even let you sign them there and then - you sign them under the condition that feature X will be in the app by date Y. That's waaaay better for business, even if it's tougher for engineers.
If you had a deadline - say thanksgiving or something - and you asked “will the work be done by then” and the answer was “I’m not going to tell you” would you hire the person?
The no estimates movement has been incredibly damaging for Software Engineering.
In Australia, an SDE + overhead costs say $1500 / work day, so 4 engineers for a month is about $100k. The money has to be allocated from budgets and planned for etc. Dev effort affects the financial viability and competitiveness of projects.
I feel like many employees have a kind of blind spot around this? Like for most other situations, money is a thing to be thought about and carefully accounted for, BUT in the specific case where it's their own days of effort, those don't feel like money.
Also, the software itself presumably has some impact or outcome and quite often dates can matter for that. Especially if there are external commitments.
1. Think about what product/system you want built.
2. Think about how much you're willing to invest to get it (time and money).
3. Cap your time and money spend based on (2).
4. Let the team start building and demo progress regularly to get a sense of whether they'll actually be able to deliver a good enough version of (1) within time/budget.
If it's not going well, kill the project (there needs to be some provision in the contract/agreement/etc. for this). If it's going well, keep it going.
I've made your argument before, but realistically, much of the word revolves around timelines and it's unreasonable to expect otherwise.
When will you recover from your injury so you can play the world cup?
When will this product arrive that I need for my child's birthday?
When will my car be repaired, that I need for a trip?
How soon before our competitors can we deliver this feature?
"It'll be done when it's done" is very unsatisfying in a lot or situations, if not downright unacceptable.
First impressions with this is they give really long estimates.
Also, due to coding agents, you can have them completely implement several different approaches and find a lot of unknown unknowns up front.
I was building a mobile app and couldn’t figure out whether I wanted to do two native apps or one RN/Expo app. I had two different agents do each one fully vibe coded and then tell me all the issues they hit (specific to my app, not general differences). Helped a ton.
I asked it to estimate a timeline for a feature in my hobby project and it confidently replied, “4.5 weeks to code completion”.
Less than 4 hours later, the feature was done. I asked it to compare this against its initial estimate and it replied, “Right on schedule!”
I have completely given up on using it to estimate anything that actually matters.
- If it's an internal project (like migrating from one vendor to another, with no user impact) then it takes as long as I can convince my boss it is reasonable to take.
- If it's a project with user impact (like adding a new feature) then it takes as long as the estimated ROI remains positive.
- If it's a project that requires coordination with external parties (like a client or a partner), then the sales team gets to pick the delivery date, and the engineering team gets to lie about what constitutes an MVP to fit that date.
The only reasonable way to estimate something is in work hours. Everything else is severely misguided.
Also, if you don't follow up any estimate is meaningless.
It's also important to gather consensus among the team and understand if/why work hour estimates differ between individuals on the same body of work or tasks. I'd go so far as to say that a majority of project planning, scoping, and derisking can be figured out during an honest discussion about work hour estimates.
Story points are too open to interpretation and have no meaningful grounding besides the latent work hours that need to go into them.
> estimates are not by or for engineering teams.
It's surprising the nuance and variety of how management decisions are made in different orgs, a lot depends on personalities, power dynamics and business conditions that the average engineer has almost no exposure to.
When you're asked for an estimate, you've got to understand who's asking and why. It got to the point in an org I worked for once that the VP had to explicitly put a moratorium on engineers giving estimates because those estimates were being taken by non-technical stakeholders of various stripes and put into decks where they were remixed and rehashed and used as fodder for resourcing tradeoff discussions at the VP and executive level in such a way as to be completely nonsensical and useless. Of course these tradeoff discussions were important, but the way to have them was not to go to some hapless engineer, pull an overly precise estimate based on a bunch of tacit assumptions that would never bear out in reality, and then hoist that information up 4 levels of management to be shown to leadership with a completely different set of assumptions and context. Garbage in, garbage out.
These days I think of engineering level of effort as something that is encapsulated as primarily an internal discussion for engineering. Outwardly the discussion should primarily be about scope and deadlines. Of course deadlines have their own pitfalls and nuance, but there is no better reality check for every stakeholder—a deadline is an unambiguous constraint that is hard to misinterpret. Sometimes engineers complain about arbitrary deadlines, and there are legitimate complaints if they are passed down without any due diligence or at least a credible gut check from competent folks, but on balance I think a deadline helps engineering more than it hurts as it allows us to demand product decisions, designs, and other dependencies land in a timely fashion. It also prevents over-engineering and second system syndrome, which is just as dangerous a form of scope creep as anything product managers cook up when the time horizon is long and there is no sense of urgency to ship.
For us, an accurate delivery date on a 6 month project was mandatory. CX needed it so they could start onboarding high priority customers. Marketing needed it so they could plan advertising collateral and make promises at conventions. Product needed it to understand what the Q3 roadmap should contain. Sales needed it to close deals. I was fortunate to work in a business where I respected the heads of these departments, which believe it or not, should be the norm.
The challenge wasn't estimation - it's quite doable to break a large project down into a series of sprints (basically a sprint / waterfall hybrid). Delays usually came from unexpected sources, like reacting to a must have interruption or critical bugs. Those you cannot estimate for, but you can collaborate on a solution. Trim features, push date, bring in extra help, or crunch. Whatever the decision, making sure to work with the other departments as colaborators was always beneficial.
My job is to present an opinionated menu of functionality I believe we can have in place by that time. It should also include the potential scope cuts if things go wrong.
I agree that unknowns dominate the individual tasks, but when you bundle enough together the positive/negative surprises tend to balance out.
Without an idea of at least relative Eng costs of different features, it is impossible for leadership to correctly prioritize what we build and what we cut.
I cannot tell you with certainty that a given task will take N days, but I should be reasonably confident communicating what my team can accomplish in a quarter.
Timelines can be estimated approximately.
At my team we think in terms of deliverables and commitments: "I can commit til deliver this by that date under these circumstances".
This mitigated the diverse nature Og thinking.
shoknawe•1h ago
heikkilevanto•47m ago