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DoNotNotify is now Open Source

https://donotnotify.com/opensource.html
189•awaaz•4h ago•30 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
242•yi_wang•10h ago•116 comments

Matchlock: Linux-based sandboxing for AI agents

https://github.com/jingkaihe/matchlock
30•jingkai_he•3h ago•2 comments

Reverse Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
14•pacod•2h ago•1 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
141•RebelPotato•9h ago•40 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
322•valyala•18h ago•63 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
135•swah•5d ago•240 comments

Modern and Antique Technologies Reveal a Dynamic Cosmos

https://www.quantamagazine.org/how-modern-and-antique-technologies-reveal-a-dynamic-cosmos-20260202/
11•sohkamyung•5d ago•0 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
44•grep_it•5d ago•8 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
241•mellosouls•20h ago•399 comments

Rabbit Ear "Origami": programmable origami in the browser (JS)

https://rabbitear.org/book/origami.html
8•molszanski•3d ago•2 comments

(AI) Slop Terrifies Me

https://ezhik.jp/ai-slop-terrifies-me/
12•Ezhik•1h ago•4 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
195•surprisetalk•17h ago•199 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
197•AlexeyBrin•23h ago•36 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
78•pentagrama•6h ago•18 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
211•vinhnx•21h ago•24 comments

uLauncher

https://github.com/jrpie/launcher
37•dtj1123•5d ago•8 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
374•jesperordrup•1d ago•112 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
85•gnufx•16h ago•66 comments

The Legacy of Daniel Kahneman: A Personal View (2025)

https://ejpe.org/journal/article/view/1075/753
4•cainxinth•3d ago•0 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
56•Rygian•3d ago•28 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
116•momciloo•17h ago•24 comments

First Proof

https://arxiv.org/abs/2602.05192
156•samasblack•20h ago•94 comments

In the Australian outback, we're listening for nuclear tests

https://www.abc.net.au/news/2026-02-08/australian-outback-nuclear-tests-listening-warramunga-faci...
16•defrost•1h ago•4 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
621•theblazehen•3d ago•223 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
76•witnessme•7h ago•34 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
114•thelok•19h ago•26 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
197•speckx•4d ago•287 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
358•1vuio0pswjnm7•1d ago•590 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
929•klaussilveira•1d ago•283 comments
Open in hackernews

Decompiling Xbox games using PDB debug info

https://i686.me/blog/csplit/
121•orange_redditor•1w ago

Comments

tomaytotomato•1w ago
Over the last year I have seen some really nice exploration posts on HN with people poking around on:

- Splinter Cell

- Deus Ex

- Thief

- Civ

This is great work and will help tell the story of how these games were made.

It would be great if all games after a certain period of time were opensourced like some companies are doing:

https://github.com/electronicarts

https://github.com/bobeff/open-source-games?tab=readme-ov-fi...

anonymous908213•1w ago
> It would be great if all games after a certain period of time were opensourced

I would settle for simple copyright expiration in a reasonable amount of time. 70 years after death of author is so wholly unreasonable. Even though so many IPs are now part of the collective cultural consciousness, people can't explore their creativity using them without threat of getting Nintendo'd (even for non-commercial projects!), and entire generations that grew up experiencing them will be dead and gone by the time they enter public domain. It is a travesty that we impose such heavy shackles on human creativity.

direwolf20•1w ago
You can do whatever if you don't get caught doing it
account42•1w ago
Software copyright without mandatory source code escrow was always an insanely bad deal for society.
nucleardog•1w ago
When I look back, seems to me the default was sort of "anything can copy and modify anything" because without additional measures or rules... what's stopping them? We added copyright as a time-limited exclusivity available to the creator to encourage people to create things (knowing they would have time to recoup some of their effort commercially).

With anything else (books or stories, pictures or movies, etc) the ability to modify or extend the work was the default. Copyright was a carve-out in this.

With software it's actually the reverse--the ability to modify or extend the work is _not_ the default. It takes explicit action by the creator to make that reasonable without substantial effort in most cases. We're actually dealing with an entirely different situation here, and providing that exclusivity on top really does seem like a bad deal for society in a lot of ways.

Is there anything else that's covered by copyright that's in a similar sort of situation as software? Where the thing that's covered by copyright _isn't_ really modifiable to begin with?

Which is a lot of words to say--on the surface, yeah, I agree with you. Besides shorter terms, I think if you want that exclusivity from society you should be required to give something back in return... like the source code so everyone can benefit from and build off of your work after your period of exclusivity expires.

ndiddy•1w ago
> Is there anything else that's covered by copyright that's in a similar sort of situation as software? Where the thing that's covered by copyright _isn't_ really modifiable to begin with?

I don't see how software is unique here. You can modify a compiled executable, just like you can modify a finished graphic, or a produced movie, or a piece of music from an album. It takes additional effort, but so does modifying the graphic without the PSD file, the movie without the editor project files, and the music without the stems.

mikepurvis•1w ago
The original copyright laws date from the 1700s; at the time the only thing being protected was text: stories, essays, reference volumes, etc. Basically, stuff for which there was no "source code" to conceal, the whole thing was right there on the page.

It's only been in the 20th century that we've increasingly seen classes of copyrightable works for which the source code dwarfs the final released product: music, digital visual arts, film, and software

To make matters even worse, the commercial interest in copyright doesn't care about any of this, because pirates only duplicate and distribute the end product anyway. So it's only the creative side wanting to remix and extend that is shut out by a lack of source escrow.

kg•1w ago
It's even a bad deal for the rightsholder. There are lots of stories in video games of how a studio or publisher lost the original source code or assets for a game, then 5, 10 or 20 years later they want to remaster it and they can't do so without jumping through really elaborate hoops involving binary recompilation, emulation, repainting assets from scratch, etc.

If the code and assets were escrowed, the rightsholder could just go claim that stuff whenever they need it.

phendrenad2•1w ago
Oh how would that work? Who keeps the software in escrow? And what happens when Trump and Elon defund that department?
Sarkie•1w ago
What splinter cell thing did you see?
jamesfinlayson•1w ago
There was an article on here recently I think about someone trying to reverse engineer the Xbox version but it was really tricky because everything seemed to be serialised Unreal objects or something like that.
01hman•1w ago
Do you think it is possible/easy to de-compile MCLA?
orange_redditor•1w ago
It's possible and made a lot easier if you have a debug build of the game or any build that doesn't use LTO. If you targetted the Xbox 360 version of the game in particular you could use this fork of decomp-toolkit but it's still a work in progress https://github.com/rjkiv/jeff
RandomTeaParty•1w ago
My general experience with decompilation has been very negative (rough and not ready for use)

It feels like tool devs target byte editting more than refactoring decompiled code into something readable - you can't move lines of code, can't flip statement checked in if() for early return

Author of this article mentioned "byte euivalence", and while I'd be fine with functional sameness, I imagine provably-reversible refactor steps would be of great help for everyone

direwolf20•1w ago
Hm, I wrote a decompiler that does this. Maybe I should work on it more.
starkrights•1w ago
This site never ceases to surprise me with new username jumpscares (no negative connotation intended)

I had no idea you were an (ex?) sysadmin! Apologies for the offtopic driveby reply, but what a small world we live in.

RandomTeaParty•1w ago
Is it available somewhere?
mbilker•1w ago
You should! It would be even better if it can integrate with another disassembler as a plugin if said disassembler allows for this.
peder•1w ago
Not sure if you're a .NET/C# person, but PDBs are a bit different tho in that they contain full debug information and you can absolutely decompile a .DLL + .PDB combo. Very successfully even in the case of obfuscation.
RandomTeaParty•1w ago
Fight against obfuscation is different from fighting for readability

I've tried Ghidra, IDA and BinaryNinja, and all of them display code on the level of "C with classes" from early 00s (and declaration of variables at the beginning of function in style of structured programming of the 90s)

I'd be perfectly fine with that output, had there been good way to interactively fix it (refactor without changing behaviour)