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Super Monkey Ball ported to a website

https://monkeyball-online.pages.dev/
144•rebasedoctopus•2h ago•37 comments

AI found 12 vulnerabilities in OpenSSL

https://aisle.com/blog/aisle-discovered-12-out-of-12-openssl-vulnerabilities
63•mmsc•2h ago•36 comments

Prism

https://openai.com/index/introducing-prism
489•meetpateltech•9h ago•294 comments

A few random notes from Claude coding quite a bit last few weeks

https://twitter.com/karpathy/status/2015883857489522876
383•bigwheels•1d ago•376 comments

430k-year-old well-preserved wooden tools are the oldest ever found

https://www.nytimes.com/2026/01/26/science/archaeology-neanderthals-tools.html
368•bookofjoe•12h ago•205 comments

Golden Ratio using an equilateral triangle inscribed in a circle

https://geometrycode.com/free/how-to-graphically-derive-the-golden-ratio-using-an-equilateral-tri...
10•peter_d_sherman•4d ago•0 comments

Rust’s Standard Library on the GPU

https://www.vectorware.com/blog/rust-std-on-gpu/
95•justaboutanyone•3d ago•15 comments

Time Station Emulator

https://github.com/kangtastic/timestation
112•FriedPickles•7h ago•33 comments

Lennart Poettering, Christian Brauner founded a new company

https://amutable.com/about
244•hornedhob•8h ago•324 comments

Doing the thing is doing the thing

https://www.softwaredesign.ing/blog/doing-the-thing-is-doing-the-thing
267•prakhar897•21h ago•97 comments

Xfwl4 – The Roadmap for a Xfce Wayland Compositor

https://alexxcons.github.io/blogpost_15.html
274•pantalaimon•14h ago•215 comments

SoundCloud Data Breach Now on HaveIBeenPwned

https://haveibeenpwned.com/Breach/SoundCloud
156•gnabgib•10h ago•80 comments

Try text scaling support in Chrome Canary

https://www.joshtumath.uk/posts/2026-01-27-try-text-scaling-support-in-chrome-canary/
83•linolevan•8h ago•25 comments

AI2: Open Coding Agents

https://allenai.org/blog/open-coding-agents
139•publicmatt•10h ago•19 comments

Amazon closing its Fresh and Go stores

https://finance.yahoo.com/news/amazon-closing-fresh-grocery-convenience-150437789.html
182•trenning•12h ago•391 comments

FBI is investigating Minnesota Signal chats tracking ICE

https://www.nbcnews.com/tech/internet/fbi-investigating-minnesota-signal-minneapolis-group-ice-pa...
604•duxup•10h ago•740 comments

Is coding dead because AI has taken over it?

https://www.jehuamanna.com/blog/2026/is-coding-dead/
8•s3arch•1h ago•9 comments

Show HN: One Human + One Agent = One Browser From Scratch in 20K LOC

https://emsh.cat/one-human-one-agent-one-browser/
169•embedding-shape•14h ago•90 comments

I found the perfect yearly calendar (for me)

https://blog.notmyhostna.me/posts/i-found-the-perfect-yearly-calendar-for-me
20•dewey•4d ago•3 comments

Show HN: Fuzzy Studio – Apply live effects to videos/camera

https://fuzzy.ulyssepence.com/
29•ulyssepence•12h ago•9 comments

How many chess games are possible?

https://win-vector.com/2026/01/27/how-many-chess-games-are-possible/
43•jmount•7h ago•23 comments

Thief of $90M in seized U.S.-controlled crypto is gov't contractor's son

https://www.web3isgoinggreat.com/single/lick-theft
227•pavel_lishin•6h ago•51 comments

Extremophile molds are invading art museums

https://www.scientificamerican.com/article/how-extremophile-molds-are-destroying-museum-artifacts/
56•sohkamyung•4d ago•25 comments

Hypercubic (YC F25) Is Hiring a Founding SWE and COBOL Engineer

https://www.ycombinator.com/companies/hypercubic/jobs
1•sai18•9h ago

Show HN: LemonSlice – Upgrade your voice agents to real-time video

75•lcolucci•10h ago•83 comments

TikTok settles just before social media addiction trial to begin

https://www.bbc.com/news/articles/c24g8v6qr1mo
148•ourmandave•7h ago•147 comments

Clawdbot Renames to Moltbot

https://github.com/moltbot/moltbot/commit/6d16a658e5ebe6ce15856565a47090d5b9d5dfb6
188•philip1209•9h ago•159 comments

The First Eighteen Lines of the Waste Land (1989)

https://yalereview.org/article/hecht-eliot-waste-land
29•benbreen•4d ago•12 comments

Arrows to Arrows, Categories to Queries

https://reasonablypolymorphic.com/blog/arrows-to-arrows/
27•surprisetalk•4d ago•2 comments

OpenSSL: Stack buffer overflow in CMS AuthEnvelopedData parsing

https://openssl-library.org/news/vulnerabilities/#CVE-2025-15467
83•MagerValp•10h ago•39 comments
Open in hackernews

Super Monkey Ball ported to a website

https://monkeyball-online.pages.dev/
144•rebasedoctopus•2h ago

Comments

tyleo•1h ago
I feel like it’s more sensitive than the original but this is a solid job.
drivers99•1h ago
I think it's because the Game Cube had a proportional joystick, and using a keyboard is 100%

For me, it's not really the same without the monkey yelling when you fall off the level. (example: https://www.youtube.com/watch?v=rIs7bCOCQj0 )

adzm•1h ago
Adjust the input falloff thing and it is actually usable on mobile
zoklet-enjoyer•1h ago
It almost works on my phone but glitches out. Pixel 7, Chrome browser
rjh29•1h ago
Amazing!
msephton•1h ago
Is there any info how this was done?
letmevoteplease•1h ago
The author commented on their ko-fi: "there isn't much to say that would require a big writeup - a lot of the code is already reversed, and anything that's missing can be yoinked from ghidra decomp output and cleaned up, so it's just a matter of transpiling to a different language. plus much of the game's proprietary formats are thoroughly documented by the modding community. time consuming but quite easy if you're just patient haha"
sjml•1h ago
Looks and feels great, but is missing the monkey in the ball? :(
MiddleEndian•1h ago
Super Ball!
TZubiri•57m ago
Ball
TZubiri•1h ago
dude you like Super Monkey Ball for the HTTP2? Bro, HN, I knew I liked you dude.

Other notes:

Is there supposed to be a monkey inside the ball? That might be lost in portation

The bananas appear to be 'Dole' branded, interesting early example of Product Placement in games.

I like the category of products that are quite simple to make (read cheap) but can be very successful. I know of course that nowadays making something like this would be much easier, but I can imagine at the time it was still very simple for a nintendo console title. It feels like games this simple might have existed for the N64 when 3D was a novelty so building literally anything was bleeding-edge high-tech million dollar projects (PilotWings 64), but in the NGC era games were much more polished and deep than this. I think its every hacker's dream to publish something they coded in a month and have it be an overnight success.

NEVERMIND MOST OF THIS, I JUST REALIZED THIS IS NOT A PORT, BUT A SIMPLER REMAKE

echelon•1h ago
This is immediately what my mind went to.

If you haven't seen Smiling Friends, you're in for a treat. Zach Hadel is a genius.

The mix of 2D animation, 3D animation, claymation, stop motion, live action rotoscoping, and comping in guest animators like Joel Haver and David Post amazing. You know they appreciate the art form.

You've probably already seen the gif of this scene: https://www.youtube.com/watch?v=5zxL77g1em4

TZubiri•1h ago
I've seen the multiple techniques becoming more popular (Wabie shorts), it really showcases a dominance of your craft when you can use multiple techniques instead of overrelying on a simple one. Great comedic/expressive technique as well.

I imagine how it would be with software, you have a whole ass huge website, but out of the blue you download a .jar for Nokia and you have to run it in a nokia or a very niche VM,(Or just in a JVM). Maybe to get a 6 digit verification code so you can log in to an account.

functionmouse•1h ago
Hahahah no wayyy

I miss the "woop woop woop woop" noise you get when you move though, and it feels a little fast somehow?

unleaded•1h ago
For some reason the opening settings page made me think this would be someone who just told claude to make a monkey ball style game.. maybe from seeing too much of that on HN. forgive me for that, this is awesome.

As far as i can tell it's not even an emulator or a decompilation running in emscripten or anything like that, they remade the game in TypeScript. love stuff like this https://github.com/sndrec/WebMonkeyBall

calflegal•1h ago
uh that code looks like claude to me
TOMDM•1h ago
Pull Request: chore: remove node_modules

I don't see much of a reason to keep a copy of node_modules on the git repository considering they can be reinstalled for deployments and it is generally bad form.

sndrec (the author):

Thank you for this - I'm newbie at webdev so I wasn't sure what was and wasn't needed. I'll merge this soon.

Haha, almost certainly Claude

rezonant•48m ago
But... it doesn't use React, so how?
sublinear•1h ago
Can you tell from the pixels?
calflegal•1h ago
no it f*ckin rocks. Don't mistake me for a claude hater. I just know my boy's handiwork
sublinear•1h ago
Guess that's why it doesn't work on mobile then :)
bikelang•57m ago
Works on Brave iOS for me. If anything I’m kinda blown away at how well it works on mobile
DANmode•21m ago
What’s your mobile?

iPhone 12 mini works TOO well.

flykespice•1h ago
WHERE THE MONKE IN THE BALL?!
jhbadger•32m ago
And the "Aaaah!" when you fell.
fHr•1h ago
Absolute cinema!
snorbleck•1h ago
so good!
cgg1•1h ago
forgot how much fun this game is. really takes me back
slowcache•1h ago
Really blown away at how well this works on mobile. Awesome stuff
andrewcraft•58m ago
how does something like this work so well but scroll-based animations on mobile still choppy?
CuriousRose•57m ago
The GTA Vice City in browser was also really impressive, but it seems it has been taken down. How much of an advantage has AI got on decompilation projects? Complex assembly seems to be still done to some degree by hand these days (see - ffmpeg), and I wonder how big of a training set you could provide. I have wondered if it was possible to take the re3/reVC code and the assembly and use it for training data to get GTA San Andreas on macOS.
DANmode•17m ago
You’re supposed to fork and/or save it.
keyle•38m ago
We're only 2 years away from "Claude, Make GTA VI!" /s

Looks fun but keyboard doesn't seem great for this, it feels like it needs an analog stick. Note I've never played the original.

Perf wise it seems bang on.

losvedir•36m ago
Man, this really takes me back. I loved that game!
willio58•23m ago
Thanks, got to stage 10 without messing with any of the settings on iPhone!
alexarena•6m ago
In 2006 the iPhone was announced without an App Store and Apple’s party line was to just build/use web apps.

Fast forward to 2008 and the App Store is launched along with Super Monkey Ball – a day one app – the perfect game to demonstrate the power of a true native app that could _never_ be achieved on the web.