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HDRify: True HDR image viewer, and tool set in pure JavaScript

https://hdrify.benhouston3d.com/?image=%2Fexamples%2Fmoonless_golf_1k.hdr
12•bhouston•2h ago

Comments

bhouston•1h ago
It works best in Chrome as for some reason you can not set Floating point data into a Canvas object in Safari, even if it supports "display-p3" color space. Specifically Safari will never get to this line in the feature detector:

https://github.com/bhouston/hdrify/blob/main/demos/web-conve...

bsimpson•1h ago
one of my pet peeves of computing in this millennium has been images that make your screen arbitrarily go dark.

i presume this is a defect in how macs display HDR content embedded in an SDR container.

bhouston•1h ago
It works great on my MacBook M3 display. And also on my HDR compatible external monitor.

The HDR content is literally is brighter than white on my monitors.

I wonder what is different about your setup?

kllrnohj•1h ago
They don't. It's your eyes re-calibrating to something brighter showing up. The brightness of the SDR content didn't actually change, just like it doesn't when someone turns on the lights in the room even though it ends up appearing darker.

The perceptual issue of simultaneous contrast ( https://en.wikipedia.org/wiki/Contrast_effect ) is a much bigger problem with HDR content in general than people tend to consider. There's far too much HDR content out there that just slams the brightness because it can, essentially resulting in just being an SDR video that had the brightness cranked. Nearly all mobile HDR video falls into this category in particular.

This is not helped at all by the fact that prior to the introduction of gainmaps in images, which many slammed as "a hack" or "not true HDR", the mapping between HDR and SDR values was undefined. BT2048 has attempted to retroactively define that PQ & HLG at "203 nits" maps to "graphics white" (aka, SDR white), but almost nothing is authored to this expectation. The huge advancement of gainmaps, beyond per-pixel local tonemapping, was that the mapping between SDR & HDR was rigidly defined by the spec. So you could actually author content that could be displayed next to SDR content without destroying people's eyes.

PaulHoule•1h ago
I was initially hopeful about HDR but when I found out how it was implemented I thought: that's a way to make certain that both the SDR and HDR versions will look wrong every time.

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139•ryanhn•2h ago•141 comments

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