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Age of Empires: 25 years of pathfinding problems with C++ [video]

https://www.youtube.com/watch?v=lEBQveBCtKY
52•CharlesW•2h ago

Comments

superkuh•1h ago
It's good to get understanding and confirmation that, yes, the community userpatch version on the online matchmaking service voobly before Microsoft came back in an recapitalized on the popularity by releasing Definitive Edition was and remains the best version in some very important ways. Also great to hear DE has now reached near parity with lower resource use.
tsycho•1h ago
Rediscovered this game a year ago, and am absolutely loving it.

The r/aoe2 community is also generally welcoming and helpful.

maxverse•14m ago
It's kind of crazy how nice people in multiplayer are. Nobody says anything about my mother or what kind of content I'm downloading to cause lag. Everyone's got the personality of, like, a chill dad now. People are more interested in a good game than just winning. It's really nice.

The other day, I was playing a noob game where one opponent on the other team was way better than the rest of us and rushed. His own team came down on him after.

LPisGood•1h ago
The Age of Empires 3 path finding was so impressive, but also with cavalry it got clumpy and could be used tactically (which is sort of realistic)
jstrebel•1h ago
A very nice video. It shows that computer games are glamorous on the outside, but once you look behind the scenes, they just look like normal software. I was also surprised to hear that the team did not only rely on computer graphics textbook algorithms, but built their own pathfinding algorithm in a pragmatic manner.
joe_mamba•54m ago
Wait, is the AoE source code public?
shoo•29m ago
see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) https://www.youtube.com/watch?v=S-VAL7Epn3o

GPT-5.2 derives a new result in theoretical physics

https://openai.com/index/new-result-theoretical-physics/
214•davidbarker•1h ago•137 comments

Apple, fix my keyboard before the timer ends or I'm leaving iPhone

https://ios-countdown.win/
1050•ozzyphantom•6h ago•515 comments

Monosketch

https://monosketch.io/
608•penguin_booze•9h ago•114 comments

Sandwich Bill of Materials

https://nesbitt.io/2026/02/08/sandwich-bill-of-materials.html
146•zdw•4d ago•18 comments

Show HN: Skill that lets Claude Code/Codex spin up VMs and GPUs

https://cloudrouter.dev/
39•austinwang115•2h ago•9 comments

Building a TUI is easy now

https://hatchet.run/blog/tuis-are-easy-now
23•abelanger•3h ago•4 comments

IronClaw: a Rust-based clawd that runs tools in isolated WASM sandboxes

https://github.com/nearai/ironclaw
109•dawg91•5h ago•52 comments

Show HN: Moltis – AI assistant with memory, tools, and self-extending skills

https://www.moltis.org
25•fabienpenso•1d ago•10 comments

The EU moves to kill infinite scrolling

https://www.politico.eu/article/tiktok-meta-facebook-instagram-brussels-kill-infinite-scrolling/
45•danso•26m ago•47 comments

Do Metaprojects

https://taylor.town/wealth-001
27•surprisetalk•4d ago•18 comments

CBP Signs Clearview AI Deal to Use Face Recognition for 'Tactical Targeting'

https://www.wired.com/story/cbp-signs-clearview-ai-deal-to-use-face-recognition-for-tactical-targ...
211•cdrnsf•4h ago•118 comments

gRPC: From service definition to wire format

https://kreya.app/blog/grpc-deep-dive/
23•latonz•4d ago•0 comments

Faster Than Dijkstra?

https://systemsapproach.org/2026/02/09/faster-than-dijkstra/
77•drbruced•3d ago•50 comments

Green’s Dictionary of Slang - Five hundred years of the vulgar tongue

https://greensdictofslang.com/
73•mxfh•5d ago•11 comments

Zed editor switching graphics lib from blade to wgpu

https://github.com/zed-industries/zed/pull/46758
260•jpeeler•7h ago•229 comments

Resizing windows on macOS Tahoe – the saga continues

https://noheger.at/blog/2026/02/12/resizing-windows-on-macos-tahoe-the-saga-continues/
815•erickhill•21h ago•449 comments

Open Source Is Not About You (2018)

https://gist.github.com/richhickey/1563cddea1002958f96e7ba9519972d9
172•doubleg•6h ago•132 comments

MMAcevedo aka Lena by qntm

https://qntm.org/mmacevedo
284•stickynotememo•15h ago•153 comments

The Sharp PC-2000 Computer Boombox from 1979

https://stereo2go.com/forums/threads/one-of-the-rarest-the-sharp-pc-2000-computer-boombox-from-19...
9•coloneltcb•2h ago•2 comments

GPT‑5.3‑Codex‑Spark

https://openai.com/index/introducing-gpt-5-3-codex-spark/
865•meetpateltech•1d ago•370 comments

Gemini 3 Deep Think

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-deep-think/
1022•tosh•1d ago•675 comments

Tell HN: Ralph Giles has died (Xiph.org| Rust@Mozilla | Ghostscript)

469•ffworld•22h ago•26 comments

An open replacement for the IBM 3174 Establishment Controller

https://github.com/lowobservable/oec
24•bri3d•6d ago•5 comments

GovDash (YC W22) Is Hiring Senior Engineers (Product and Search) in NYC

https://www.workatastartup.com/companies/govdash
1•timothygoltser•9h ago

Age of Empires: 25 years of pathfinding problems with C++ [video]

https://www.youtube.com/watch?v=lEBQveBCtKY
52•CharlesW•2h ago•7 comments

An AI agent published a hit piece on me

https://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/
2226•scottshambaugh•1d ago•911 comments

I spent two days gigging at RentAHuman and didn't make a single cent

https://www.wired.com/story/i-tried-rentahuman-ai-agents-hired-me-to-hype-their-ai-startups/
100•speckx•5h ago•60 comments

Advanced Aerial Robotics Made Simple

https://www.drehmflight.com
84•jacquesm•5d ago•9 comments

Cache Monet

https://cachemonet.com
132•keepamovin•5d ago•40 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
64•todsacerdoti•5d ago•11 comments