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Hideki Sato, designer of all Sega's consoles, has died

https://www.videogameschronicle.com/news/hideki-sato-designer-of-segas-consoles-dies-age-75/
132•magoghm•2h ago

Comments

monitron•1h ago
If you want to appreciate his work today, consider reading these lovely articles about the systems he helped design:

https://www.copetti.org/writings/consoles/master-system/

https://www.copetti.org/writings/consoles/mega-drive-genesis...

https://www.copetti.org/writings/consoles/sega-saturn/

https://www.copetti.org/writings/consoles/dreamcast/

trzy•12m ago
Cool articles :) I got into emulation in the late 90s and eventually wrote both an NES and Genesis emulator. I always appreciated how cleanly organized Sega’s systems were, at least superficially considering the memory and register layouts.

You should take a look at Sega’s arcade systems, which were very cool, especially the Model 1, 2, and 3. Supermodel, an open source Model 3 emulator I co-wrote, and MAME have good emulation of Model 3 and 2, respectively, these days. Absolutely fascinating rendering architecture. It was early modern 3D when things were still weird and custom, before the industry standardized on OpenGL and Direct3D.

crims0n•23m ago
What a legend. The Dreamcast in particular was a work of art too ahead of its time to be fully appreciated. It was the first console with support for broadband, way back in 2000. For context, AOL dialup peaked around this time. Spec-wise, it traded blows with the PS2 (better GPU, slower CPU) despite releasing around 18 months earlier.

The VMUs that plugged into the controllers were another highlight capturing the zeitgeist at the time, where everyone was into Tamagotchis and other little LCD toys. Everything about that console was a joy, shame it didn't do better in the market.

philistine•5m ago
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated CD, which was shockingly easy.

While a Playstation needed a special chip to run pirated discs, a vanilla Dreamcast could play any pirated CD you could throw at it. It was Game Over for Dreamcast 18 months after it was released, pirated discs had destroyed the market, and Hideki Sato was responsible.

Source: https://fabiensanglard.net/dreamcast_hacking/

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Hideki Sato, designer of all Sega's consoles, has died

https://www.videogameschronicle.com/news/hideki-sato-designer-of-segas-consoles-dies-age-75/
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