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Voxile: A ray-traced game made in its own engine and programming language

https://elbowgreasegames.substack.com/p/voxray-games-pushes-major-update
62•spacemarine1•2h ago

Comments

spacemarine1•2h ago
The founder, Wouter, has created or helped design 10 programming languages. Voxile is built in his newest language: Lobster. Wouter has been a major contributor to WASM and LLVM while also inventing flatbuffers. He’s worked at Crytek, Gearbox and Google among many other places. I’ve never seen anything like Voxile.
vessenes•2h ago
Very cool - the post made me want to play the game, and check out lobster, but didn't link to it - lobster is open source: https://github.com/aardappel/lobster. It doesn't look like the voxel engine is, though, which is a bummer. On reflection, I'm guessing that game is built for mods, so that would be a path to getting to play with the engine side.
Aardappel•1h ago
Yes, only the lower layers are open source right now. We will eventually expose more, when modding will more stable, etc.

Right now the editor has a UI driven minimalistic language for specifying quests and other gameplay actions.

OtomotO•24m ago
Any ideas how to increase the render distance way further?

Because that's where I always get stuck. There are so many cool algorithms and ideas that I have like combining ray tracing with meshing and even like imposters for the distant chunks.

But this is getting very complicated with contrees and raytracing/marching etc.

Aardappel•4m ago
With raytracing having a far render distance is actually fairly cheap and simple compared to polygonal worlds (good looking LOD is hard).

Some reasons why we don't have a super far render distance, in order of importance:

The biggest is GPU memory. The octree that holds the world gets gigantic at large sizes. We'd have to swap parts out as the camera moves. We can do that but haven't gotten there.

Noise: raytracing looks incredibly noisy if you simply cast rays far into small geometry. Hence we even have LOD for blocks, even though they're not needed for efficiency, they're needed for visual stability.

If you're unlucky and a ray has a lot of near misses with geometry, it does more work than other rays and it causes GPU performance degradation. It's rare but to raytrace far you have to optimize for a certain amount of ray steps, we actually put a bound on this.

We find having fog gives some visual unity and sense of scale. With far away fog, the world looks VERY busy visually.

injidup•1h ago
lobster: Like rust, python and ruby all mixed together
huevosabio•1h ago
This looks so cool! Love the build to fight angle.

Gonna try it as soon as... I have time

sarchertech•28m ago
Now this is the kind of thing I expect people to bring to show and tell when they post about how they are 100x as productive thanks to AI.
Aardappel•26m ago
Haha.. yeah entirely coded without AI so far, lets see how long we keep that up :P
ashton314•19m ago
Gorgeous. These are the graphics I wish Veloren[1] had. Maybe my machine is lacking the specs to dial up the graphics all the way…

[1]: https://veloren.net/

Don't Make Me Talk to Your Chatbot

https://raymyers.org/post/dont-make-me-talk-to-your-chatbot/
136•pkilgore•1h ago•75 comments

MacBook Pro with new M5 Pro and M5 Max

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620•scrlk•10h ago•603 comments

Talos: Hardware accelerator for deep convolutional neural networks

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15•llamatheollama•52m ago•0 comments

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225•vanburen•5h ago•181 comments

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Textadept

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39•giancarlostoro•2d ago•7 comments

Voxile: A ray-traced game made in its own engine and programming language

https://elbowgreasegames.substack.com/p/voxray-games-pushes-major-update
62•spacemarine1•2h ago•10 comments

Claude's Cycles [pdf]

https://www-cs-faculty.stanford.edu/~knuth/papers/claude-cycles.pdf
412•fs123•13h ago•196 comments

Helsinki just went a full year without a single traffic death

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57•mooreds•1h ago•12 comments

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78•evakhoury•4h ago•14 comments

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1102•memalign•13h ago•146 comments

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284•flail•9h ago•202 comments

When AI writes the software, who verifies it?

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105•todsacerdoti•7h ago•109 comments

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68•atarus•9h ago•19 comments

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400•pcdavid•9h ago•62 comments

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66•matt_d•2d ago•9 comments

We've freed Cookie's Bustle from copyright hell

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67•sb057•3h ago•7 comments

Possible US Government iPhone-Hacking Toolkit in foreign spy and criminal hands

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158•alwillis•4h ago•46 comments

I'm reluctant to verify my identity or age for any online services

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859•speckx•9h ago•527 comments

MacBook Air with M5

https://www.apple.com/newsroom/2026/03/apple-introduces-the-new-macbook-air-with-m5/
348•Garbage•9h ago•405 comments

Disable Your SSH access accidentally with scp

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91•zdw•3d ago•40 comments

TV's TV (1987) & TV Games Encyclopedia (1988)

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8•msephton•2d ago•0 comments

I'm losing the SEO battle for my own open source project

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424•devinitely•10h ago•218 comments

The Two Kinds of Error

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191•Simpliplant•5h ago•135 comments

Meta’s AI smart glasses and data privacy concerns

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1362•sandbach•1d ago•763 comments

Apple Studio Display and Studio Display XDR

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204•victorbjorklund•10h ago•233 comments

Lenovo's New ThinkPads Score 10/10 for Repairability

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Show HN: Open-Source Article 12 Logging Infrastructure for the EU AI Act

35•systima•13h ago•2 comments

The beauty and terror of modding Windows

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107•wild_pointer•13h ago•86 comments