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Tony Hoare has died

https://blog.computationalcomplexity.org/2026/03/tony-hoare-1934-2026.html
1025•speckx•5h ago•145 comments

You hired the AI to write the tests. Of course they pass

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
45•aray07•50m ago•32 comments

Yann LeCun raises $1B to build AI that understands the physical world

https://www.wired.com/story/yann-lecun-raises-dollar1-billion-to-build-ai-that-understands-the-ph...
131•helloplanets•11h ago•258 comments

Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon

https://github.com/RunanywhereAI/rcli
134•sanchitmonga22•2h ago•47 comments

Google to Discontinue Widevine Cloud License Service in April 2027

https://castlabs.com/blog/widevine-retiring-cloud-license-service/
24•dabinat•47m ago•4 comments

Debian decides not to decide on AI-generated contributions

https://lwn.net/SubscriberLink/1061544/125f911834966dd0/
205•jwilk•5h ago•163 comments

Billion-Parameter Theories

https://www.worldgov.org/complexity.html
61•seanlinehan•2h ago•28 comments

New HyperCard discovery: Neuromancer / Count Zero / Mona Lisa Overdrive

https://macintoshgarden.org/apps/neuromancer-count-zero-mona-lisa-overdrive
15•naves•42m ago•1 comments

FFmpeg-over-IP – Connect to remote FFmpeg servers

https://github.com/steelbrain/ffmpeg-over-ip
28•steelbrain•1h ago•12 comments

Intel Demos Chip to Compute with Encrypted Data

https://spectrum.ieee.org/fhe-intel
183•sohkamyung•6h ago•67 comments

Levels of Agentic Engineering

https://www.bassimeledath.com/blog/levels-of-agentic-engineering
37•bombastic311•11h ago•22 comments

Redox OS has adopted a Certificate of Origin policy and a strict no-LLM policy

https://gitlab.redox-os.org/redox-os/redox/-/blob/master/CONTRIBUTING.md
321•pjmlp•11h ago•326 comments

Rebasing in Magit

https://entropicthoughts.com/rebasing-in-magit
151•ibobev•6h ago•105 comments

Defeat as Method

https://www.cabinetmagazine.org/issues/71/khosravi.php
23•akbarnama•2h ago•1 comments

I put my whole life into a single database

https://howisfelix.today/
368•lukakopajtic•9h ago•175 comments

Meta acquires Moltbook

https://www.axios.com/2026/03/10/meta-facebook-moltbook-agent-social-network
281•mmayberry•5h ago•190 comments

Show HN: How I Topped the HuggingFace Open LLM Leaderboard on Two Gaming GPUs

https://dnhkng.github.io/posts/rys/
185•dnhkng•6h ago•67 comments

Open Weights Isn't Open Training

https://www.workshoplabs.ai/blog/open-weights-open-training
39•addiefoote8•20h ago•14 comments

Because Algospeak

https://www.tbray.org/ongoing/When/202x/2026/03/05/Because-Algospeak
7•zdw•2d ago•0 comments

I built a programming language using Claude Code

https://ankursethi.com/blog/programming-language-claude-code/
72•GeneralMaximus•3h ago•92 comments

Launch HN: Didit (YC W26) – Stripe for Identity Verification

39•rosasalberto•4h ago•43 comments

Converting Binary Floating-Point Numbers to Shortest Decimal Strings

https://onlinelibrary.wiley.com/doi/10.1002/spe.70056
6•matt_d•3d ago•0 comments

I used pulsar detection techniques to turn a phone into a watch timegrapher

https://www.chronolog.watch/timegrapher
44•tylerjaywood•3d ago•11 comments

RFC 454545 – Human Em Dash Standard

https://gist.github.com/bignimbus/a75cc9d703abf0b21a57c0d21a79e2be
99•jdauriemma•5h ago•89 comments

Throwing away 18 months of code and starting over

https://tompiagg.io/posts/we-threw-away-1-5-years-of-code
43•tomaspiaggio12•4h ago•46 comments

Maybe the G in AGI stands for Gemini

https://www.robinsloan.com/lab/gemini-agi/
10•speckx•1h ago•3 comments

Surpassing vLLM with a Generated Inference Stack

https://infinity.inc/case-studies/qwen3-optimization
16•lukebechtel•4h ago•4 comments

Online age-verification tools for child safety are surveilling adults

https://www.cnbc.com/2026/03/08/social-media-child-safety-internet-ai-surveillance.html
398•bilsbie•7h ago•244 comments

The Gervais Principle, or the Office According to "The Office" (2009)

https://www.ribbonfarm.com/2009/10/07/the-gervais-principle-or-the-office-according-to-the-office/
257•janandonly•3d ago•110 comments

The Enterprise Context Layer

https://andychen32.substack.com/p/the-enterprise-context-layer
27•zachperkel•4h ago•4 comments
Open in hackernews

More agent tools and AI tools should be pricing on outcomes (2025)

https://jxnl.co/writing/2025/06/12/lovable-monetization-and-the-vibe-coder-economy/
15•AnhTho_FR•17h ago

Comments

_doctor_love•1h ago
> What if Lovable's mission became: Pay out $1 billion to vibe coders.

This reframes everything. Customer success means revenue success. Platform improvements mean better monetization tools. Growth means more builders making more money.

LOL.

Companies want their revenue numbers to "line go up" and if that means success for the customers, that's a nice side-effect. It is absolutely not the goal, however.

Paying for outcomes is a nice idea but you can make WAY MORE MONEY selling picks and shovels to people who you know will never strike gold. (Plus, you can have a nice little side-hustle selling them maps of where treasure might be).

bena•1h ago
Would he extend the same deal to his customers? He won't charge them unless they make money, then he just gets a percentage of that?

Like where does that end?

jxnl•1h ago
Yes. Some companies I take equity and become advisors.
j45•1h ago
That could also be contingency, if you take a percentage of the improvement or savings.
moregrist•9m ago
It’s basically a royalty model. That’s common in some industries and with some products. I haven’t looked lately but both Unity and Unreal Engine had royalty models; game devs would pay either a fixed per-unit fee or a percentage of revenue after a certain volume of sales.

To be viable as a business plan, this requires that a certain percentage of your customers have viable products.

Here’s the thing though: anyone who has a high volume of sales will want to shed the royalty. This could be by negotiating different terms or just rewriting to avoid the component or service that wants the royalty.

For Unity and Unreal, it’s pretty common knowledge that AAA studios have separately negotiated licenses, presumably to reduce or eliminate the per-unit royalty. Some studios write their own engine, though that has its own costs.

For vibe coding I have real doubts about this model. There’s effectively no moat and no defensive IP (ie: patents), so anyone making enough revenue to pay $$$ on royalties will probably end hiring SWEs to rewrite their software to avoid royalties.

j45•1h ago
This is easy to say but not always easy for the majority to do if they haven't priced according to value or outcomes before.