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A sufficiently detailed spec is code

https://haskellforall.com/2026/03/a-sufficiently-detailed-spec-is-code
104•signa11•3h ago•35 comments

Cook: A simple CLI for orchestrating Claude Code

https://rjcorwin.github.io/cook/
99•staticvar•3h ago•25 comments

Austin’s surge of new housing construction drove down rents

https://www.pew.org/en/research-and-analysis/articles/2026/03/18/austins-surge-of-new-housing-con...
445•matthest•5h ago•470 comments

Nvidia greenboost: transparently extend GPU VRAM using system RAM/NVMe

https://gitlab.com/IsolatedOctopi/nvidia_greenboost
227•mmastrac•3d ago•44 comments

Warranty Void If Regenerated

https://nearzero.software/p/warranty-void-if-regenerated
256•Stwerner•8h ago•150 comments

OpenRocket

https://openrocket.info/
469•zeristor•3d ago•88 comments

What 81,000 people want from AI

https://www.anthropic.com/features/81k-interviews
7•dsr12•40m ago•4 comments

Autoresearch for SAT Solvers

https://github.com/iliazintchenko/agent-sat
80•chaisan•5h ago•13 comments

Rob Pike’s Rules of Programming (1989)

https://www.cs.unc.edu/~stotts/COMP590-059-f24/robsrules.html
895•vismit2000•19h ago•424 comments

Conway's Game of Life, in real life

https://lcamtuf.substack.com/p/conways-game-of-life-in-real-life
10•surprisetalk•1h ago•1 comments

RX – a new random-access JSON alternative

https://github.com/creationix/rx
49•creationix•5h ago•16 comments

Wander – A tiny, decentralised tool to explore the small web

https://susam.net/wander/
240•susam•21h ago•65 comments

We Have Learned Nothing

https://colossus.com/article/we-have-learned-nothing-startup-pundits/
14•lukestevens•2h ago•3 comments

Nvidia NemoClaw

https://github.com/NVIDIA/NemoClaw
278•hmokiguess•14h ago•202 comments

LotusNotes

https://computer.rip/2026-03-14-lotusnotes.html
24•TMWNN•3d ago•7 comments

Czech Man's Stone in Barn's Foundations Is Rare Bronze Age Spearhead Mold

https://www.smithsonianmag.com/smart-news/a-czech-man-used-this-stone-in-his-barns-foundations-it...
29•bookofjoe•2d ago•3 comments

Mozilla to launch free built-in VPN in upcoming Firefox 149

https://cyberinsider.com/mozilla-to-launch-free-built-in-vpn-in-upcoming-firefox-149/
42•adrianwaj•2h ago•17 comments

An x86-64 back end for raven-uxn

https://www.mattkeeter.com/blog/2026-03-15-uxn/
23•dcre•3d ago•4 comments

Show HN: Will my flight have Starlink?

209•bblcla•12h ago•269 comments

Book: The Emerging Science of Machine Learning Benchmarks

https://mlbenchmarks.org/00-preface.html
105•jxmorris12•4d ago•6 comments

Show HN: I built 48 lightweight SVG backgrounds you can copy/paste

https://www.svgbackgrounds.com/set/free-svg-backgrounds-and-patterns/
217•visiwig•13h ago•49 comments

David Altrath Photography Diary

https://davidaltrath.com/diary/
6•mooreds•2d ago•1 comments

What’s on HTTP?

https://whatsonhttp.com/
46•elixx•7h ago•23 comments

CVE-2026-3888: Important Snap Flaw Enables Local Privilege Escalation to Root

https://blog.qualys.com/vulnerabilities-threat-research/2026/03/17/cve-2026-3888-important-snap-f...
118•askl•13h ago•67 comments

The math that explains why bell curves are everywhere

https://www.quantamagazine.org/the-math-that-explains-why-bell-curves-are-everywhere-20260316/
88•ibobev•2d ago•53 comments

Show HN: Browser grand strategy game for hundreds of players on huge maps

https://borderhold.io/play
10•sgolem•2d ago•9 comments

OpenAI Has New Focus (on the IPO)

https://om.co/2026/03/17/openai-has-new-focus-on-the-ipo/
193•aamederen•18h ago•170 comments

Show HN: Playing LongTurn FreeCiv with Friends

https://github.com/ndroo/freeciv.andrewmcgrath.info
68•verelo•10h ago•29 comments

2025 Turing award given for quantum information science

https://awards.acm.org/about/2025-turing
113•srvmshr•19h ago•26 comments

On a Boat

https://moq.dev/blog/on-a-boat/
142•mmcclure•5d ago•24 comments
Open in hackernews

Show HN: Browser grand strategy game for hundreds of players on huge maps

https://borderhold.io/play
10•sgolem•2d ago
Hi HN,

I've been building a browser-based multiplayer strategy game called Borderhold.

Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes.

The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players.

Matches are relatively short so you can jump in and see a full game play out.

Curious what people think.

https://borderhold.io/play

Gameplay:

https://youtu.be/nrJTZEP-Cw8

Discord:

https://discord.gg/xVDNt2G5

Comments

sgolem•2d ago
One of the main challenges has been making the map simulation work for hundreds of simultaneous players without the server becoming a bottleneck.

Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once.

I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with the server ticking steadily at the standard 10 TPS.

It is built on Rust and Bevy. I'm happy to answer any questions.

reitzensteinm•46m ago
How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.
brudgers•1d ago
I clicked "Play Game" and got a message about a queue.

Maybe that experience can be improved.

smcin•19m ago
won't even load for me now.
beeflet•1h ago
I don't like the mixel art used
SilentM68•1h ago
Hmm, it does not seem to work on Edge browser on my Linux OS, but it loaded fine in Chrome in the same OS.
bschwindHN•58m ago
The sliders don't respond well, like the server is authoritative but the client isn't properly predicting where the slider will be.

I'm playing on a 144Hz monitor, but the game is struggling to hit over 80 FPS.

I keep getting errors which display in the bottom right of the screen, such as "tick" (tick failed, ZeroInvestment) errors and WebSocket receive errors.

I started a custom game and "things" are just happening super quickly. All I can seemingly do is right click some stuff and do some actions.

There is almost no feedback on the few actions you can do. Nothing much to observe. I don't even know where "I" am on the map.

Sorry but this isn't a game yet. There's no compelling core gameplay loop, too little explanation, and wayyyy too many bugs.

altairprime•30m ago
> Curious what people think.

About what? The game itself is mildly interesting as some sort of blockchain mega-Risk variant, but without any sort of story about how you came up with the idea, or how you coded it, or a link to your source code, or etc etc etc this seems primarily meaningless/irrelevant here at Hacker News. I see your comment asking us to propose questions that you answer — but where are your own stories, that aren't just replies to the prompts you want us to present you with?

> You agree not to[:] reverse engineer or attempt to extract protected service logic except where the law clearly permits it

Talk about failing to understand your target audience.

plz_throw•6m ago
I don't know, looks like OpenFront in a RetroGUI? Based on the left bottom UI element an older version, otherwise remarkably close

[1] https://m.youtube.com/watch?v=ckqSFbwplvY