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Kagi Translate now supports LinkedIn Speak as an output language

https://translate.kagi.com/?from=en&to=LinkedIn+speak
319•smitec•2h ago•83 comments

US SEC preparing to scrap quarterly reporting requirement

https://www.reuters.com/business/finance/us-sec-preparing-eliminate-quarterly-reporting-requireme...
532•djoldman•7h ago•286 comments

Monkey Island for Commodore 64 Ground Up

https://pixeldust.se/monkey-island-project
84•aresant•3h ago•20 comments

Every layer of review makes you 10x slower

https://apenwarr.ca/log/20260316
139•greyface-•3h ago•60 comments

Leanstral: Open-source agent for trustworthy coding and formal proof engineering

https://mistral.ai/news/leanstral
427•Poudlardo•10h ago•89 comments

Meta’s renewed commitment to jemalloc

https://engineering.fb.com/2026/03/02/data-infrastructure/investing-in-infrastructure-metas-renew...
406•hahahacorn•13h ago•178 comments

Claude Tips for 3D Work

https://www.davesnider.com/posts/claude-3d
46•snide•3d ago•3 comments

Gitana 18: the new flying Ultim trimaran

https://www.boatnews.com/story/50717/gitana-18-radical-technical-choices-for-the-new-flying-ultim...
12•divbzero•4d ago•1 comments

The “small web” is bigger than you might think

https://kevinboone.me/small_web_is_big.html
380•speckx•13h ago•163 comments

The American Healthcare Conundrum

https://github.com/rexrodeo/american-healthcare-conundrum
319•rexroad•14h ago•275 comments

Sci-Fi Short Film "There Is No Antimemetics Division" [video]

https://www.youtube.com/watch?v=3v8AsTHfAG0
43•Anon84•3d ago•5 comments

My Journey to a reliable and enjoyable locally hosted voice assistant (2025)

https://community.home-assistant.io/t/my-journey-to-a-reliable-and-enjoyable-locally-hosted-voice...
360•Vaslo•18h ago•103 comments

Beyond has dropped “meat” from its name and expanded its high-protein drink line

https://plantbasednews.org/news/alternative-protein/beyond-meat-not-the-moment-rebrand/
111•rmason•10h ago•194 comments

The unlikely story of Teardown Multiplayer

https://blog.voxagon.se/2026/03/13/teardown-multiplayer.html
4•lairv•3d ago•0 comments

Pyodide: a Python distribution based on WebAssembly

https://github.com/pyodide/pyodide
49•tosh•3d ago•19 comments

Why I love FreeBSD

https://it-notes.dragas.net/2026/03/16/why-i-love-freebsd/
404•enz•19h ago•196 comments

Show HN: Oxyde – Pydantic-native async ORM with a Rust core

https://github.com/mr-fatalyst/oxyde
97•mr_Fatalyst•3d ago•50 comments

In space, no one can hear you kernel panic (2020)

https://increment.com/software-architecture/in-space-no-one-can-hear-you-kernel-panic/
57•p0u4a•4d ago•6 comments

Show HN: Thermal Receipt Printers – Markdown and Web UI

https://github.com/sadreck/ThermalMarky
67•howlett•3d ago•25 comments

Jepsen: MariaDB Galera Cluster 12.1.2

https://jepsen.io/analyses/mariadb-galera-cluster-12.1.2
53•aphyr•3h ago•5 comments

Starlink Mini as a failover

https://www.jackpearce.co.uk/posts/starlink-failover/
245•jkpe•23h ago•184 comments

AirPods Max 2

https://www.apple.com/airpods-max/
264•ssijak•17h ago•444 comments

Polymarket gamblers threaten to kill me over Iran missile story

https://www.timesofisrael.com/gamblers-trying-to-win-a-bet-on-polymarket-are-vowing-to-kill-me-if...
1444•defly•19h ago•926 comments

Show HN: Claude Code skills that build complete Godot games

https://github.com/htdt/godogen
233•htdt•15h ago•138 comments

AnswerThis (YC F25) Is Hiring

https://www.ycombinator.com/companies/answerthis/jobs/CNdatw5-founding-engineering-lead
1•ayush4921•10h ago

Language model teams as distributed systems

https://arxiv.org/abs/2603.12229
89•jryio•13h ago•39 comments

Lies I was told about collaborative editing, Part 2: Why we don't use Yjs

https://www.moment.dev/blog/lies-i-was-told-pt-2
238•antics•4d ago•108 comments

The bureaucracy blocking the chance at a cure

https://www.writingruxandrabio.com/p/the-bureaucracy-blocking-the-chance
122•item•1d ago•145 comments

Lazycut: A simple terminal video trimmer using FFmpeg

https://github.com/emin-ozata/lazycut
188•masterpos•19h ago•56 comments

Launch HN: Voygr (YC W26) – A better maps API for agents and AI apps

72•ymarkov•14h ago•57 comments
Open in hackernews

Monkey Island for Commodore 64 Ground Up

https://pixeldust.se/monkey-island-project
82•aresant•3h ago

Comments

simonw•2h ago
Those backgrounds look so good. I wonder if they'll be able to do anything with the iconic music.
classichasclass•2h ago
With a SID? No problem. I think the title track could be arranged very easily for three voices.
hannes0x21•30m ago
Even the PC speaker version is pretty good, so I would absolutely second this.
selcuka•36m ago
There are already remakes of MI tunes for C64:

https://deepsid.chordian.net/?file=/DEMOS/S-Z/Secret_of_Monk...

nnevatie•2h ago
Seriously good-looking gfx - kudos!
p0w3n3d•2h ago
I wonder how do they want to overcome the memory limit? Or will it be using cartridge extensively?
eru•2h ago
You can load from disk (or tape) on-demand?
classichasclass•1h ago
Modern flash carts like EasyFlash and clones allow for absolutely cavernous cartridge images. As good examples, see the C64 ports of Prince of Persia and Eye of the Beholder, which run entirely from massive cartridge ROMs.
_the_inflator•1h ago
I don’t get your concern. Could you please be a bit more specific?

The artist and its partner are two high profile guys from the demo scene. They know what they are doing and the game logic ain’t that complicated since point and click is deterministic and finite. This ain’t no open world game.

The challenges evolve around the graphics. Interlaced multi screen multi color pixel art is the bottleneck here. IRQ loaders are bound to available cycle time so there won’t be any usage of FLI.

Since no ascii graphics compression is possible the designers need to consider the amount of branches you can take to several local views when walking around the huge map. Too many graphic details will amount to huge loading times - a problem the later Monkey Island games back then already faced.

Since the C64 graphics modes are not dynamic you can predetermine them by a simple formula: more beauty amounts to more memory usage alias overall loading times.

Using not the full screen is a slight advantage here.

I believe the guys will come up with a great game. It won’t be fast paced this is for sure but it won’t be a beauty killed by its loading times like it is 1987 either.

jonny_eh•2h ago
The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake.

More: https://news.ycombinator.com/item?id=26446738

no-name-here•1h ago
Comparison: https://youtube.com/v/86O3PxdLrg8

Personally I think the VGA version often looks better at least post-intro, but opinions may differ.

wk_end•1h ago
Well, I think I prefer the slightly less...uncanny character portraits in the EGA version. The rest of the game seems a bit of a wash; some of the backgrounds are a little more striking in EGA, some look much more refined in VGA. And the sprites look much better and more colourful in VGA. I don't think it suffered as much moving to 256 colours as Loom did (what that original thread was about).

And we should also remember that looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT; neither of them really looked the way that video suggests, so it might be a bit misleading.

no-name-here•1h ago
> I think I prefer the slightly less...uncanny character portraits in the EGA version.

I'd personally say the EGA portraits look far more uncanny, resembling early CGI, while the VGA version looks like a hand-drawn book illustration. https://youtu.be/86O3PxdLrg8?t=181 Still, opinions can differ.

> looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT

That may be true, yes.

canpan•13m ago
Great video. I think both ega and vga look good, depending on the scene (I prefer ega backgrounds but vga close up).

The music however, floppy is best and the cd version is the worst. I played with the internal speaker myself. The cd music sounds off to me, but cannot pinpoint why exactly.

Cga seems to be 1-to-1 conversion of ega. It only looks bad because of the strong cyan and magenta. But thats a hardware limitation not an artistic choice.

the_af•1h ago
I must be in the minority, but I really prefer the EGA versions of many of those games. Probably nostalgia.

Even less defensible, I've come to appreciate the (awful to me at the time) CGA 4-color palette. You know, the games that were either cyan-magenta-white-black or red-yellow-green-black? I hated it at the time, but now I look back on that time with my rose-tinted (or should I say, magenta-tinted?) glasses firmly on.

I even bought the fake retroremake Eternal Castle, which is a loving homage to that era.

the_af•46m ago
Wow, they really messed up Loom in the EGA to VGA conversion. The EGA graphics were a work of art, very moody.

It's interesting how the VGA version manages to be way less nuanced, plus it destroys that beautiful "blue" look of the night scenes.

qmr•1h ago
Ambitious.

I wonder how many floppies it will be.

b112•1h ago
A very wise move! With the current state of AI, the loss and cost of RAM, with GPUs and CPUs being eaten up, we'll all need to move back to C64s soon.

Really, and I mean this honestly, I had immense fun on my C64 using BBSes, playing games. It wouldn't be the worst fate, if everyone moved back to BBSes + games like this on the C64.

A neat project.

andrea76•30m ago
There had already been an attempt in 2023 https://www.lemon64.com/game/the-secret-of-monkey-island

Based on reviews, it was a bad conversion

BuckRogers•25m ago
Looks good, I had a C128 but played The Secret of Monkey Island around its release but didn't know there was an EGA version. It looks like the two were released apart by just a few months.

Definitely in this era the C64 hardware held up better for longer than expected. I didn't feel the x86 side caught up and surpassed the C64 as an entire package in both graphics and sound until the 486 era. A platform that was truly cursed on the gaming side for a long time due to its primary market focus being business use. And here I am using a 9850X3D with 5070 GPU, distant descendents of our old 286 hardware that I would play Monkey Island on.