There's also a denoise node in three (not used in this example), but SSGI still looks kinda blurry.
Work though is still going on: https://github.com/mrdoob/three.js/issues/31892
tldr it is an ai video, subtle analog horror / backrooms style
I've done some very basic rendering code in C from a rendering internals course, and at the same time I'm learning about perspective from the drawing/art side. I wonder how much learning one would help the other, in a practical way.
> Add more balls
Fun simulation. The novelty of stuff like this still hasn't worn off for me in this era where we've got ray tracing in-browser.
newobj•1h ago
newobj•1h ago