It is a foundation. It is not the foundation of neither Valve's nor Oculus's runtimes which have much more market share than the runtimes using Monado as a base.
>When we started Monado, the goal was simple: bring the OpenGL model to XR.
OpenXR brought the OpenGL model to XR. Individual vendors were able to provide their own implementations of a standardized API and games could target that shared API instead of needing to use the SDK of each vendor.
I personally do not support Monado due to the way they push trans ideology by having their official discord icon be the trans flag and would prefer there to be a more professional alternative to exist.
> This shift isn't about "using Open Source" — it's a strategic choice for technical robustness.
OK Claude.
> The goal was simple: bring the OpenGL model to XR.
The OpenGL model? The OpenGL model is having a specification that everyone implements, not a single foundational implementation??
> Monado is more than a runtime; it's a modular construction kit for building OpenXR stacks.
I'm done reading this.
This is unusually crap quality for a Collabora article.
throawayonthe•1h ago
literally two sentences below them talking about permissive licensing lol