frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

LinkedIn Is Illegally Searching Your Computer

https://browsergate.eu/
817•digitalWestie•2h ago•382 comments

Qwen3.6-Plus: Towards Real World Agents

https://qwen.ai/blog?id=qwen3.6
132•pretext•1h ago•49 comments

Delve allegedly forked an open-source tool and sold it as its own

https://techcrunch.com/2026/04/01/the-reputation-of-troubled-yc-startup-delve-has-gotten-even-worse/
52•nickvec•1h ago•21 comments

Lemonade by AMD: a fast and open source local LLM server using GPU and NPU

https://lemonade-server.ai
230•AbuAssar•5h ago•56 comments

Inside Nepal's Fake Rescue Racket

https://kathmandupost.com/money/2026/03/27/inside-nepal-s-fake-rescue-racket
139•lode•4h ago•62 comments

Sweden goes back to basics, swapping screens for books in the classroom

https://undark.org/2026/04/01/sweden-schools-books/
462•novaRom•5h ago•232 comments

IBM Announces Strategic Collaboration with Arm

https://newsroom.ibm.com/2026-04-02-ibm-announces-strategic-collaboration-with-arm-to-shape-the-f...
202•bonzini•7h ago•126 comments

Significant Raise of Reports

https://lwn.net/Articles/1065620/
147•stratos123•6h ago•73 comments

'Backrooms' and the Rise of the Institutional Gothic

https://thereader.mitpress.mit.edu/backrooms-and-the-rise-of-the-institutional-gothic/
43•anarbadalov•2h ago•16 comments

Artemis II will use laser beams to live-stream 4K moon footage at 260 Mbps

https://www.tomshardware.com/networking/artemis-ii-will-use-laser-beams-to-live-stream-4k-moon-fo...
47•speckx•1h ago•9 comments

Bringing Clojure programming to Enterprise (2021)

https://blogit.michelin.io/clojure-programming/
135•smartmic•7h ago•71 comments

The SpaceX IPO: retail investor notes

https://report.bearblog.dev/the-spacex-ipo-will-be-the-perfect-storm-of-retail-investor-fallacies/
51•u1hcw9nx•4h ago•36 comments

Artemis computer running two instances of MS outlook; they can't figure out why

https://bsky.app/profile/nikigrayson.com/post/3miik2wzosk25
50•mooreds•57m ago•24 comments

Gone (Almost) Phishin'

https://ma.tt/2026/03/gone-almost-phishin/
123•luu•2d ago•59 comments

Email obfuscation: What works in 2026?

https://spencermortensen.com/articles/email-obfuscation/
268•jaden•12h ago•78 comments

Enabling Codex to Analyze Two Decades of Hacker News Data

https://modolap.com/publication/hn-analysis-1
48•ronfriedhaber•5h ago•17 comments

On the trail of ancient art, deep in the Sahara

https://www.ft.com/content/524ed21e-5c35-489e-ae0b-90d40b4cf28a
9•bookofjoe•2d ago•1 comments

Show HN: I built a DNS resolver from scratch in Rust – no DNS libraries

https://github.com/razvandimescu/numa
57•rdme•5h ago•34 comments

Emacs-libgterm: Terminal emulator for Emacs using libghostty-vt

https://github.com/rwc9u/emacs-libgterm
49•signa11•4d ago•15 comments

Mercor says it was hit by cyberattack tied to compromise LiteLLM

https://techcrunch.com/2026/03/31/mercor-says-it-was-hit-by-cyberattack-tied-to-compromise-of-ope...
113•jackson-mcd•1d ago•34 comments

Quantum computing bombshells that are not April Fools

https://scottaaronson.blog/?p=9665
237•Strilanc•15h ago•73 comments

Telli (YC F24) is hiring engineers, designers, and more (on-site, Berlin)

http://hi.telli.com/join-us
1•sebselassie•8h ago

Steam on Linux Use Skyrocketed Above 5% in March

https://www.phoronix.com/news/Steam-On-Linux-Tops-5p
610•hkmaxpro•12h ago•283 comments

EmDash – A spiritual successor to WordPress that solves plugin security

https://blog.cloudflare.com/emdash-wordpress/
640•elithrar•23h ago•479 comments

Renewables reached nearly 50% of global electricity capacity last year

https://www.theregister.com/2026/04/01/renewables_generated_nearly_half_global_power/
11•Growtika•39m ago•0 comments

Artemis II Launch Day Updates

https://www.nasa.gov/blogs/missions/2026/04/01/live-artemis-ii-launch-day-updates/
1022•apitman•22h ago•898 comments

Built a cheap DIY fan controller because my motherboard never had working PWM

https://www.himthe.dev/blog/msi-forgot-my-fans
59•bobsterlobster•2d ago•21 comments

DRAM pricing is killing the hobbyist SBC market

https://www.jeffgeerling.com/blog/2026/dram-pricing-is-killing-the-hobbyist-sbc-market/
575•ingve•18h ago•502 comments

Reinventing the Pull Request

https://lubeno.dev/blog/reinventing-the-pull-request
56•bkolobara•6d ago•46 comments

A new C++ back end for ocamlc

https://github.com/ocaml/ocaml/pull/14701
222•glittershark•16h ago•19 comments
Open in hackernews

'Backrooms' and the Rise of the Institutional Gothic

https://thereader.mitpress.mit.edu/backrooms-and-the-rise-of-the-institutional-gothic/
43•anarbadalov•2h ago

Comments

cjs_ac•1h ago
> But one can imagine a different version of this scene: a future humanity similarly excavating remains of corporate hallways that have since crumbled, wondering what life could have been like at the turn of the 20th century. What might our strange office spaces look like to the humans of the 2100s? What might they eventually look like to Gen Z and Gen Alpha, who may only know these environments through the ominous “Backrooms” or the goofy hijinks of “The Office”?
WarmWash•1h ago
Are dungeons just medieval backrooms?
stackghost•1h ago
Not sure if you're asking honestly or just going for comedy but, no.

"Backrooms" are liminal spaces that exist outside the geometry of our world. It comes from video games, where if you enabled developer modes to let you pass through the normal level geometry, sometimes you'd find leftover/unused rooms and hallways that players cannot normally access.

WorldMaker•28m ago
"Backrooms" don't just come from videogames. They are meant to represent liminal spaces like "endless" cubical farms and conference rooms and the back offices of movie studios or any other modern business. (Even the idea that on the backside of the cool theme park structure that seems so otherworldly is just a couple of boring janitor's closets and hallways for staff/crew to navigate between shifts.) The videogames building "unused" rooms like this were in part trying for verisimilitude to these sort of "just around the corner" spaces that exist in so many buildings. Often as a joke. It was a part of the humor of Duke Nukem. It was a key part to the humor of Portal. It was the entire basis of The Stanley Parable.

I think we can argue that real world places that inspired our fantasy Dungeons were similar liminal spaces: the creepy basement hallways that connected staff/crew (servants) access to other parts of the building(s) above. The multi-use spaces below that are most remembered in pop culture for such uses as torture and imprisonment, but were also often staging grounds for much more boring household logistics tasks (storage), and even equivalents to conference rooms, janitor closets, and "offices".

stackghost•20m ago
>"Backrooms" don't just come from videogames

It's where the concept originated.

breezeTrowel•12m ago
The concept did not originate in videogames. The whole thing started from a 4chan post where someone posted a photo of a yellow interior. Then, in 2022, Kane Parsons created a viral YouTube video based on that post. You can see it here: https://youtube.com/watch?v=H4dGpz6cnHo . The video game adaptations all came later.

Wikipedia has a good writeup here: https://en.wikipedia.org/wiki/The_Backrooms

whateveracct•56m ago
The Backrooms have always reminded me of House of Leaves and the Navidson Record within specifically. (I think maybe that's a deliberate influence in the lore?)

So I like how the movie's plot seems to be similar as well.

endymion-light•42m ago
I think there's a bit of a convergent evolution

House Of Leaves is similiar to Backrooms in a way - they represent the same kinds of horror but it's more like how Weird Fiction converged and inspired in the same way. There's a level of early slenderman there as well (in terms of a lot of the early slenderman horror being more about the horror of dreaming this entity into the real)

I'd argue SCP Foundation is probably one of the main initial examples of internet occult, the Backrooms have more in common with a few SCPs.

To go wider there's probably a convergent horror - It's the classic aspect of horror stories of the age represent subliminal fears of the age (e.g, bloodsucking vampires mean very different things across the past thousand years). I think liminal horror is a representation of a lot of our fears, so multiple different effective horrors have converged on these feelings of discomfort with spaces.

I'm not really smart enough to know what it means - probably something about modern society dissassociating people from the space, but don't know much more.

nkrisc•47m ago
I don’t really get the nostalgia angle as it seems as many of those who are into this kind of thing are too young to have ever been in such a space, let alone worked in one.

I’ve worked in a place like this that was well past its prime and though uncanny, it’s certainly not creepy.

The illusion of infinitely twisting, identical corridors simply doesn’t hold up when you’re actually in a space like this, but only works if you’ve only ever seen these kinds of spaces from a still photograph on the internet (which is why the audience for this sort of thing is too young to have ever experienced it themselves).

Yes, it looks exactly like the stifling, sprawling suburban office complex I once worked in, but then I also remember the feeling of walking out the exit into a beautiful spring day.

For me, the feeling these “back rooms” evokes is more akin to being in school waiting for the bell to ring so you can go outside and play.

It’s strange when your own mundane experiences are fodder for a new generation’s horror fiction. Sort of takes the bite away from it.

siavosh•41m ago
I interned at a few places like this when I was younger, and in my current role I used to visit a fair number customer sites like these. I agree, it was less creepy than it was oppressive. I think the kids might call it an NPC vibe you just got. Definitely an urge to want to get out as soon as possible to get some fresh air and natural light.
beezlebroxxxxxx•36m ago
> I’ve worked in a place like this that was well past its prime and though uncanny, it’s certainly not creepy.

That's kinda more what the german concept of "unheimlich" is like. Even though it usually gets translated to English as "uncanny", it's more literally "un-homelike", when the familiar (home) turns unfamiliar (un-homelike) in an unexpected way. A common idea in that would be something like the discovery of a hidden room in your house, especially in some weird non-euclidean way ("it's bigger on the inside" for example, like a tardis).

tinyplanets•34m ago
I disagree. I too have worked in these environments. As mentioned in the article, and in numerous other references about the Backrooms - the creepiness stems partially from the "liminal" feeling of walking around large, man-made spaces that are totally empty. Think walking around a shopping mall after hours. I had several odd jobs before I was in college where I had to work overnight shifts, sweeping the floors of large department stores. That feeling of "empty watchfullness" was definitely a thing, and it's captured well by a lot of the Backrooms content.

The other aspect of "creepiness" stems from the idea that the Backrooms represent an endless, malevolent labyrinth. One of the scarier aspects of being trapped in the Backrooms (for me) is that you would just wander around until you died for lack of water and food, in a bland corporate office corridor with fluorescent lights buzzing overhead.

amiga386•26m ago
Most people haven't been in an abandoned mansion, abandoned mental asylum or abandoned mall either, but they've seen enough from people who have to get the idea. Never mind the urbexers bringing them footage of hidden infrastructure.
acuozzo•21m ago
> I don’t really get the nostalgia angle as it seems as many of those who are into this kind of thing are too young to have ever been in such a space, let alone worked in one.

I developed a fondness for 1970s interior decor/styling even though I was born in 1988 because most of the places in my town, such as the library, were last renovated during that time.

Also, many people in my life, such as uncles & aunts, were still living in the homes they purchased in the 1970s and some design choices just can't be easily/cheaply changed.

I grew up within and around a ghost of 1970s architecture and design. As an adult I wound up moving into a suburb built in 1968 for this reason.

It's less nostalgia and more like a vague sense of familiarity that you can only scratch the surface of in your mind.

squeedles•38m ago
Never got around to The Backrooms, but the follow on Oldest View / Rolling Giant series of videos are absolutely fantastic. It captures the tension between curiosity and dread perfectly, which seems to me what all of this fascination with liminal space is all about.

On a technical level, his work is brilliant. With no budget, he puts me in a CGI space that I really can't tell is CGI, and invokes all of the feelings that are familiar to anyone who has snuck around where they really shouldn't be.

https://en.wikipedia.org/wiki/The_Oldest_View

amiga386•20m ago
The article has a screenshot of the Stanley Parable, but misses an opportunity to reference Control (2019) which is much more directly influenced by the "liminal space" concept, and imagines a non-euclidian space called The Oldest House at 34 Thomas Street (a reference to the brutalist, windowless AT&T Long Lines skyscraper at 33 Thomas Street, New York City).

https://www.youtube.com/watch?v=F74LLDhAhhI

It also very much ties in with the shared SCP universe, which itself has a number of Backrooms-like anomalies, such as SCP-3008 (https://scp-wiki.wikidot.com/scp-3008), which is like a typical IKEA, except its maze of twisty passages run to infinity.