Feels like they were closer to programs, while modern games are closer to datasets.
Or, if I write a short description "A couple walks hand-in-hand through a park at sunset. The wind rustles the orange leaves.", I don't think it would be surprising to anyone that an image or video of this would be relatively huge.
But for some reason, Firefox refuses to play back those kinds of files.
And that reason is because x264 is a free and open source implementation of the H.264 codec, and you still need to pay a license to use the patented technology regardless of how you do that. Using a free implementation of the code doesn't get you a free license for the codec.
Back in the day getting the 16KB expansion pack for my 1KB RAM ZX81 was a big deal. And I also wrote code for PIC microcontrollers that have 768 bytes of program memory [and 25 bytes of RAM]. It's just so easy to not think about efficiency today, you write one line of code in a high level language and you blow away more bytes than these platforms had without doing anything useful.
Instead - here's [0] Ben Daglish (on flute) performing "Wastelands" together with the Norwegian C64/Amiga tribute band FastLoaders. He unfortunately passed away in 2018, just 52 years old.
If that tickled your fancy, here's [1] a full concert with them where they perform all songs from The Last Ninja.
[0] https://www.youtube.com/watch?v=ovFgdcapUYI [1] https://www.youtube.com/watch?v=PTZ1O1LJg-k
This mechanic is augmented by not even always knowing which graphics in the environment can be picked up, or by invisible items that are inside boxes or otherwise out of sight (I think LN2 had something in a bathroom? You have to position yourself in the doorway and do a squat of faith).
The other core memory is the spots that require a similarly awkward precision while jumping. These are worse, because each failure loses you one of your limited lives. The combat is also finicky. I remember if you come into a fight misaligned, your opponent might quickly drain your energy while you fail to get a hit in.
At the time, it seemed appropriate to me that it required such a difficult precision to be a ninja. I was also a kid, who approached every game non-critically, assuming each game was exactly as it was meant to be. Thus I absolutely loved it, lol.
xvxvx•3h ago
By comparison, COD Modern Warfare 3 is 6,000,000 times larger at 240GB. Imagine telling that to someone in 1987.