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DaVinci Resolve – Photo

https://www.blackmagicdesign.com/products/davinciresolve/photo
553•thebiblelover7•7h ago•133 comments

A new spam policy for “back button hijacking”

https://developers.google.com/search/blog/2026/04/back-button-hijacking
341•zdw•6h ago•206 comments

An AI Vibe Coding Horror Story

https://www.tobru.ch/an-ai-vibe-coding-horror-story/
87•teichmann•1h ago•56 comments

Backblaze has stopped backing up your data

https://rareese.com/posts/backblaze/
33•rrreese•1h ago•13 comments

Introspective Diffusion Language Models

https://introspective-diffusion.github.io/
32•zagwdt•1h ago•7 comments

Someone bought 30 WordPress plugins and planted a backdoor in all of them

https://anchor.host/someone-bought-30-wordpress-plugins-and-planted-a-backdoor-in-all-of-them/
939•speckx•15h ago•265 comments

GitHub Stacked PRs

https://github.github.com/gh-stack/
711•ezekg•13h ago•374 comments

The secrets of the Shinkansen

https://www.worksinprogress.news/p/the-secret-behind-japans-railways
75•WillDaSilva•3h ago•56 comments

Distributed DuckDB Instance

https://github.com/citguru/openduck
52•citguru•3h ago•9 comments

Lean proved this program correct; then I found a bug

https://kirancodes.me/posts/log-who-watches-the-watchers.html
247•bumbledraven•9h ago•119 comments

WiiFin – Jellyfin Client for Nintendo Wii

https://github.com/fabienmillet/WiiFin
157•throwawayk7h•10h ago•69 comments

A soft robot has no problem moving with no motor and no gears

https://engineering.princeton.edu/news/2026/04/08/soft-robot-has-no-problem-moving-no-motor-and-n...
30•hhs•4d ago•3 comments

Multi-Agentic Software Development Is a Distributed Systems Problem

https://kirancodes.me/posts/log-distributed-llms.html
35•tie-in•4h ago•8 comments

MOS tech 6502 8-bit microprocessor in pure SQL powered by Postgres

https://github.com/lasect/pg_6502
19•adunk•3h ago•2 comments

Design and implementation of DuckDB internals

https://duckdb.org/library/design-and-implementation-of-duckdb-internals/
121•mpweiher•3d ago•8 comments

Nothing Ever Happens: Polymarket bot that always buys No on non-sports markets

https://github.com/sterlingcrispin/nothing-ever-happens
418•m-hodges•18h ago•234 comments

Roblox devs now need a subscription to share their games freely

https://devforum.roblox.com/t/new-publishing-requirements-evaluation-process-for-games/4573166
49•hallole•3h ago•45 comments

Rust Threads on the GPU

https://www.vectorware.com/blog/threads-on-gpu/
70•PaulHoule•4d ago•21 comments

US appeals court declares 158-year-old home distilling ban unconstitutional

https://nypost.com/2026/04/11/us-news/us-appeals-court-declares-158-year-old-home-distilling-ban-...
385•t-3•20h ago•256 comments

TanStack Start Now Support React Server Components

https://tanstack.com/blog/react-server-components
55•polywock•4h ago•43 comments

N-Day-Bench – Can LLMs find real vulnerabilities in real codebases?

https://ndaybench.winfunc.com
68•mufeedvh•11h ago•18 comments

Make tmux pretty and usable (2024)

https://hamvocke.com/blog/a-guide-to-customizing-your-tmux-conf/
380•speckx•18h ago•235 comments

Lumina – a statically typed web-native language for JavaScript and WASM

https://github.com/nyigoro/lumina-lang
9•light_ideas•4d ago•3 comments

Anastasia (1997) live action reference material

https://lostmediawiki.com/Anastasia_(partially_found_live-action_reference_material_for_Don_Bluth...
26•hyperific•3d ago•3 comments

Repository Pattern with Hygienic Macros in Scheme – Lisp

https://jointhefreeworld.org/blog/articles/lisps/functional-repository-pattern-in-scheme-with-mac...
8•jjba23•3d ago•0 comments

How to make Firefox builds 17% faster

https://blog.farre.se/posts/2026/04/10/caching-webidl-codegen/
180•mbitsnbites•14h ago•34 comments

Write less code, be more responsible

https://blog.orhun.dev/code-responsibly/
90•orhunp_•3d ago•56 comments

Building a CLI for all of Cloudflare

https://blog.cloudflare.com/cf-cli-local-explorer/
308•soheilpro•17h ago•100 comments

Android now stops you sharing your location in photos

https://shkspr.mobi/blog/2026/04/android-now-stops-you-sharing-your-location-in-photos/
369•edent•21h ago•297 comments

I just want simple S3

https://blog.feld.me/posts/2026/04/i-just-want-simple-s3/
178•g0xA52A2A•2d ago•89 comments
Open in hackernews

Roblox devs now need a subscription to share their games freely

https://devforum.roblox.com/t/new-publishing-requirements-evaluation-process-for-games/4573166
49•hallole•3h ago

Comments

Imustaskforhelp•3h ago
Oh boy, the reason Roblox was this famous was that anyone could share their games publicly and people could play

Having a subscription kills Roblox and its ecosystem.

For context, Roblox has 170 million peak concurrent players, All of Steam had 85 (I got this data from someone at hackernews's comment)

This might be the end of Roblox. I hope more roblox's alternative spring up preferably open-source. There is luanti which is a minecraft alternative but I suppose a lot of games can have overlap to luanti and it runs on lua too.

mastermage•2h ago
I think Hytale can grab some marketshare because its modding tools are realy good. And they are built into the game.
NeveHanter•2h ago
will need*
demaga•2h ago
Wow they reached Stage 3 of enshittification[1] real quick. Now the slow and painful death begins.

[1] https://storage02.forbrukerradet.no/media/2026/02/breaking-f...

touwer•2h ago
Capitalism: there is always one more shareholder to satisfy
0x3f•2h ago
Stakeholder, in this case: the government
SXX•2h ago
This is not about capitalism. They will lose money on it long term and they know it otherwise they'll done it long ago.

This is move to moderated censored platform under regulatory "protect the children" pressurre and hysteria.

This is not affecting publishing games for 16+ audience.

leosanchez•2h ago
Is that accurate description though?

Capitalism: Shareholders need to be satisfied every year.

SXX•2h ago
People here in comments seem to not read past the title that editorized, but in a wrong way.

This is basically only requirement to make games available for players under 16 so its certnly done under regulatory pressure because no way on earth they can moderate every game from unpaid users.

alt227•1h ago
What about if a kid under the age of 16 wants to publish a game for other under 16 year old friends, like what Roblox was created for?

Now they need a paid subscription with an id check to become a 'trusted friend'.

calgoo•1h ago
Exactly, this will marginalize the creators of tomorrow who might have picked this up and built something, will now hesitate and probably try to find something else to build on. The people building giant games full of "buy this crap" every 5 seconds, spamming my 6 year old with prompts, they will continue doing so.
rb2026•1h ago
For friends, they need to do an age estimation only.

To publish globally for <16 users, the id check and subscription requirements then apply.

alt227•1h ago
In the linked page, point 2 literally says this:

Publish to 16+ and Trusted Friends - To publish a game that reaches Trusted Friends and users over 16 you must:

a. Complete an age check b. Have an account in good standing c. Have an account on Roblox that’s been on the platform for at least 2 days

rb2026•1h ago
Yeah. Can you point out where what you said and what I said differ?

The paid subscription is for publishing to <16 users globally.

alt227•56m ago
You said

> For friends, they need to do an age estimation only.

Thats not true. It says to share with trusted friends and 16+ they need an account in good standing (paid) and an age check, which constitues sending a face scan or id.

I literally pasted the rule directly from their site, Im surprised you dont understand it.

rb2026•54m ago
"Good standing" means your account wasn't moderated for violating the community standards [1] (exploiting, saying bad words, threatening users, uploading illicit content, etc).

I'm dev games on Roblox. Trust me, you're the one confused here.

[1] https://about.roblox.com/community-standards

Dylan16807•2h ago
To publish to the main 16+ pool I need to do "an age check"? But it seemingly doesn't matter what the result of that check is? I'm confused.
rb2026•1h ago
The age check is part of Roblox as a whole. It dictates what games you can access and the range of ages you can communicate with. They also extend age check to who you can develop games with, as the Roblox Studio IDE is basically a real-time multiplayer 3D environment with chat.

Accounts without age verification can only play all-ages games, chat is fully disabled, and they cannot publish any content onto the platform.

nusl•1h ago
Hacker News is turning into every other platform over time it seems. More and more folks just see a headline and comment rather than understand that headlines are designed to mislead you for clicks.

These requirements make sense. They're additional verification steps in place for people trying to publish games for very young users.

skrebbel•1h ago
I agree with you that the HN title is editorialized and misleading, but I disagree that these requirements make sense.

They only make sense if you think it's OK for kids to send face scans to scary faceless corporations. And even if you do that, you can't share your game with friends unless they also take a face scan! (cause that's what "Trusted Friend" means - it doesn't mean trusted by you, it means trusted by them)

jimbob45•1h ago
In what way did you find the headline misleading from the actual content of the article?
jan_Inkepa•1h ago
Here's an editorialized title in the other direction: On Roblox everyone can make games and play them with their friends.

Here's my suggestion for an amendement:

"Roblox devs will need plus membership to publish to young users"

alt227•1h ago
But the term 'Roblox Devs' can also include other children. You seem to be missing the point a bit that kids used to be able to make games and share them with their friends for free. Now they need a paid subscription and a face scan to do that.

Yes it makes sense when you apply it to adults, but Roblox was made for kids to share and play with other kids. When you look at it from that angle it makes no sense.

jan_Inkepa•1h ago
(Yes, I would recommend a change of title.)

The step is a significant one, and Roblox has taken one other measure recently, restricting chat a lot for minors (https://x.com/Roblox_RTC/status/2043723470899437623) . I think this is a move to satisfy people concerned with child safety, not a cash grab. I think RB hq probably know they're making tradeoffs of keeping parents happy, while devs will be annoyed/fewer. But everyone can still make games and play them with trusted friends. Likely damages the network effect (Roblox's multiplayer aspect being one of its best parts), but oh well.

alt227•1h ago
'Trusted friends' is the key term here. To become one you need to have a paid subscription and to submit a face scan or id, which is what most people here are against.

I for one will not let my child submit a face scan to Roblox in order to become a 'trusted friend', and so now they wont be able to play the games made by their friends.

rb2026•1h ago
subscription isn't tied to trusted friends.

age check via face scan or id for both parties is required, along with ~in-person pre-existing connections or parental permission.

calgoo•1h ago
No this does not make sense for the platform. Roblox has some of that old Flash feel, where anyone can just create a game, no matter if you are 14 or 88. If you read the comments, most people are fine with the ID checks ( i would not, but fine) but are completely against the charging of a monthly subscription to publish games. All the people that would do it for fun, wont anymore now. Basically, the corporate greed machine has now turned the platform into a "professional" platform, where you pay-to-build.

As a side note, if someone is working on something similar, then now is the time to start talking about it! ;)

yieldcrv•1h ago
Its because of AI slop

I dont know Lua and never touched it, Claude was able to vibe code in pieces a whole 3D Roblox experience, all while I was working in domains I did understand in another terminal window

Taking the Apple approach makes sense as too many ideas guys are flooding the platform with vending machine slop

bakugo•44m ago
This won't fix the AI slop problem. If anything, it will make it worse.

Vibe coders are far more likely to be willing to pay to submit their games, because just like their $200/mo AI subscription, they see it as a necessary expense on their path to get rich quick. People who just want to make things for fun as a hobby are less likely to pay.

drayfield•1h ago
Considering the history of child abuse on Roblox this is a welcome change.

>no matter if you are 14 or 88

Some interesting ages you pulled out there...

gtr•10m ago
That stood out to me too.
skupig•37m ago
This is totally unrelated so I have to assume that you didn't realize your post looks like it has a random Nazi dog whistle in it, if you were wondering what that other person's comment means.

https://en.wikipedia.org/wiki/Fourteen_Words

mr_world•1h ago
What if you could only upvote after you've clicked the link?
gib444•1h ago
More and more HN is turning into a PR outlet for companies

Upvoting gangs upvote the PR comment that downplays the article (the "actually, let me examine is why this is fine in very polished language" type comment)

So it's not like there a total imbalance of purely misleading headlines with no response to them

watwut•54m ago
Literally demanding the subscription? The headline is correct - you have to have "an active Roblox Plus subscription".
rb2026•49m ago
You need the subscription ($5/mo) to publish your game to users who are <16.

16+ audiences have no requirement.

watwut•20m ago
Kids doing their first obby are <16 and their friends are <16. It is not like roblox was cool for teenagers.

It is also that your game goes away when you stop paying. Which means, pay forever or you cant show it off anymore.

choo-t•19m ago
Which is the majority of the users[1], even more if you count that any user without age-check won't be able to access your game either.

[1]:https://www.statista.com/statistics/1190869/roblox-games-use...

j16sdiz•19m ago
> These requirements make sense.

I think requirement 3 can make sense if we start painting everybody as potential criminal.

but requirement 2 never make sense to me. -- why need age check to publish to adult user?

skrebbel•1h ago
My kid is 13 and likes to make silly Roblox games. No way I'm going to let him take a face scan with whatever creepy unaccountable AI data hoarding outfit Roblox decided to team up with, just so share his creations with 6 friends. How is it protecting him that he's not allowed to share creative work with people?

Good thing he was already messing around with Godot as well cause this kills Roblox for him.

rb2026•1h ago
Every major government around the world is rapidly rolling out online bans and age checks of some form for social media, online gaming, or general internet access.

I agree this is dumb but this isn't a Roblox thing so much as "what the fuck are we collectively doing with privacy?" thing.

wartywhoa23•1h ago
Well, standard drug dealer strategy: hook someone, then milk dry.
throwatdem12311•33m ago
My 6 year old likes to make basic obstacle course games and I help him with the coding.

There is ZERO chance I’m doing ID verification or paying a subscription. The entire reason we liked this platform was there was barely any friction.

I will be checking out S&box by the creator of Garry’s mod as an alternative: https://sbox.game/

j16sdiz•25m ago
TFA:

> Publish for personal use - Anyone on Roblox can continue to publish games for personal use.

I know it is not great... but .. is that sufficient for your kid?

afandian•25m ago
Similar story here with Minecraft.

Luanti + Mineclonia is absolutely excellent open source software.

I get a great sense of peace knowing that my incentives, are aligned with the people who made it.