Will be interesting to try.
> To better utilize GPUs, Codex analyzed weeks’ worth of production traffic patterns and wrote custom heuristic algorithms to optimally partition and balance work. The effort had an outsized impact, increasing token generation speeds by over 20%.
The ability for agentic LLMs to improve computational efficiency/speed is a highly impactful domain I wish was more tested than with benchmarks. From my experience Opus is still much better than GPT/Codex in this aspect, but given that OpenAI is getting material gains out of this type of performancemaxxing and they have an increasing incentive to continue doing so given cost/capacity issues, I wonder if OpenAI will continue optimizing for it.
A more empirical test would be good for everyone (i.e. on equal hardware, give each agent the goal to implement an algorithm and make it as fast as possible, then quantify relative speed improvements that pass all test cases).
On the other hand all companies know that optimizing their own infrastructure / models is the critical path for ,,winning'' against the competition, so you can bet they are serious about it.
The game that this prompt generated looks pretty decent visually. A big part of this likely due to the fact the meshes were created using a seperate tool (probably meshy, tripo.ai, or similiar) and not generated by 5.5 itself.
It really seems like we could be at the dawn of a new era similiar to flash, where any gamer or hobbyist can generate game concepts quickly and instantly publish them to the web. Three.js in particular is really picking up as the primary way to design games with AI, in spite of the fact it's not even a game engine, just a web rendering library.
It still struggles to create shaders from scratch, but is now pretty adequate at editing existing shaders.
In 5.2 and below, GPT really struggled with "one canvas, multiple page" experiences, where a single background canvas is kept rendered over routes. In 5.4, it still takes a bit of hand-holding and frequent refactor/optimisation prompts, but is a lot more capable.
Excited to test 5.5 and see how it is in practice.
Oh just like a real developer
It might not be a game engine, but it’s the de facto standard for doing WebGL 3D. And since it’s been around forever, there’s a massive amount of training data available for it.
Before LLMs were a thing, I relied more on Babylon.js, since it’s a bit higher level and gives you more batteries included for game development.
What's strange is that this Pietro Schirano dude seems to write incredibly cargo cult prompts.
Game created by Pietro Schirano, CEO of MagicPath
Prompt: Create a 3D game using three.js. It should be a UFO shooter where I control a tank and shoot down UFOs flying overhead.
- Think step by step, take a deep breath. Repeat the question back before answering.
- Imagine you're writing an instruction message for a junior developer who's going to go build this. Can you write something extremely clear and specific for them, including which files they should look at for the change and which ones need to be fixed?
-Then write all the code. Make the game low-poly but beautiful.
- Remember, you are an agent: please keep going until the user's query is completely resolved before ending your turn and yielding back to the user. Decompose the user's query into all required sub-requests and confirm that each one is completed. Do not stop after completing only part of the request. Only terminate your turn when you are sure the problem is solved. You must be prepared to answer multiple queries and only finish the call once the user has confirmed they're done.
- You must plan extensively in accordance with the workflow steps before making subsequent function calls, and reflect extensively on the outcomes of each function call, ensuring the user's query and related sub-requests are completely resolved.What is this, 2023?
I feel like this was generated by a model tapping in to 2023 notions of prompt engineering.
*BELIEVE!* https://www.youtube.com/watch?v=D2CRtES2K3E
I do not see instructions to assist in task decomposition and agent ~"motivation" to stay aligned over long periods as cargo culting.
See up thread for anecdotes [1].
> Decompose the user's query into all required sub-requests and confirm that each one is completed. Do not stop after completing only part of the request. Only terminate your turn when you are sure the problem is solved.
I see this as a portrayal of the strength of 5.5, since it suggests the ability to be assigned this clearly important role to ~one shot requests like this.
I've been using a cli-ai-first task tool I wrote to process complex "parent" or "umberella" into decomposed subtasks and then execute on them.
This has allowed my workflows to float above the ups and downs of model performance.
That said, having the AI do the planning for a big request like this internally is not good outside a demo.
Because, you want the planning of the AI to be part of the historical context and available for forensics due to stalls, unwound details or other unexpected issues at any point along the way.
An hour or so with Claude Code and https://paste.c-net.org/ParmesanControl
You can kind of use connectors like MCP, but having to use ngrok every time just to expose a local filesystem for file editing is more cumbersome than expected.
https://cdn.openai.com/pdf/18a02b5d-6b67-4cec-ab64-68cdfbdde...
Because software and "information technology" generally didn't increase productivity over the past 30 years.
This has been long known as Solow's productivity paradox. There's lots of theories as to why this is observed, one of them being "mismeasurement" of productivity data.
But my favorite theory is that information technology is mostly entertainment, and rather than making you more productive, it distracts you and makes you more lazy.
AI's main application has been information space so far. If that continues, I doubt you will get more productivity from it.
If you give AI a body... well, maybe that changes.
Do you think it'd be viable to run most businesses on pen and paper? I'll give you email and being able to consume informational websites - rest is pen and paper.
- Pen and paper become a limiting factor on bureaucratic BS
- Pen and paper are less distracting
- Pen and paper require more creative output from the user, as opposed to screens which are mostly consumptive
etc etc
But the less effort exertion also conditions you to be weaker, and less able to connect deeply with the brain to grind as hard as once did. This is bad.
Which effect dominates? Difficult to say.
Of course this is absolutely possible. Ultimately there was a time where physical exertion was a thing and nobody was over-weight. That isn't the case anymore is it.
(I work at OpenAI.)
The UI tells you which model you're using at any given time.
I literally wasn’t able to convince the model to WORK, on a quick, safe and benign subtask that later GLM, Kimi and Minimax succeeded on without issues. Had to kick OpenAI immediately unfortunately.
IMHO you should just write your own harness so you have full visibility into it, but if you're just using vanilla OpenClaw you have the source code as well so should be straightforward.
"INTERCAL has many other features designed to make it even more aesthetically unpleasing to the programmer: it uses statements such as "READ OUT", "IGNORE", "FORGET", and modifiers such as "PLEASE". This last keyword provides two reasons for the program's rejection by the compiler: if "PLEASE" does not appear often enough, the program is considered insufficiently polite, and the error message says this; if it appears too often, the program could be rejected as excessively polite. Although this feature existed in the original INTERCAL compiler, it was undocumented.[7]"
I left a comment here with this sentiment https://news.ycombinator.com/item?id=47879896
Since Feb when we got Gemini 3.1, Opus 4.6, and GPT-5.3-Codex we have seen GPT-5.4 and GPT-5.5 but only Opus 4.7 and no new Gemini model.
Both of these are pretty decent improvements.
It's kind of starting to make sense that they doubled the usage on Pro plans - if the usage drains twice as fast on 5.5 after that promo is over a lot of people on the $100 plan might have to upgrade.
In the same vein, I would guess that Opus 4.7 is probably cheaper for most tasks than 4.6, even though the tokenizer uses more tokens for the same length of string.
YMMV, I know.
Some say it goes off on endless tangents, others that it doesn't work enough. Personally, it acts, talks, and makes mistakes like GPT models, for a much more exorbitant price. Misses out on important edge cases, doesn't get off its ass to do more than the bare minimum I asked (I mention an error and it fixes that error and doesn't even think to see if it exists elsewhere and propose fixing it there).
I've slowly been moving to GPT5.4-xhigh with some skills to make it act a bit more like Opus 4.6, in case the latter gets discontinued in favour of Opus 4.7.
Same principle applies when designing plans for complex tasks, etc. Token amount to grasp a concept is what matters.
The efficiency gap is enormous. Maybe it's the difference between GB200 NVL72 and an Amazon Tranium chip?
It is entirely plausible to me that Opus 4.7 is designed to consume more tokens in order to artificially reduce the API cost/token, thereby obscuring the true operating cost of the model.
I agree though, I chose poor phrasing originally. Better to say that GB200 vs Tranium could contribute to the efficiency differential.
This might be great if it translates to agentic engineering and not just benchmarks.
It seems some of the gains from Opus 4.6 to 4.7 required more tokens, not less.
Maybe more interesting is that they’ve used codex to improve model inference latency. iirc this is a new (expectedly larger) pretrain, so it’s presumably slower to serve.
F5
I have to imagine they'll go to Gemini 3.5 if only for marketing reasons.
(same input price and 20% more output price than Opus 4.7)
However, I do want to emphasize that this is per token, not per task.
If we look at Opus 4.7, it uses smaller tokens (1-1.35x more than Opus 4.6) and it was also trained to think longer. https://www.anthropic.com/news/claude-opus-4-7
On the Artificial Analysis Intelligence Index eval for example, in order to hit a score of 57%, Opus 4.7 takes ~5x as many output tokens as GPT-5.5, which dwarfs the difference in per-token pricing.
The token differential varies a lot by task, so it's hard to give a reliable rule of thumb (I'm guessing it's usually going to be well below ~5x), but hope this shows that price per task is not a linear function of price per token, as different models use different token vocabularies and different amounts of tokens.
We have raised per-token prices for our last couple models, but we've also made them a lot more efficient for the same capability level.
(I work at OpenAI.)
> *Anthropic reported signs of memorization on a subset of problems
And from the Anthropic's Opus 4.7 release page, it also states:
> SWE-bench Verified, Pro, and Multilingual: Our memorization screens flag a subset of problems in these SWE-bench evals. Excluding any problems that show signs of memorization, Opus 4.7’s margin of improvement over Opus 4.6 holds.
Also notice how they state just for SWE-Bench Pro: "*Anthropic reported signs of memorization on a subset of problems"
Anyway - these benchmarks look really good; I’m hopeful on the qualitative stuff.
I thought it was weird that for almost the entire 5.3 generation we only had a -codex model, I presume in that case they were seeing the massive AI coding wave this winter and were laser focused on just that for a couple months. Maybe someday someone will actually explain all of this.
https://developers.openai.com/codex/pricing?codex-usage-limi...
Note the Local Messages between 5.3, 5.4, and 5.5. And, yes, I did read the linked article and know they're claiming that 5.5's new efficient should make it break-even with 5.4, but the point stands, tighter limits/higher prices.
Unfortunately I think the lesson they took from Anthropic is that devs get really reliant and even addicted on coding agents, and they'll happily pay any amount for even small benefits.
>For API developers, gpt-5.5 will soon be available in the Responses and Chat Completions APIs at $5 per 1M input tokens and $30 per 1M output tokens, with a 1M context window.
If I put on my schizo hat. Something they might be doing is increasing the losses on their monthly codex subscriptions, to show that the API has a higher margin than before (the codex account massively in the negative, but the API account now having huge margins).
I've never seen an OpenAI investor pitch deck. But my guess is that API margins is one of the big ones they try to sell people on since Sama talks about it on Twitter.
I would be interested in hearing the insider stuff. Like if this model is genuinely like twice as expensive to serve or something.
[1]https://arxiv.org/html/2503.14499v1* *Source is from March 2025 so make of it what you will.
An alternative perspective is, devs highly value coding agents, and are willing to pay more because they're so useful. In other words, the market value of this limited resource is being adjusted to be closer to reality.
So much bench-maxxing is just giving the model a ton of tokens so it can inefficiently explore the solution space.
Kimmi 2.6 for example seems to throw more tokens to improve performance (for better or worse)
How does this work exactly? Is there like a "search online" tool that the harness is expected to provide? Or does the OpenAI infra do that as part of serving the response?
I've been working on building my own agent, just for fun, and I conceptually get using a command line, listing files, reading them, etc, but am sort of stumped how I'm supposed to do the web search piece of it.
Given that they're calling out that this model is great at online research - to what extent is that a property of the model itself? I would have thought that was a harness concern.
Imagine spending 100m on some of these AI “geniuses” and this is the best they can do.
< 5 years until humans are buffered out of existence tbh
may the light of potentia spread forth beyond us
Numbers look too good, wondering if it is benchmaxxed or not
As long as tokens count roughly equally towards subscription plan usage between 5.5 & 5.4, you can look at this as effectively a 5x increase in usage limits.
The LinkedIn/X influencers who hyped this as a Mythos-class model should be ashamed of themselves, but they’ll be too busy posting slop content about how “GPT-5.5 changes everything”.
Anyways, still exciting to see more improvements.
Yeah, this was the next step. Have RLVR make the model good. Next iteration start penalising long + correct and reward short + correct.
> CyberGym 81.8%
Mythos was self reported at 83.1% ... So not far. Also it seems they're going the same route with verification. We're entering the era where SotA will only be available after KYC, it seems.
https://openai.com/index/scaling-trusted-access-for-cyber-de...
> We are expanding access to accelerate cyber defense at every level. We are making our cyber-permissive models available through Trusted Access for Cyber , starting with Codex, which includes expanded access to the advanced cybersecurity capabilities of GPT‑5.5 with fewer restrictions for verified users meeting certain trust signals (opens in a new window) at launch.
> Broad access is made possible through our investments in model safety, authenticated usage, and monitoring for impermissible use. We have been working with external experts for months to develop, test and iterate on the robustness of these safeguards. With GPT‑5.5, we are ensuring developers can secure their code with ease, while putting stronger controls around the cyber workflows most likely to cause harm by malicious actors.
> Organizations who are responsible for defending critical infrastructure can apply to access cyber-permissive models like GPT‑5.4‑Cyber, while meeting strict security requirements to use these models for securing their internal systems.
"GPT‑5.4‑Cyber" is something else and apparently needs some kind of special access, but that CyberGym benchmark result seems to apply to the more or less open GPT-5.5 model that was just released.I recommend anybody in offensive/defensive cybersecurity to experiment with this. This is the real data point we needed - without the hype!
Never thought I'd say this but OpenAI is the 'open' option again.
Neither the release post, nor the model card seems to indicate anything like this?
Where's the demo link?
I'm not trying to make any kind of moral statement, but the company just feels toxic to me.
*I work at OAI.
MCPs aren't as smooth, but I just set them up in each environment.
The APIs are pretty interchangeable too. Just ask to convert from one to the other if you need to.
I hope GPT 5.5 Pro is not cutting corners and neuter from the start, you got the compute for it not to be.
Mythos 5.5
SWE-bench Pro 77.8%* 58.6%
Terminal-bench-2.0 82.0% 82.7%*
GPQA Diamond 94.6%* 93.6%
H. Last Exam 56.8%* 41.4%
H. Last Exam (tools) 64.7%* 52.2%
BrowseComp 86.9% 84.4% (90.1% Pro)*
OSWorld-Verified 79.6%* 78.7%
Still far from Mythos on SWE-bench but quite comparable otherwise.
Source for mythos values: https://www.anthropic.com/glasswingSoo many unconvincing "I've had access for three weeks and omg it's amazing" takes, it actually primes me for it to be a "meh".
I prefer to see for myself, but the gradual rollout, combined with full-on marketing campaign, is annoying.
Seems so to me - see GPT-5.4[1] and 5.2[2] announcements.
Might be an tacit admission of being behind.
[1] https://openai.com/index/introducing-gpt-5-4/ [2] https://openai.com/index/introducing-gpt-5-2/
And that backdoor API has GPT-5.5.
So here's a pelican: https://gist.github.com/simonw/edda1d98f7ba07fd95eeff473cb16...
I used this new plugin for LLM: https://github.com/simonw/llm-openai-via-codex
Edit: this one has crossed legs lol
https://hcker.news/pelican-low.svg
https://hcker.news/pelican-medium.svg
luqtas•1h ago