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Dav2d

https://code.videolan.org/videolan/dav2d
80•dabinat•1h ago•26 comments

Uber wants to turn its drivers into a sensor grid for self-driving companies

https://techcrunch.com/2026/05/01/uber-wants-to-turn-its-millions-of-drivers-into-a-sensor-grid-f...
85•nickvec•3h ago•97 comments

NetHack 5.0.0

https://nethack.org/v500/release.html
182•rsaarelm•1h ago•26 comments

Inventions for battery reuse and recycling increase more than 7-fold in last 10y

https://www.epo.org/en/news-events/news/inventions-battery-reuse-and-recycling-increase-more-seve...
86•JeanKage•2d ago•4 comments

Unsigned Sizes: A Five Year Mistake

https://c3-lang.org/blog/unsigned-sizes-a-five-year-mistake/
13•lerno•38m ago•4 comments

Flue is a TypeScript framework for building the next generation of agents

https://flueframework.com/
25•momentmaker•1h ago•4 comments

Barman – Backup and Recovery Manager for PostgreSQL

https://github.com/EnterpriseDB/barman
102•nateb2022•3d ago•19 comments

Do_not_track

https://donottrack.sh/
16•RubyGuy•1h ago•9 comments

How fast is a macOS VM, and how small could it be?

https://eclecticlight.co/2026/05/02/how-fast-is-a-macos-vm-and-how-small-could-it-be/
194•moosia•9h ago•72 comments

Why does it take so long to release black fan versions?

https://www.noctua.at/en/expertise/blog/how-can-it-take-so-long-to-release-black-fan-versions
622•buildbot•14h ago•261 comments

Roblox shares plummet 18% as child safety measures weigh on bookings

https://www.cnbc.com/2026/05/01/roblox-rblx-stock-child-safety-earnings.html
74•1vuio0pswjnm7•2h ago•41 comments

Refusal in Language Models Is Mediated by a Single Direction

https://arxiv.org/abs/2406.11717
61•fagnerbrack•6h ago•21 comments

California to begin ticketing driverless cars that violate traffic laws

https://www.bbc.com/news/articles/clypjx3rg2go
74•geox•1h ago•70 comments

Open Design: Use Your Coding Agent as a Design Engine

https://github.com/nexu-io/open-design
138•steveharing1•7h ago•77 comments

Why are there both TMP and TEMP environment variables? (2015)

https://devblogs.microsoft.com/oldnewthing/20150417-00/?p=44213
170•ankitg12•10h ago•80 comments

Dotcl: Common Lisp Implementation on .NET

https://github.com/dotcl/dotcl
133•reikonomusha•2d ago•28 comments

Ti-84 Evo

https://education.ti.com/en/products/calculators/graphing-calculators/ti-84-evo
552•thatxliner•23h ago•448 comments

America's Expanding Domestic Surveillance

https://www.wsj.com/articles/americas-expanding-domestic-surveillance-08b73187
125•Brajeshwar•4h ago•71 comments

Show HN: Pollen – distributed WASM runtime, no control plane, single binary

https://github.com/sambigeara/pollen
81•sambigeara•2d ago•39 comments

Little Magazines Are Back

https://wsjfreeexpression.substack.com/p/little-magazines-are-back
4•prismatic•2d ago•0 comments

AI Self-preferencing in Algorithmic Hiring: Empirical Evidence and Insights

https://arxiv.org/abs/2509.00462
304•laurex•3h ago•156 comments

Show HN: DAC – open-source dashboard as code tool for agents and humans

https://github.com/bruin-data/dac
82•karakanb•3d ago•24 comments

Zugzwang

https://en.wikipedia.org/wiki/Zugzwang
73•Qem•3h ago•43 comments

Also-RANS: Asymmetric Numeral Systems for Entropy Coding

https://fergusfinn.com/blog/understanding-rans/
8•mezark•2d ago•0 comments

Artemis II Photo Timeline

https://artemistimeline.com/#artemis-ii-walkout-nhq202604010003
319•geerlingguy•2d ago•26 comments

New research suggests people can communicate and practice skills while dreaming

https://www.newyorker.com/culture/annals-of-inquiry/its-possible-to-learn-in-our-sleep-should-we
425•XzetaU8•1d ago•247 comments

DeepSeek V4—almost on the frontier

https://simonwillison.net/2026/Apr/24/deepseek-v4/
414•indigodaddy•1d ago•262 comments

Welcome to Hell Developer

https://noahclements.com/Wahoo-Bolt-Hidden-Debug-Mode/
5•denysvitali•1h ago•1 comments

Show HN: Mljar Studio – local AI data analyst that saves analysis as notebooks

https://mljar.com/
58•pplonski86•8h ago•10 comments

To Restore an Island Paradise, Add Fungi

https://e360.yale.edu/digest/atoll-islands-sea-level-rise-fungi
127•Brajeshwar•3d ago•32 comments
Open in hackernews

Roblox shares plummet 18% as child safety measures weigh on bookings

https://www.cnbc.com/2026/05/01/roblox-rblx-stock-child-safety-earnings.html
74•1vuio0pswjnm7•2h ago

Comments

tailscaler2026•1h ago
Funny how the world abruptly decided kids shouldn't have social interactions online right as AI chatbots took off.
swiftcoder•58m ago
I wouldn't connect those things too closely, nor to the broader legislative efforts to ban pornography and monitor everyone's messages. Roblox has been a special hell of predatory interactions for a very long time now, and the walls may finally be coming down...
tailscaler2026•53m ago
This is far more reaching than just Roblox, essentially all forms of online access where kids ("kids" most often being defined 15 and under) can hangout and communicate are rapidly being restricted. Facebook, instagram, tiktok, snapchat, whatsapp, discord, roblox, fortnite, steam, etc.

Obviously some companies have sketchier pasts and are feeling the pressure more, but this is a very broad trend of restricting online access and communication.

fredoliveira•47m ago
Most of the companies you've listed have been horrible at keeping kids safe - they simply don't care. I'm all for kids communicating and having fun, but we have to actually want to create safe ways to do both.
intended•47m ago
It’s abrupt only if you are unaware of safety challenges and issues in children’s gaming in the past decade.

Moderating user generated games is a kafkaesque joke. It’s not just text, audio, or video. It’s all of those combined in an interactive environment which can include trigger conditions - and one category of games is escaping from mazes.

Since it’s kids, you will end up with maps based on actual schools, combined with violence, on your mod que.

The list of horrifying stuff that happens frequently is quite long, and it’s unfortunate how unaware most people seem to be about it.

At least so many people wouldn’t be surprised.

cityofdelusion•24m ago
School maps, takes me back, I made them back in the day myself. Fact is kids spend so much time at school and it’s their social life as well. Of course in my day it was made by kids for kids, not by grooming adults.
colesantiago•1h ago
Good.

I am curious why does Roblox even exist?

This shouldn’t even be a business, let alone a public company.

I wish games can just stay games like Valve does and not grow and grow and grow into public companies.

bluefirebrand•57m ago
> I wish games can just stay games like Valve does and not grow and grow and grow into public companies.

Valve is a very interesting example to use here, I don't think of them as a game company anymore. They run Steam but I can't remember the last game they actually released?

zeusk•51m ago
Half life alyx and their push for openVR has made a big impact in that part of the gaming world.

But yeah, their games are just as filled with lootbox, crates, skin garbage as other low effort money grabs; saving grace being its all cosmetics only (and they’re private about their financials).

ClimaxGravely•9m ago
Technically it's not released yet but deadlock has 75k people playing as of writing this comment.

https://steamdb.info/app/1422450/charts/

darth_avocado•52m ago
Investors are hilarious. What’s better: more investment in child safety measures so that a company remains a long term product that parents allow their children on, or no safety measures to increase profit so that parents stop letting their kids be on the platform, thereby killing long term viability of the product?

Quarterly thinking is the bane of the health of corporate America.

colechristensen•50m ago
It's not even quarterly thinking, it's castles in the sky speculation about what the market thinks the market will react to.
johndhi•49m ago
Possible that there aren't measures that will actually achieve long-term safety while maintaining a highly popular platform?
skybrian•41m ago
Those profits, if they happen, will be delayed, so it means they aren't worth quite as much.
gizmondo•39m ago
So are you buying Roblox hand over fist? Didn't think so.

It's easy to talk big, it's hard to beat the supposedly stupid, myopic market.

mjr00•32m ago
In this case, "child safety measures" includes not just "stopping child predators," but also "not letting kids use their parents' credit card to buy $500 of Robux" and "not letting underage users buy lootboxes, aka gambling".

It's completely understandable that the company, which profits off children, putting in measures making it harder to profit off children, would lower both its long and short-term valuations.

hypeatei•26m ago
Markets are future discounting machines. A stock price does not reflect the current economic reality, but rather the present-day anticipation of how that company will perform in the future. Adding more friction to user experience and onboarding seems like a legitmate concern for retention and growth. The collective thinks this won't be good for future earnings, and I'd be curious to hear why you think otherwise.
tech_hutch•49m ago

  "While our aggressive push to enhance safety lowers our expectations for topline growth in 2026, it makes our platform fundamentally better and amplifies the long-term growth potential of Roblox through more effective content targeting, tailored communication experiences, and improved community sentiment," the company wrote in its letter to shareholders.
Actual ghouls.
dlev_pika•46m ago
Man, I watched a couple segments of their people being interviewed (Creative Director, IIRC) and I have to agree with you, actual ghouls in sheep clothing.

The Internet Comment etiquette episode on Roblox Is both hilarious and so concerning.

https://youtu.be/ROG5V0tSuA0?si=iHjWlBy1dE1NtlsK

skybrian•44m ago
Just about anything can be claimed to maximize shareholder profits in the long term. This is an illustrative example of how it's done.

Whether it actually turns out that way is another question.

fredoliveira•41m ago
That interview of their CEO with the NYT from last year was insane. If you've never seen it: https://www.youtube.com/watch?v=XpIXRgMlPo4
JumpCrisscross•34m ago
> interview of their CEO with the NYT

Do you have a source from the New York Times? (EDIT: Nvm.)

Second EDIT: the CEO reminds me of the energy vampire from What We Do in the Shadows.

hn_throwaway_99•32m ago
That video is from the New York Times official account.
JumpCrisscross•27m ago
Oh whoops, didn't recognize the Hard Fork brand. My bad.
edaemon•30m ago
Maybe they edited their comment after you saw it, but they included a link to a video from the NYT YouTube channel.
dlev_pika•48m ago
More safety = less sales, got it, nothing to worry about here, parents.
Fokamul•46m ago
Roblox is open buffet for pedos for YEARS.

These corporations don't give a sh...

Only thing you can do is to petition your lawmakers to ban whole platform.

Safety measures will always be a joke. Open chat/voice chat, "Hi, connect to my discord" -> all safety measures bypassed.

But at the end of the day, this a parenting problem.

hitekker•36m ago
This is the second time in the last month that Hindenburgh's reports appear to be prophetic. Previously, they called out Backblaze before the company began harming its own product.
JumpCrisscross•25m ago
Hindenberg's 2024 report titled "Roblox: Inflated Key Metrics For Wall Street And A Pedophile Hellscape For Kids": https://hindenburgresearch.com/roblox/
JumpCrisscross•35m ago
"According to the company, 73% of age-checked daily active users on Roblox were under 18, with 35% under 13 as of Jan. 31."

The story under the story seems to be Roblox has lost plausible deniability.

With increasing–and, in my view, inevitable–calls for age gating social media, these data mean between a third and three quarters of Roblox's users could soon be banned from monetisation or banned entirely from their platform.

hn_throwaway_99•34m ago
Don't you have it backwards?

Isn't Roblox inherently for children, hence they'd want to ban the adults?

JumpCrisscross•29m ago
> Isn't Roblox inherently for children, hence they'd want to ban the adults?

Two thirds of Americans believe in "setting limits on how much time minors can spend on social media" [1]. Where we have limited polling, a similar fraction support "banning social media use for all kids under 14" [2].

Joe Camel [3] was also intended for children.

[1] https://www.pewresearch.org/short-reads/2023/10/31/81-of-us-...

[2] https://www.yahoo.com/news/articles/poll-most-mass-voters-su...

[3] https://en.wikipedia.org/wiki/Joe_Camel

zetanor•35m ago
The market valuates Roblox child abuse at almost a billion dollars?
brcmthrowaway•34m ago
There was a time 5-10 years ago where Roblox was going on a ex-FAANG hiring spree and folks on Blind were pulling in insane salaries (probably still pay amazing).. but to work for fucking Roblox. Truly a "these are not my people" moment.
Jweb_Guru•12m ago
God forbid people want to work on video game stuff instead of for an advertising company.
jjmarr•28m ago
The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+.

The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate.

My favourite is "generic roleplay gaem". The main fun is inciting riots against the leader or forming alliances to do raids. I could join a game and within half-an-hour I'd be engaged in drama, since Roblox incentivizes ephemeral lobbies with random people meaning I don't need a lengthy time commitment to form an alliance.

But I can no longer do that because I am 25 years old and the lobbies are too young. Heck, I'd rather play that game with only other users over 18+ because I could swear and be more toxic. But the matchmaking system literally makes that impossible.

I've had the same Roblox account for 18 years and have spent tens of thousands of Robux on the platform. I let Roblox scan my passport even, so they know who I am. Even though I own nearly 1000 Steam games, Roblox still filled my desire for low-commitment social games I could jump into on my phone or computer if I had a few hours of downtime. Now it is effectively unplayable.

I'm in favour of child safety. But these measures were implemented poorly and needed to be paired with matchmaking to not destroy the platform.

JumpCrisscross•22m ago
> these measures were implemented poorly and needed to be paired with matchmaking to not destroy the platform

I see these as orthogonal issues.

Your mathmaking gripe sounds legitimate, and is probably driven by Roblox's low 21+ user numbers. That would be expected to change over time. At the same time, I'm not seeing a great argument for why these folks should continue to have unfettered access to kids under 14.

tailscaler2026•18m ago
If communication was proactively filtered to prevent bad actors (which Roblox obviously failed to do for years), why should it matter if an adult is playing a game with a kid they don't know?
JumpCrisscross•16m ago
> why should it matter if an adult is playing a game with a kid they don't know?

My main problem is the kid is playing a game with significant social-media (and gambling) components. That's orthogonal to the question of who is playing with whom, which I agree, is theoretically solvable with better filters.

tailscaler2026•10m ago
Oh, I misunderstood. When you said "these folks" I assumed you meant older users, as opposed to Roblox corporation. Cool we're in agreement.
bastard_op•22m ago
Roblox has long been known as a pedo farm, and talks with friends actually with kids all know it, so I don't know how it's still even around.