Until they learn to do that. So cat and mouse. So nothing new.
catsrus•13m ago
think the point is that they can't just "learn to do that", because to do so would mean solving human mind (that famously hasn't been going well)
sigbottle•9m ago
Well no, the idea is a tradeoff between interfaces and telemetry.
OK, the agents don't click in the same way as humans. You learn that, what about mouse hovering telemetry, time spent, etc. And one of the most extreme is to force biometrics - a lot of telemetry, breaks the interface a lot - but hey, you have assurance.
And none of these tradeoffs require understanding the deep processes of the human mind. Just, map is not the territory, how you do game the map harder and harder and how do the mapmakers respond to that?
catsrus•5m ago
did you look at the paper? they specifically look at mini tasks with cognitive processes (Eg what dictates the strategy of how people solve tasks)
cute_boi•16m ago
I’ve been using Claude Opus 4.7 with Chrome MCP, and it has worked successfully about 95% of the time. However, I’ve failed various hCaptcha challenges.
docheinestages•7m ago
I think it's just a game of cat and mouse. It might be easier to catch naive AI agents that are not fine-tuned for specific CAPTCHA tasks with human behavior, can't recognize new challenges, don't know when to stop and ask a human, and just want to brute force their way with limited or no specialized harness and tools available.
BiteCode_dev•20m ago
catsrus•13m ago
sigbottle•9m ago
OK, the agents don't click in the same way as humans. You learn that, what about mouse hovering telemetry, time spent, etc. And one of the most extreme is to force biometrics - a lot of telemetry, breaks the interface a lot - but hey, you have assurance.
And none of these tradeoffs require understanding the deep processes of the human mind. Just, map is not the territory, how you do game the map harder and harder and how do the mapmakers respond to that?
catsrus•5m ago