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How we made hit video game Prince of Persia

https://www.theguardian.com/culture/2026/jan/05/raiders-of-the-lost-ark-hit-video-game-prince-of-persia
40•msephton•2d ago

Comments

timzaman•1h ago
Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner

highly recommended as 90s gamer

runevault•1h ago
Stripe did such a good job with this book (and the others I bought that they published). Each one feels like an artifact I can show off on top of having interesting information inside.
47282847•30m ago
Agreed! I did actually enjoy his first one even more; the early years.
bentcorner•1h ago
I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.

I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):

- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.

- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.

achairapart•33m ago
Just reading "Prince of Persia" and in my head starts playing the oriental background music (by pc speaker! No sound card back then, at least for me).

Also, the steps, the gates and all other sound FXs.

Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.

d3Xt3r•12m ago
I actually rewired my internal PC speaker to a big external speaker just so that I could hear the music/sfx of the game in all its glory.

And that awesome intro animation too - never seen anything like it at the time, like simply seeing realistic human faces being drawn in a DOS game was just mind blowing.

Nobody ever gets credit for fixing problems that never happened (2001) [pdf]

https://web.mit.edu/nelsonr/www/Repenning=Sterman_CMR_su01_.pdf
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1124•mikemcquaid•16h ago•260 comments

How we made hit video game Prince of Persia

https://www.theguardian.com/culture/2026/jan/05/raiders-of-the-lost-ark-hit-video-game-prince-of-...
45•msephton•2d ago•6 comments

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339•matthewbarras•8h ago•180 comments

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296•lumpa•4h ago•249 comments

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29•Antibabelic•12h ago•3 comments

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299•ggcr•1d ago•85 comments

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43•dougcalobrisi•5h ago•15 comments

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110•geerlingguy•12h ago•10 comments