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Show HN: Kage – Shadow any website to a single binary for offline viewing

https://github.com/tamnd/kage
315•tamnd•5h ago•68 comments

Why Is Claude Turning into an a**Hole?

https://bramcohen.com/p/why-is-claude-turning-into-an-asshole
59•drob518•39m ago•55 comments

Rio de Janeiro's "homegrown" LLM appears to be a merge of an existing model

https://github.com/nex-agi/Nex-N2/issues/4
242•unrvl22•7h ago•130 comments

Did Anthropic Ask for This?

https://www.verysane.ai/p/did-anthropic-ask-for-this
10•ad8e•20m ago•0 comments

Firewood Splitting Simulator

https://screen.toys/firewood/
559•memalign•4d ago•184 comments

Chaosnet (1981)

https://tumbleweed.nu/r/lm-3/uv/amber.html
46•RGBCube•3h ago•5 comments

Show HN: Trace – Offline Mac meeting transcripts you can flag mid-call

https://traceapp.info
65•AG342•1d ago•19 comments

Ask HN: What are you working on? (June 2026)

131•david927•6h ago•473 comments

Segmented type appreciation corner (2018)

https://aresluna.org/segmented-type/
53•unexpectedVCR•3d ago•11 comments

Yserver: A modern X11 server written in Rust

https://github.com/joske/yserver
78•Venn1•3h ago•63 comments

AI is code – and can't be prompted into being smarter

https://www.theregister.com/ai-and-ml/2026/06/14/ai-is-code-and-cant-be-prompted-into-being-smart...
15•wglb•2h ago•8 comments

Caddy compatibility for zeroserve: 3x throughput and 70% lower latency

https://su3.io/posts/zeroserve-caddy-compat
142•losfair•9h ago•43 comments

Perlisisms (1982)

https://www.cs.yale.edu/homes/perlis-alan/quotes.html
86•tosh•7h ago•38 comments

Formal methods and the future of programming

https://blog.janestreet.com/formal-methods-at-jane-street-index/?from_theconsensus=1
160•eatonphil•10h ago•52 comments

The only scalable delete in Postgres is DROP TABLE

https://planetscale.com/blog/the-only-scalable-delete
112•hollylawly•3d ago•44 comments

Lisp's Influence on Ruby

https://blog.tacoda.dev/lisps-influence-on-ruby-6a54f1a7740e
205•tacoda•3d ago•47 comments

FarOutCompany

https://faroutcompany.com/
91•bookofjoe•8h ago•15 comments

I indexed 669 GB of my GoPro videos using my M1 Max computer and local ML models

232•iliashad•7h ago•50 comments

USB Power Delivery: Plugging into the Benefits

https://www.aptiv.com/en/insights/article/usb-power-delivery-plugging-into-the-benefits
25•mooreds•3d ago•45 comments

Inverse Rubric Optimization: A testbed for agent science

https://fulcrum.inc/2026/06/09/inverse-rubric-optimization.html
19•etherio•3d ago•0 comments

TorchCodec 0.14: HDR Video Decoding for CPU and CUDA, and Fast Wav Decoder

https://github.com/meta-pytorch/torchcodec/releases/tag/v0.14.0
6•scott_s•4d ago•1 comments

The first game engine for robotics

https://luckyrobots.com/
24•arnejenssen•2d ago•12 comments

Abu Fanous

https://en.wikipedia.org/wiki/Abu_Fanous
33•joebig•1h ago•6 comments

The Birth and Death of JavaScript (2014)

https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript
198•subset•10h ago•119 comments

Show HN: Discover Wikipedia articles popular on Hacker News

https://www.orangecrumbs.com/
28•octopus143•4h ago•3 comments

Not everyone is using AI for everything

https://gabrielweinberg.com/p/people-are-consuming-ai-like-they
393•yegg•7h ago•425 comments

Linux 7.1

https://lore.kernel.org/lkml/CAHk-=wi4BF4bMhZNZ1tqs+FFV4OuZRe3ZqdWB+LxRLmRweUzQw@mail.gmail.com/T/#u
197•berlianta•6h ago•73 comments

How to earn a billion dollars

https://paulgraham.com/earn.html
392•kingstoned•10h ago•1177 comments

Vibe Coder vs. Software Engineer

https://yusufaytas.com/vibe-coder-vs-software-engineer
40•yusufaytas•2h ago•13 comments

Show HN: 3D print Z reinforcement via injected loops

https://mgunlogson.github.io/magma/
51•mgunlogson•5d ago•19 comments
Open in hackernews

The first game engine for robotics

https://luckyrobots.com/
24•arnejenssen•2d ago

Comments

aktenlage•1h ago
What's the difference of a "robot game engine" to a simulator like <https://gazebosim.org>
xgulfie•50m ago
nothing
anonydsfsfs•1h ago
This (and a global pandemic) are central to the plot of The Talos Principle, a 2014 puzzle game. Can't say much more without spoilers, but we'd better hope its other predictions for the future don't come true.
AndrewKemendo•1h ago
I was the Principal architect for ML-Agents at Unity for a while and this looks like it could be a more elegant version of what we were doing (cause it’s not a sidecar to an engine).

I’m going to try it to see if I can make my Go-1 edu do some work around the house finally

pj_mukh•1h ago
Wondering if it would be better to abstract Vulcan away by Unreal, get even better photo-real quality.

I guess the better question is how much does photo-realism quality matter for this kind of sim2real work? A lot I would wager.

Flux159•1h ago
Unreal will definitely get better results out of the box, but it's also possible to do photorealism with significantly less overhead (particularly UE shader compilation overhead) - useful for single purpose platforms. If you don't need to support lots of specific editor or game features, it may be a valuable investment.

UE is definitely used to obtain simulation data in other domains (this is coming from first hand experience in big tech), but usually through scripting UE handmade levels in python which also needed convoluted server systems at the time (hopefully this has gotten better now).

a_t48•1h ago
Vulkan is a rendering technology, Unreal is an engine, that can render using Vulkan under the hood. You can absolutely do this in Unreal. I implemented this at Cruise using UE4 for integration testing, and it worked great for inference (we weren't doing training on sim at that point, but I was pushing for it! There was a paper out in 2018 or so that showed mixing in a bit of simulated data had an outside positive impact on the outputted model). There are companies out there right now doing this with even more modern renderers. I can't comment on how much the rendering realism gap matters here. I think there's some people out there using a variant of lower quality rendering + some kind of diffusion to get "better" images without having to do detailed modeling/lighting for their sims (fuzzy memory, I don't have a source on this).
pj_mukh•53m ago
Is there a good Unreal + Physics simulator OOB now that people can try?

I guess Isaac Sim is king?

dkersten•46m ago
Haven’t Unreal engine and Unity been used for robotics for over a decade?

Hasn’t the Bullet physics engine been used for robotics for over a decade?

I don’t understand this “first game engine for robotics” messaging.

As an aside, this website crashes for me on safari on iOS.

Legend2440•41m ago
Their claim is actually: "the world's first game engine purpose-built for robotics."

Idk if that's true or not, but it does exclude all the engines you mentioned.

slopinthebag•45m ago
This is the company that Yan Chernikov - aka TheCherno has cofounded. This engine is based on the engine (Hazel) he built as part of his game engine series on YouTube. If you're interested there is probably at least 100 hours of devlogs about this engine which is kind of cool.

https://www.youtube.com/@TheCherno

echoangle•20m ago
Is there a danger of overfitting if you train something on a physics sim? How do you prevent the model to exploit the differences to real life? Surely there are some numerical errors and other idealizations that result in some stuff being a good solution but not working in real life, or is the sim that accurate?