A single mp3 would be more than the entire memory, let that sink in :)
So you would be surprised but also, it meant there were a lot of grey beards keeping the whole thing running.
But I wasn't quite alive yet in 1991 (let alone administering IT deployments for biolabs and theme parks colocated on remote tropical islands), so what do I know lmao
Also, Nedry got absolutely shafted by Hammond in the book. Nedry describing the difficultly in building a complex system with minimal requirements had me sympathizing, lol.
3DFX and Nvidia ultimately put them out of business.
The head of frogdesign (Hartmut Esslinger) ended up running into Spielberg on a plane and showed it to him. The one in the movie is an original mockup.
Source: https://www.therpf.com/forums/threads/jurassic-park-tablet-d...
Discussion: https://news.ycombinator.com/item?id=46752261
> Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers. > ... > - Cory Faucher (Special Effects Coordinator)
This sentiment seems to run throughout the movie, and I believe it's why it's held up so well in terms of visuals, I don't think it would have aged nearly as well as it has if more CGI (or other ways of "faking" things) had been been used.
As for the question (in <references[9]>):
> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls.
That looks like old Pascal, and since the window has MPW (Macintosh Programmers Workshop) in the title, that's probably it?
The source code shown is from the code included with the Macintosh Programmers Workshop, Apple's original IDE for the Mac.
One of the windows shows the example for how to make a HyperCard XCMD and the other one looks like an MPW script for using Apple's Projector source control.
https://en.wikipedia.org/wiki/Macintosh_Programmer's_Worksho...
tikimcfee•1h ago