I too bought a Steam Deck and haven't looked back. It's still a normal computer even if Steam itself goes to shit, but all signs point to it steadfastly refusing to do that. Here's to hoping Gaben never dies.
the disks themselves are largely a relic already, not enough storage for some games... and I don't recall a game I've played recently that didn't require a download on first play
it would be nice to have some regulation that at least requires games to have some sort of labelling that indicates a minimum length of support for online functionality requirements
The problem with Sony killing physical games (and the wider culture of digital purchases) is, unfortunately, a long-term one. Nobody will be seriously affected right now, as long as Sony's update servers are up and both digital and physical are supported. But 10, 20 years from now, both from a game preservation standpoint and from a consumer protection standpoint, this will be disastrous, when many games will still be charging outrageous prices or even no longer exist.
The only option for a banned Switch Lite is installing a modchip (there are people who will do it for you for a fee, well worth it imo).
Rights matter. If we had the same rights with digital purchases we had with old physical games the disc thing would be a much much smaller issue. Would many care outside true collectors?
Don’t confuse the two. If you do, and you complain loudly enough, you’ll get the monkey’s paw version of discs. All the downsides of both, no upside at all.
It's the malleability and ephemerality of digital content that has enabled not just restricting people's rights, but destroying the authenticity of media by arbitrarily replacing its content. The reason Amazon could delete 1984 from your Kindle, is its digital nature. Nobody, except you, can delete a book from your shelf or change its content.
> For years now, the testers at DoesItPlay have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X.
nonamee•1d ago
tuna74•46m ago
wmf•30m ago