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iPhone Duo

https://www.apple.com/iphone-duo/
426•thecosmicfrog•1h ago•931 comments

AirPods 5

https://www.apple.com/newsroom/2026/09/apple-introduces-airpods-5-with-best-in-class-open-ear-act...
207•awad•2h ago•158 comments

Shopify acquires Tailwind

https://tailwindcss.com/blog/tailwind-is-joining-shopify
703•EdwinHoksberg•6h ago•295 comments

What do Visa and Mastercard do? An intro to card networks

https://tautology.town/2026/06/01/card-networks.html
180•evakhoury•1d ago•91 comments

Apple Watch Series 12

https://www.apple.com/newsroom/2026/09/introducing-apple-watch-series-12-with-the-all-new-health-...
128•Lealen•2h ago•113 comments

iPhone 18 Pro and iPhone 18 Pro Max

https://www.apple.com/newsroom/2026/09/apple-debuts-iphone-18-pro-and-iphone-18-pro-max/
134•meetpateltech•2h ago•94 comments

Qwen 3.8 follows GPT-5.5 Pro reasoning prefills

https://gist.github.com/wsxiaoys/e0286dc6bb624ff5fdf49e7f4c528ba3
95•wsxiaoys•2h ago•37 comments

No Man's Sky Cosmos

https://www.nomanssky.com/cosmos-update/
171•Limb•4h ago•189 comments

GPT-6 Astra, looped transformers, and hidden reasoning

https://magazine.sebastianraschka.com/p/gpt-6-astra-looped-transformers-and
245•ModelForge•5h ago•95 comments

Growing proof that autonomous cars save lives

https://spectrum.ieee.org/are-self-driving-cars-safe
59•bookofjoe•3h ago•92 comments

GNU Radio in the browser

https://gnuradioworld.com/
130•kristianpaul•4h ago•16 comments

Understanding the recent DDoS attack against Read the Docs

https://about.readthedocs.com/blog/2026/09/2026-ddos-attack/
103•davidfischer•4h ago•34 comments

Desert Ant Labs: local, fast models that run on device

https://desertant.com/blog/introducing-desert-ant-labs/
334•willwhitedc•8h ago•85 comments

Planet Labs' open satellite feed

https://tech.marksblogg.com/planet-labs-open-satellite-feed.html
101•marklit•4h ago•21 comments

How I advertise malicious software on Google Ads

https://xlii.space/eng/malicious-software-on-google-ads/
309•xlii•8h ago•186 comments

Procedural Graphs: Self-Evolving Execution Structures for LLM Agents

https://arxiv.org/abs/2609.09153
27•omarsar•3h ago•3 comments

Bespoke: A programming language for people who say please

https://blog.hofstede.it/bespoke-a-programming-language-for-people-who-say-please/
80•birdculture•3d ago•23 comments

Why Emacs Consult async searches feel slow and how to speed them up

https://www.jamescherti.com/emacs-consult-speed-async-searche-grep-ripgrep-fd-find/
28•mpweiher•3h ago•6 comments

Show HN: Self-hosted company OS, Claude Code and Codex agents in departments

https://github.com/OtoDock/oto-dock
17•dimitrismrtzs•2h ago•4 comments

Generating the P3 Tiling

https://k-monk.org/blog/generating-the-p3-tiling/
20•evakhoury•1d ago•2 comments

Claude, change the “Add to Cart” button to blue

https://opusfived.dev/
840•matthieu_bl•10h ago•346 comments

Roame (YC S23) Is Hiring Viral Content Editor

https://www.ycombinator.com/companies/roame/jobs/KuVVqSh-content-systems-builder-editor
1•zman0225•8h ago

We accidentally built a synthetic cell factory

https://bnext.bio/post/we-accidentally-built-a-synthetic-cell-factory
59•rajivm•4h ago•4 comments

Apple Watch Ultra 4

https://www.apple.com/newsroom/2026/09/apple-unveils-apple-watch-ultra-4/
46•tech234a•2h ago•76 comments

What will our economic future look like?

https://www.anthropic.com/institute/econ-scenarios
114•oumua_don17•6h ago•174 comments

Microsoft says email spammers are adopting ASCII smuggling

https://arstechnica.com/security/2026/09/once-popular-for-attacking-ai-ascii-smuggling-is-embrace...
4•utiiiD•4d ago•0 comments

Muse – Meta’s personal AI agent

https://ai.meta.com/muse/
619•yks•1d ago•676 comments

Coyote v. Acme (1990)

https://www.newyorker.com/magazine/1990/02/26/coyote-v-acme
147•ChrisArchitect•3d ago•69 comments

Better AI code comment detector

https://entropicthoughts.com/better-ai-comment-classifier
37•ibobev•4h ago•19 comments

Lotus Notes and the dangers of starting from scratch

https://buttondown.com/blog/lotus-notes-email
143•maguay•10h ago•106 comments
Open in hackernews

The Invention of the MMO

https://www.worksinprogress.news/p/the-invention-of-the-mmo
19•devitoria•3h ago

Comments

sillysaurusx•44m ago
It's starting to feel like MMOs were just a product of the times we lived in, rather than a separate genre of game. In ~2004 I remember at least four MMOs: Asheron's Call, Planetside, World of Warcraft, and Dark Age of Camelot. It seems like only WoW survived, and nowadays I'm not sure the experience resembles the original anymore. Oh, and then there's EVE-Online, Runescape, Ultima Online...

Nowadays it's mostly Roblox and Fortnite. I saw some 11yo's socialize the other week. One asked the other hey, do you play fortnight? And they swapped contact info that way.

What's the genre of Roblox / Fortnite? Live service games? It would be interesting to have a separate term for them the way we had for "MMOs".

MMOs were also fun from a technical standpoint. One of my big challenges to myself was to make an MMO. I learned a lot about networking that way. When I was 13 I even ended up on the phone with a local business trying to negotiate a dedicated 10 Mbit link. He correctly told me to just wait, that 10 Mbit won't seem so crucial in a few years.

Then there were the MUDs. I'm not sure if it's correct to call them MUDs, but Gemstone and Underlight spring to mind. Underlight especially was a charming little game where you were expected to roleplay in-character whenever you were online. Meaning, no discussion about the real world. It was very addictive for a socially awkward 6th grader to just vanish into this new world.

I wonder what kind of new genres of games people will be talking about in a couple decades. It's tempting to think there's something like "the MMO" that's yet to be discovered, just like the arena shooter was.

swozey•17m ago
I think they're daily grindfests now. I hear about people logging in just to do their "dailies" and thats about it. Everything new is instances, which don't capture the MMO village feel at all for me. I miss UO but I'm sure they clunky interface would drive me crazy today.
jameskilton•16m ago
In a lot of ways, World of Wacraft survived because it perfected the genre, and in doing so, kind of killed it. Final Fantasy 14 is successful because it copied a lot of WoW's patterns.

Today, though, it's really hard to sell a game that requires such substantial amounts of time to progress. Lobby games, team shooters, battle royales are popular today because you can sign in, play, and be done in your time with no requirements or expectations. Also, trying to make a successful "live service" game (recurring revenue via subscriptions or microtransactions) is nigh impossible because you're fighting against the biggest hurdle of all: making a game good and interesting enough to convince entire friend groups to switch together.

It's no longer "hey this game looks cool lets give it a try" it's "why would I play that game when I've already got X hours in this and I play with my friends?"