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GPT-6 Sol and Luna

https://openai.com/index/introducing-gpt-6-sol-and-luna/
638•OfficialTurkey•1h ago•368 comments

Claude Opus 5.5

https://www.anthropic.com/claude-opus-5-5
778•km144•3h ago•608 comments

OpenAI GPT–6 Astra breaks Enigma message that has resisted solution since 2005

https://www.cryptocellar.org/bgac/the-mvueh-break.html
452•sohkamyung•6h ago•331 comments

SAML: A Fractal of Bad Design

https://blog.trailofbits.com/2026/09/21/saml-a-fractal-of-bad-design/
40•aray07•1h ago•4 comments

Claude Opus 5.5 Intelligence, Performance and Price Analysis (Max)

https://artificialanalysis.ai/models/claude-opus-5-5
138•theanonymousone•3h ago•44 comments

WordPress: Unauthenticated path traversal leading to conditional RCE

https://github.com/WordPress/wordpress-develop/security/advisories/GHSA-7hp8-65ch-5whp
94•vntok•3h ago•50 comments

Unreal Agent

https://unreallabs.ai/blog/unreal-agent/
31•trollied•1h ago•17 comments

There's a high chance of devices being sold with GrapheneOS preinstalled in 2027

https://grapheneos.social/@GrapheneOS/117299954135808210
177•Cider9986•2h ago•74 comments

OpenAI is well positioned to fast-follow Jev

https://arcturus-labs.com/blog/2026/09/21/will-openai-eat-jevs-lunch/
204•JohnBerryman•5h ago•159 comments

Overreliance on AI contributed to missile strike on Iran school – Pentagon

https://www.bloomberg.com/graphics/2026-iran-school-attack/
155•devonnull•56m ago•75 comments

Obscura: The first VPN that can't log your activity

https://obscura.com/#faq-technical
10•Flimm•19m ago•1 comments

Launch HN: Coverage Cat (YC S22) – Umbrella insurance via your personal agent

https://www.coveragecat.com/
25•botacode•2h ago•20 comments

16-bit Intel 8088 chip (c. 1985)

https://allpoetry.com/16-bit-Intel-8088-chip
82•rbanffy•3h ago•12 comments

Native apps written in TypeScript and CSS

https://github.com/geastack/examples
4•arbayi•17m ago•0 comments

Writing Rust code that's fast by asking agents to make the code faster

https://minimaxir.com/2026/09/agentic-iteration/
78•mooreds•4h ago•40 comments

Apple has added persistent 'ads' to iOS, and it's driving users crazy

https://www.techradar.com/phones/iphone/i-wish-apple-would-just-stop-that-crap-apple-has-added-pe...
482•MC995•5h ago•369 comments

George Lucas Returns to Earth, Bearing Gifts

https://commonedge.org/george-lucas-returns-to-earth-bearing-gifts/
28•surprisetalk•1d ago•12 comments

Explaining to business people why building software is still hard

https://www.manager.dev/newsletter/cursing-the-day-lovable-was-born
13•fagnerbrack•59m ago•8 comments

Solitaire Alone Together

https://solitairealonetogether.com/
109•eieio•21h ago•25 comments

Show HN: Drop – A rootless Linux sandbox with gVisor support

https://droprun.sh/
132•mixedbit•6h ago•44 comments

Show HN: AI·rete·RAG – a Rete rule engine decides, RAG explains why

https://ai-rete-rag.com/
27•ZaharaHussain•3h ago•2 comments

Can gzip be a language model?

https://nathan.rs/posts/gzip-lm/
359•networked•13h ago•138 comments

One Minute Park

https://oneminutepark.tv/
43•namuorg•1d ago•5 comments

A Faster Shortest Path Algorithm

https://www.vals.ai/blogs/faster-shortest-path-algorithm
3•leumon•35m ago•0 comments

A study of sequence weighting at scale

https://blog.janestreet.com/a-study-of-sequence-weighting-at-scale/
6•pranitha_m•1d ago•1 comments

AMD's random number generator can't generate a 0?

https://board.flatassembler.net/topic.php?t=24261
233•BruceEel•11h ago•174 comments

The Economics of Open-Weight Inference

https://data.ornn.com/publications/the-economics-of-open-weight-inference
36•marinesebastian•6h ago•25 comments

Truman World

https://trumanworld.live
37•trollied•2d ago•31 comments

Show HN: InstinctFlash – Run 5B world-action models in real time on Jetson Thor

https://github.com/General-Instinct/InstinctFlash
17•guanming0717•4h ago•2 comments

Relativistic raytracing

https://publish.obsidian.md/h1m3/Articles/Relativistic+raytracing
36•vismit2000•1d ago•5 comments
Open in hackernews

Unreal Agent

https://unreallabs.ai/blog/unreal-agent/
30•trollied•1h ago
https://github.com/unreallabsai/unreal-agent

Comments

nylonstrung•1h ago
I don't really understand how async tool calls translate to token savings

It says that it removes tokens wasted while a model is waiting on synchronous tool calls. What tokens exactly is Pi using when waiting?

dumberquestions•35m ago
I think a running agent periodically checks if a process it started has finished.
solarkraft•45m ago
I think this is what I’ve been waiting for! Live interactions with models are fundamentally asynchronous! This will be great for interactivity.

What a good time for harness design. Just while OpenCode is growing up a bit and focusing on their harness. I’m delighted to see people focusing on good general solid harness design principles.

Someone make an OpenCode API (the best general agent end UI API I know) compatible server for it!

Sucks that I haven’t upgraded my client to V2 yet and I don’t really want to build on an outdated API . ..

tekacs•37m ago
The headline graph is kind of bizarre.

For some reason they're comparing their harness running on Astra xhigh to Codex with Astra max?

---

Also worth noting that OpenAI just added support for async tool calling to their harness, which isn't 1:1 with this approach, but is slowly ramping up in being able to provide something similar.

A big part of why Codex uses so many tokens is that it basically hot loops on polling tasks it starts for... absolutely no good reason: https://www.reddit.com/r/codex/comments/1wdlp7q/weve_discove...

I fixed it on my fork of Codex too, also back in Jan/Feb – I keep this patch rebased, for anyone who wants it: https://github.com/tekacs/codex/commit/9ffcf8db9078eae43d411...

It results in token savings similar in scale to those displayed here by Unreal.

---

My harness has used a slightly fancier version of the approach that Unreal is using since ~Feb, and... it definitely works excellently, but it's also assuredly smoother with Astra and other recent models that are more aware of async tool calling.

rafaelmn•34m ago
Honestly the fact that we're still modeling agent harnesses like chat and strapping them into shell sessions instead of building async actor systems with sandboxed OS functionality access actors is bananas to me. So much easy wins can be had just by building on right abstractions... Hopefully will get enough time to play with this idea soon on my own.
tapoxi•34m ago
Sounds like a trademark issue when Epic ships a wildly popular Unreal Engine
orliesaurus•32m ago
But I don't think you can trademark a generic word like Unreal...
ramesh31•16m ago
>"But I don't think you can trademark a generic word like Unreal..."

Sure you can, trademarks are contextual. If they were a landscaping business it wouldn't matter. But within the same industry absolutely.

neuronexmachina•13m ago
They've trademarked it for quite a few closely-related domains: https://tsdr.uspto.gov/#caseNumber=87709072&caseSearchType=U...

>Computer software, namely, game engine software for video game development and operation; Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of video games; Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of content for virtual worlds and 3D platforms; Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of motion pictures, television shows, videos, 3D animations, 3D simulations, 3D visualizations, virtual reality motion pictures, virtual reality television shows; Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of virtual reality video games; Virtual reality game software; Virtual reality software for creating multimedia content; Augmented reality game software; Augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purposes of entertainment

orliesaurus•34m ago
Why don't you explain what's different?
calmingsolitude•22m ago
Mildly disappointed that this has nothing to do with Unreal Engine, the popular game engine.
neuronexmachina•18m ago
Yeah, I was hoping it would be something to make it easier for agents to interface with Unreal Engine games.
pavlov•15m ago
I was imagining a talking head avatar rendered in Unreal Engine, with lip sync and facial expressions driven by a multimodal LLM that produces the speech.
himata4113•22m ago
omp.sh does this way better by just allowing structural toolcall execution in eval with python/js.
jedisct1•11m ago
Happy with swival.dev ...