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Dutch Computer Museums

https://aresluna.org/dutch-computer-museums/
45•npollock•1h ago•10 comments

The Legend of von Neumann (1973) [pdf]

https://gwern.net/doc/math/1973-halmos.pdf
166•suopspaces•4h ago•95 comments

Court agrees with EFF: Utah's VPN law demands a technical impossibility

https://www.eff.org/deeplinks/2026/10/court-agrees-eff-utahs-vpn-law-demands-technical-impossibility
107•hn_acker•19h ago•32 comments

FLUX 3 Image

https://bfl.ai/models/flux-3-image
104•minimaxir•22h ago•12 comments

ICC judge on what U.S. sanctions mean for her and global courts

https://www.npr.org/2026/10/01/nx-s1-5977815/trump-icc-sanctions-kimberly-prost
83•rbanffy•50m ago•20 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
83•alstonite•17h ago•22 comments

Supabase is acquiring Turso

https://supabase.com/blog/supabase-is-acquiring-turso
132•cvburgess•2h ago•69 comments

Shimano Bicycle Museum Review

https://inrng.com/2026/10/shimano-bicycle-museum/
265•pietroppeter•12h ago•63 comments

Giving friends custom text buzzes based on Morse code

https://liquidbrain.net/blog/giving-friends-custom-text-buzzes-based-on-morse-code/
32•evakhoury•22h ago•15 comments

Several vulnerabilities have been discovered in the Linux kernel

https://lwn.net/Articles/1097401/
508•luispa•18h ago•369 comments

Nazi Germany had no hope of making an atomic bomb, uranium cubes reveal

https://www.science.org/content/article/nazi-germany-had-no-hope-making-atomic-bomb-uranium-cubes...
61•xqcgrek2•16h ago•22 comments

To grieve, or not to grieve?

https://xenaproject.wordpress.com/2026/10/01/to-grieve-or-not-to-grieve/
98•stabbles•1d ago•86 comments

Show HN: Audionaut – an open-source cross-platform multitrack audio editor

https://github.com/kvoltmer/Audionaut
116•vltmrkls•9h ago•39 comments

Fixing GRPO's credit assignment problem without evaluating every step

https://arxiv.org/abs/2609.36178
17•mrkn1•3h ago•1 comments

Frog and Toad and the Increasingly Capable Machines

https://www.frogandtoad.ai/
488•supermdguy•19h ago•114 comments

Clef: Open-weight decision models, and new RL fine-tuning platform

https://blog.cloudflare.com/clef-decision-models/
602•jasondavies•1d ago•213 comments

Tiny Brutalism

https://placeholders.itch.io/tiny-brutalism
75•abetusk•18h ago•18 comments

Limited Liability In Historical Perspective (1997) [pdf]

https://scholarlycommons.law.wlu.edu/cgi/viewcontent.cgi?article=1623&context=wlulr
10•gradus_ad•16h ago•3 comments

Now That's an Impurity Story

https://www.science.org/content/blog-post/now-s-impurity-story
32•dcminter•21h ago•2 comments

Show HN: Breadcrumb, record everything on your mac + context manager for AI

https://innerloop.works/breadcrumb
31•jv22222•23h ago•5 comments

SvelteKit 3

https://svelte.dev/blog/sveltekit-3-is-here
379•sampsn•21h ago•162 comments

Power approval set to delay Oracle's Wisconsin AI datacenter

https://www.theregister.com/on-prem/2026/10/02/power-approval-set-to-delay-oracles-wisconsin-ai-d...
39•Betelbuddy•2h ago•9 comments

Benchmarking retrieval for agents on messy real-world company knowledge

https://www.kapa.ai/blog/company-knowledge-bench
18•emil_sorensen•4h ago•1 comments

Git 3.0's upcoming SHA-256 default will be a costly mistake

https://blog.gitbutler.com/git-3-sha-256
532•chmaynard•1d ago•493 comments

The Four Horsemen of Agentic Coding

https://distantprovince.substack.com/p/the-four-horsemen-of-agentic-coding
81•haute_cuisine•2h ago•47 comments

Pi 1.0

https://earendil.com/posts/pi-1-0/
1618•sergiotapia•22h ago•552 comments

Ask HN: Who is hiring? (October 2026)

252•whoishiring•1d ago•250 comments

DeepSeek Harness Desktop for macOS and Windows

https://www.deepseek.com/en/harness/
371•Kuyawa•14h ago•192 comments

Turbo Haskell

https://comonad.com/reader/2026/turbo-haskell/
187•pjmlp•1d ago•48 comments

StreetComplete on iOS is now in public beta

https://github.com/streetcomplete/StreetComplete/issues/5421
611•Snowly•1d ago•168 comments
Open in hackernews

Tiny Brutalism

https://placeholders.itch.io/tiny-brutalism
75•abetusk•18h ago

Comments

manbart•16h ago
I wonder kind of GPU is needed to play this reasonably
abetusk•16h ago
From the comments section [0]:

"""

specs:

Windows 10 / macOS 12+ / Ubuntu 22.04+ Any GPU from the last ~8 years, integrated is fine, M1 Macs are plenty 4 GB RAM ~250 MB disk

It's a small game, no dedicated graphics card needed.

"""

[0] https://placeholders.itch.io/tiny-brutalism#post-17475584

atoav•12h ago
To me this looks like it would also run on a phone.
SubiculumCode•39m ago
Reminds me of the UC Davis Death Star [1][2]

[1] https://localwiki.org/davis/Social_Sciences_and_Humanities_B...

[2] https://www.youtube.com/watch?v=mNjfGUh-Rhk

mahboi•34m ago
That place was covered in Nerf darts last time I visited
SubiculumCode•21m ago
perfect place for it
ofjcihen•14m ago
Ha yeah it does.

So close I bet you could replicate it in the game.

bullfightonmars•7m ago
what a cool building! It definitely looks like it would be fun for nerf wars.
luckydata•32m ago
"Control" in a box.
thechao•24m ago
Here's my theory about modern architectural design. Let's say you've got two students that have to do a final design: (a) chooses a rococo or neoVictorian (humanist design); and, (b) chooses a spare modern design. Both of them are required to draft facades, elevations, etc. The modern design is literally easier to draft — literally less time. That means any school of architecture that both rewards "good grades" and "project completion under pressure" will naturally select for students who like "modern" (brutalist?). Those students then become professors, and the whole system reinforces.
AnimalMuppet•20m ago
Or they do what they don't like, under the pressure of the moment, in order to pass, and keep their sense of taste in a separate place from passing that one class.
mock-possum•19m ago
Regression to the mean, then? It’s not that those other architectural styles aren’t appreciated, but when it comes down to a project being completed on time + on budget, unless one is building for a king with time and money to spare, it seems like of course you’d inevitably end up with the sparer more utilitarian approach. I guess that could be a bit bleak of an outlook. We definitely shouldn’t need rich patrons funding personal passion / vanity projects in order to continue to explore neovictorianism or whatever.
groestl•13m ago
It's also that it's really difficult to find anybody who could build rococo or neoVictorian buildings. And if you do, it's a lot more expensive. So the designs are not built, making it impossible for young people to gain experience building it.
ibaikov•19m ago
Looks interesting, would be great to have it on steam, I'd buy it.
ofjcihen•19m ago
Why not buy it on Itch.io?
patcon•10m ago
I think it's code for "hey developer, if you're reading this, please upload to steam! Some people [maybe them] have deeply ingrained habits, and so would prefer to buy from a familiar market"

Which is totally fair. I have my own sacred and deeply ingrained habits :)

oidar•7m ago
Steam has some helpful features for game buyers. I can buy the game without installing it, steam keeps my save data and allows it to easily move between computers, steam allows me to keep a library of games without having to manage them on disk, and I only have to share payment info with one processor. I think these features are some of the main reasons people use app stores.
willmeyers•4m ago
Really great job from the developer. They captured the aesthetic well. Brutalism does create a sublime beauty (especially when those buildings have good upkeep), but I'm glad we no longer make buildings like that anymore.