Unfinished games being released, no LAN, paywalled features, pay to win, games unusable after support ends, etc.
I think we are due for surge of people just playing classic games and boycotting all the new BS that is coming out. Piracy should be encouraged as a check and balance against shitty UX.
It's really the only solution to minimize collateral damage while trying to effectively permanently ban someone from a free-to-play game that doesn't require ID verification.
Often, the only piece of info they collect from you is an e-mail address used to register an account. If you ban an e-mail address, creating a new one is trivial.
Banning an IP address has too much potential for collateral damage. You end up banning an entire household, or potentially an entire building. If you ban an IP that belongs to a VPN, you can easily end up blocking hundreds or even thousands of legitimate players.
Hardware bans are basically the best (or rather, the least bad) option. I challenge you to come with an alternative solution to be able to permanently ban a player without requiring ID verification or potentially affecting innocent players that can't be easily circumvented.
2OEH8eoCRo0•4h ago
vjsrinivas•4h ago
2OEH8eoCRo0•4h ago
xeonmc•3h ago
Riot Games was also the one that introduced the nanny policing of "if you deviate from the squeaky clean advertiser-friendly image we stipulate, we'll make sure you have no future in the pro scene ever again" tribunal, presenting themselves as the bastion of "pre-eliminating all toxicity from online gaming", which is ironically hypocritical considering their scandals after scandals of toxic workplace culture.
7bit•3h ago
xeonmc•3h ago
Artificially propped-up unsustainable "professionalization" whose eventual conclusion is to enforce spyware on casual participants? That's Riot's gift to the world.
orbital-decay•2h ago
mmmlinux•1h ago
Eridrus•37m ago
This is more necessary with the rise of freemium games where the base account is trivially replaced and so banning people's accounts does nothing.
Not that paid games don't have cheating issues, but there's a limit on how much people are willing to spend getting rebanned regularly.
nancyminusone•4h ago
bigmadshoe•3h ago
For example, a soccer Sunday league might not be that serious, but you still wouldn't want someone frequently running on the pitch with a golf club and whacking the ball into your goal with no consequences.
cronin101•3h ago
ElevenLathe•2h ago
Eridrus•39m ago
orbital-decay•2h ago
Sohcahtoa82•42m ago
tadfisher•42m ago
orbital-decay•12m ago
RicoElectrico•2h ago
sippingabonedry•1h ago
happytoexplain•33m ago
If on the other hand you're trying to imply that cheating in popular PVP games can be prevented without measures this extreme, as far as I know that's just wrong. It's an arms race and we've been at it long enough that we're at the hardware level now.
deltoidmaximus•9m ago