I'm also curious if it stopped after that goal or if it kept playing.
> But it turns out it completed the task easily in 40 minutes with 0 deaths and minimal complications.
Joking aside it is interesting to see that a general model can adapt to a world like this, but I think the contrast between the model being "naive" and then needing to build special-purpose code to allow it to interact somewhat begs the question of the experiment. Customization will always be needed so how interesting is it that an un-customized model can play with a highly customized harness?
what about world mobs and ai pvp players?
like how cool would it be to be roaming around and there’s a group of 3 or 4 horde or alliance bots wandering around as a war band or maybe they’re doing a special mission.
or a world boss who could engage in more interesting ways than just a fight.
a richer world would be cool in a game where it’s so casual and optimized there’s almost zero social interactions anymore and the world is barren.
i haven’t played wow since cata but that’s what my friends say about it to me. even in cata the world would feel dead.
I wonder if people would be receptive to bringing games like that back to life with full-fledged AI players - not NPCs, but player-characters controlled by AI. It wouldn't be exactly the same - there was something charming about knowing that the guy you were swordfighting could be anyone from anywhere, talking to people about their IRL world, etc. But as others have pointed out, modern MMOs are flooded with bots that make the games actively worse and have been since well before LLMs became popular.
Plus, games might be a helpful means for folks to get used to the idea that, at this point, you have no idea whether the person you're interacting with is a human being until you meet in person.
Without the /s, WoW has been successfully automated without AI as a completely solved problem for like, 20 years.
> Using this data, it's also able to create an optimal strategy for quest order and preparation.
Bwahaha
The worst way to do it would be to have people randomly having their characters farming stuff automatically with AI, and users have no way of telling who is AI and who isnt.
But there are plenty of times where a player would love something in the game that was smarter than an NPC, but less important than another user. It would be fun to fill out your raid group or party with a few automated players when you can't fill it for real. Or be able to summon an AI controlled character to duel any time you wanted to practice. It would have to be managed by blizzard and the AI characters would need to be visually distinguished in game, of course.
Like so many games when npcs have one canned voice line, or the level is lined with doors that won't open because it's not the way you're meant to go.
w4yai•1h ago
There have been bots playing WoW for more than 20 years though.
The protocol has been figured out long time ago and well documented.