> Those defending the poor performance of vibe coded apps have parroted the famous lines AI guys used in the past - “It is only days old” and “this is the worst it gets”. They make the mistake of equating human app development time with generative AI development time (hundreds of times faster). A vibe coded app is, in human hours, not only a few days old but closer to two or three years old. If a brush engine or transform tool works badly after the human equivalent of three years of development that is a demonstration of bad planning or an AI model not doing a good job.
I legitimately cannot parse the logic behind this argument.
Software development is about revenue, but specifically Adobe's revenue:
> Automated or semi-automated cloning to steal revenue away from developers
Pay us, don't innovate: > They’re spending minimum $2K to vibe code a Photoshop competitor when Affinity Photo is free and Photoshop costs $200 a year. Not very smart economics.
> Commercial apps innovate and lead. Open source apps like Blender follow the lead. Innovation costs a lot of money.
> Instead of hurling hate speech and bile at thousands of software engineers who lead innovation at large companies (Adobe, Autodesk, Maxxon, Celsys, and others), show them some gratitude for their efforts. They are the engineers who innovate and everyone else follows. Just because they work at a big company doesn't mean they are committing human rights abuses. We have a generation brainwashed by envy and hate instead of urging everyone to be greater and bigger.
Why do people hate Adobe more than other companies? What's the difference? Only sensitive insiders would pretend to ignore decades of enshittification. > Clip Paint Studio, Maya, 3ds Max and Cinema 4D, btw, are all subscription applications. But because those apps aren’t in demand by pirates Autodesk has not experienced the hate and bullying campaigns that Adobe has received.
People noticed the "underage children", but defending Adobe customer support is even more ridiculous: > And when it comes to customer support things become even sadder looking. One or two guys in a Discord chatroom cannot support a global user base, especially when those two guys are hunting for underage children to speak to on Discord (yes, I have seen what vibe coders do).I knocked up some quick code for drawing on an image a while back as part of a work project, but I've never actually checked how well it works on gigantic images. It calculates the bounding box of your stroke every frame, and uses an SDF-based system to calculate the pixels of the stroke (so if you draw quickly, it will correctly join up the points). I didn't focus too heavily on performance, other than making sure it was good enough to not slow down the app, but since its speed only depends on how much you're actually drawing per frame, rather than the size of the canvas, I'd imagine it would hold up reasonably on gigantic images?
"Those defending the poor performance of vibe coded apps have parroted the famous lines AI guys used in the past - “It is only days old” and “this is the worst it gets”. They make the mistake of equating human app development time with generative AI development time (hundreds of times faster). A vibe coded app is, in human hours, not only a few days old but closer to two or three years old. If a brush engine or transform tool works badly after the human equivalent of three years of development that is a demonstration of bad planning or an AI model not doing a good job."
I don't understand how this argument makes sense. Sure, yes, the vibecoded Photoshop clone is three human years old; I agree. It would probably take me about three years to build something like this. But that doesn't change the fact that its development velocity is, and will remain, "three human years in a few LLM days."
So if the brushes are a pain point, tell the LLM to focus on brush performance and let it run for a few hours.
Making a good brush engine is indeed a very hard problem, especially when you have undo history, high res canvases, layers, zoom etc. I just don't see it of such importance
Add that to the fact all 3 companies have seen massive declines in sales, and hardware costs increasing quite dramatically, this may be the end of the line for the console wars.
Interestingly, Sony released some of their exclusives on PC a few years ago and they sold extremely well. So what did Sony do? Announce that no more exclusives will port to PC. Nice work, guys!
No one hates Adobe more than their paying customers. I hope everyone involved in the move to subscriptions, including the gross cancellation fees, know that they killed the company.
When they did vibecode Photoshop, well...
It's extremely ironic seeing the modding community, which generally play fast and loose with IP rights, all of a sudden care about them when AI made modding trivial.
You can see some of the community responses here, it's hilarious.
https://www.reddit.com/r/feedthememes/comments/1x2gu7j/so_wh...
https://www.reddit.com/r/feedthememes/comments/1x3b5pk/looki...
https://www.reddit.com/r/feedthememes/comments/1x0p9ap/when_...
https://www.reddit.com/r/feedthememes/comments/1x1q6bx/from_...
https://www.reddit.com/r/feedthememes/comments/1x1mqb2/the_c...
https://www.reddit.com/r/feedthememes/comments/1x3v6qw/what_...
https://www.reddit.com/r/feedthememes/comments/1x3kw5r/glad_...
https://www.reddit.com/r/feedthememes/comments/1x2mx4w/reaso...
I have not seen such delicious drama in the Minecraft modding world in years ever since the Forge/Neoforge schism.
These are powerful, interesting tools but the money, the hype and the grift is just intollerable, a pox on it all. If you're a professional you cannot ignore or avoid it, but you can push towards a future where the commodification of it - open models, open weights, open hardware - turns it into a low-margin overlay on real intellectual work and the hype/grift machine can move on to whatever intellectually bankrupt boondoggle they find next.
Felt like that undermined some of the more cogent points the article was making.
but sure fully conflating them is a stretch...
> Instead of hurling hate speech and bile at thousands of software engineers who lead innovation at large companies (Adobe, Autodesk, Maxxon, Celsys, and others), show them some gratitude for their efforts. They are the engineers who innovate and everyone else follows. Just because they work at a big company doesn't mean they are committing human rights abuses. We have a generation brainwashed by envy and hate instead of urging everyone to be greater and bigger.
I mean okay vibe coded photoshop clones is one thing but arguing your enemies are pedos and you're good guys that deserve all the gratitude in the world is not a great way to make an argument.
There are many good valid points in the whole insanity of the whole trend imo but this article drifts a LOT.
Here are 2 quotes, which give you a pretty good idea about the whole article:
> They’re spending minimum $2K to vibe code a Photoshop competitor when Affinity Photo is free and Photoshop costs $200 a year. Not very smart economics.
and
> Instead of hurling hate speech and bile at thousands of software engineers who lead innovation at large companies (Adobe, Autodesk, Maxxon, Celsys, and others), show them some gratitude for their efforts. They are the engineers who innovate and everyone else follows.
You know, like you can vibecode the thing once for a fixed price and then many people ca use it for free, for ever.
Accepting the premise of 2000$ spent (I doubt it), the author completely forgets that the collectively saved amount far exceeds the 200$ of a single subscription.
Anyway, if I worked at Adobe, or any company with roughly the same business model, I definitely would feel nervous about now. And I still feel sympathy for the devs. But let’s be honest, Adobe principally benefits its shareholders and other dead weight, not so much the developers.
> oh nooooo, what's going to happen to all the Unix vendors with the systems they sell for thousands of dollars?
adobe has fucked their customers for over a decade, is time they're fucked back. I won't miss them. Hope their employees can find jobs at better companies quickly.
also:
>They’re spending minimum $2K to vibe code a Photoshop competitor when Affinity Photo is free and Photoshop costs $200 a year. Not very smart economics.
very smart economics, because they do it once and get to have it forever, for free, for everyone. it's charity.
"You failed at the thing you didn't try to do" isn't a strong point.
article seems very salty and im not sure why
also the economics is you open source something and its saves every one money and opens up more cross compile support, i bet this will scare companies to support linux more properly before linux users just start getting very good at cloning
The article author is brush hurt over this. Oddly specific.
In a couple weeks this ‘pirated’ software (not sure what’s pirated about it btw) will have good brush performance and will be handling 100 megapixel images easily precisely because of this post.
I for one am not grieving the saas rent seeking model, but as most folks here (I assume) my livelihood depends on it since that’s how my employer finances my salary. So yes, I’m concerned, but also am aware that technology cannibalizing technology is a thing and we have to move on and make ourselves useful in this new world.
LLMs remain a microwave.
https://news.ycombinator.com/item?id=48177228 - (Where Are the Vibecoded Photoshops?)
It's not that you can build a photoshop clone by spending 2000$ in claude API credits. Adobe is going to do a better job than you.
What works out easier is that you can build and maintain a version that only has the features you need, with a ~20$ subscription of any of the good AI coding harnesses.
I have done this for my photography workflow and discontinued my Adobe subscription.
But that won't be the case for too long I think. AI is nowadays capable of doing decompilation based on prior knowledge and educated guesswork - it isn't much of a stretch to assume that runtime code decryption / obfuscation will fall too. When humans can do it (see e.g. extremely talented people like the infamous Empress), AI will be able to as well.
Thing is, Claude tokens are subsidized, to the tune of 50x. You can’t judge by API pricing.
> The amount being spent in AI tokens (API costs) is in the thousands of dollars per project.
Source is https://newsletter.semianalysis.com/p/anthropic-subscription... which claims you can use up to ~$12.5k on a $200 Claude sub.
1. Nobody asked them to bundle PhotoShop with all the cloud features and force it down their user’s throat.. Adobe Photoshop as a tool could easily be a one-time paid per version software. Want assets and things only possible in the cloud? Here is an optional cloud feature that costs $x should be the logical default.
Force your users to pay for stuff they didn’t ask for and lock them them in for years? It feels morally justified that they get wrecked by AI models replicating their tool. If they are legitimately that good that one needs their Cloud justified content, perhaps they will still pay for Adobe. But, that’s all they are entitled to at this point.
I really wish more people realized this was Artcraft's goal.
That is nowhere on these projects’ roadmap, which is kind of sad because AI is pretty decent at targeted optimizations, if you know what to ask for and how to guide it.
Exactly. The argument against these clones not doing X or not doing it well is simply "then tell the AI to do X and/or optimise it."
This was my eye-opening moment regarding whether vibe-coded software can be efficient: https://news.ycombinator.com/item?id=49226923
The delusion of Imaginary Property is evaporating faster than ever. Those who try to desperately cling to it are going to lose.
It ruins the incentive to create
Only to those who believe in the delusion, that somehow everything they create is absolutely original, without realising how they gained that knowledge to create in the first place.
Meanwhile remixing (in the form of fanfiction, mash-ups, etc.) has always been part of human culture, and now AI is boosting that like never before.
We are effectively approaching post-scarcity in software and entertainment.
Innovation in Adobe products? Really? I mean, really? Are you serious?
And the main argument is performance on high resolution?
"It is an unworthy design objective to aim for anything less than trying to do to the Macintosh what the Macintosh did to the previous state of the art." -Bill Buxton
The "Natural" Language of Interaction: A Perspective on Non-Verbal Dialogues, INFOR: Canadian Journal of Operations Research and Information Processing, 26(4), 1988, pp. 428–438.
https://www.billbuxton.com/natural.html
THE MACINTOSH AS VICTIM
Before going too much further, it is probably worth making a few comments about my approach and my examples. As will become pretty evident, the Apple Macintosh takes a bit of a beating in what follows. Some readers may view this as evidence of contempt for its design. From my perspective, it is evidence of respect. Let me explain.
User interface design today is plagued by an unhealthy degree of complacency. We live in a world of copy-cat unimaginative interface products, where major manufacturers put out double-paged colour spreads in Business Week announcing "... our system's user interface is as easy to use as the most easy to use microcomputer [i.e., the Mac]" (or words to that effect). In what other industry can you get away with stating that you're as good as the competition, rather than better? Especially when the competition's product is over 4 years old!
The best ideas are the most dangerous, since they take hold and are the hardest to change. Hence, the Macintosh is dangerous to the progress of user interfaces precisely because it was so well done! Designers seem to be viewing it as a measure of success rather than as a point of departure. Consequently, it runs the risk of becoming the Cobol of the 90's.
I criticize the Macintosh precisely because it is held in such high regard. It is one of the few worthy targets. If I can make the point that there are other design options, and that these options appear to have a lot of potential, then I may help wake people up to the fact that it is an unworthy design objective to aim for anything less than trying to do to the Macintosh what the Macintosh did to the previous state-of-the-art.
Enough of the sermon. Let's leave the pulpit for some concrete examples.
Come on. Is this really necessary?
I also feel demotivated by these clones. It devalues the legitmate pursuit of building creative apps to compete with the current standards.
You don't like Adobe's practices? Me neither. Just use GIMP or get a keygen and block Adobe's servers in a host file.
Completely missing the part they didn't ask for permission to mod the base game either..... and that Thaumcraft (the original mod) had assets consisting mostly of random images copied off google images. Yes you can't make that up. "You can't steal what I've rightfully stolen!"
There's a "Direwolf20" on hacker news too but that user has nothing to do with the famous Minecraft modder afaik.
You'll find drama for decomps of games with active projects. Which is why the DK64 styled all over the AI Slop. You find zero drama for those with not. You may find some with translation projects, but most people already figured out you can just give them 0 attention, there are live translation tools (that you can run on dual screen devices even).
And then there's morons like the PSO on the browser who tried adding merch links and got C&D'd within 12 hours.
Maintainers, you don't owe anyone anything. Put your own life and mental health first. Things like we specifically disclaim all liability and that this software is available free of cost with no assumption of ongoing support etc.
Well, no. I think a couple of very basic ps5 2d games are playable so far.
What are you basing that on? That doesn’t seem to be true at all
For 2026 YTD ending August, Xbox hardware unit sales are down 33% versus a year ago in the US, while PlayStation hardware units are 25% lower.
And: https://www.gamedeveloper.com/business/nintendo-switch-2-uni...
Nintendo Switch 2 hardware sales are down 34.4 percent year-on-year.
Microsoft are secretly trying to offload Xbox and want out of the gaming business. It will happen soon.
poulpy123•37m ago
gmerc•33m ago
nicce•11m ago