I sure looking forward for more people hopping on the AI hacking trend to bring them down.
And just yesterday I had to use my modded 3DS to rescue a physical 3DS cart that wasn't booting. Luckily I was able to but there's no guarantee a physical game will last forever either.
Third party publishers often just put the key on it. So blame them for that
It turns out that opening locks is a hell of a lot easier when you have a key.
If this is true decrypted `fs` r/w, I wouldn't be surprised if we start seeing Switch 2 game dumps appear in a few hours. Given the world of recomps/decomps we now live in, that would mean console exclusives playable on arbitrary hardware (a worst-case scenario for Nintendo). We've already seen things like Tears of the Kingdom running at 60fps natively on an iPhone.
Giving LLMs arms and eyes via KVM (or webcam) is a very strong paradigm for this sort of hardware work, as it allows things to be parallelised and run 24/7. Highly recommend people play with this more (to less nefarious ends!) when working on firmware/hardware for external devices.
Worth noting too that this would have easily fetched >$50k via Nintendo's HackerOne (https://hackerone.com/nintendo).
Long term when someone makes emulating Switch 2 on your Steam Deck a 1-click install I'm not so sure.
Cool to see this happened at Caltech :)
Switch 1 hacks bypass this by copying ofw from flash onto the microSD card and patching it there to my crude understanding, so that unsigned code never touches the firmware on the system memory.
Something like this definitely will be needed again for the Switch 2 so I'd only do this if you don't care about being banned.
Still seems rather self-enflicted pain for Intendo due to still pushing locked-down consoles in 2026.
More like $30k, no ("system processes allowing piracy")?
KeplerBoy•1h ago
amelius•34m ago
KeplerBoy•25m ago