BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!
then again, every building is white and basic, so not that nice for sightseeing.
then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)
It would be fascinating to see how my house and town is rendered in-game. Unfortunately, the full map costs 15 CHF o_O
> For legal reasons I sell all of Switzerland only to people who live in Switzerland.
Why tho? Something about the data itself, or because you don't want to bother with international purchases?
Yeah, that’s a travesty. To be authentically Swiss it should cost at least 150 CHF.
https://en.wikipedia.org/wiki/International_Organization_for...
Renewables and grid investments come from increased demand and money flowing into the industry..
The big problem I have is what's seeming to shape up in Texas; massive off-grid and on-site generation using fossil fuels. This pollutes and bypasses grid and renewable investment.
Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
https://geoboxers.com/denmark-in-minecraft/
> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.
> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.
> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.
> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
This reuses the same open source tools, the same open data, and has the gall to put up a slop website and ask for 15CHF (or worse, 48) to pay for a Claude subscription that's doing it all behind.
Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".
"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
Then there's an embedded map that is an attempt to convey information that I still can't figure out what.
How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!
What an exercise in convolution...
A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.
"Your biological and technological distinctiveness will be added to the Collective." -- Borg Collective, Star Trek TNG
I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.
I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
Because growing fruits is hard.
>Why do I give a busker money when I could play the real track on spotify.
Because playing music is hard.
This project is just "I handed https://arnismc.com/ to Claude and it generated maps from the open data that the Swiss government puts out for free. Oh and also I'm charging you for the slop"
Why does this matter? I see the AI detractors still can't cope with the fact that you're allowed to charge for AI generated work. You have to be insane or severely demented to try doing something like this by hand.
As a follow up I just went and looked at the arnismc project since I haven't heard of it. At least it's written in Rust, which is respectable but it's only ~200k loc of Rust? And most of it is also 100% LLM generated by the looks of it?
https://www.swisstopo.admin.ch/en/dufour-map
I still think it's by far the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate
Most giant Minecraft map projects are automated as much as possible. It would be a real labor of love on the spectrum otherwise, and who can maintain that?
Many AI projects are just a few prompts away, and very little labor intensive - you are mostly just delegating.
A much more accurate example would be "Why would I pay your son to mow my grass when i can get mine to do it"
mehwoot•1h ago
brainwad•31m ago