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Show HN: kitty-graphics.el – Images, LaTeX and PDFs in terminal Emacs

https://github.com/cashmeredev/kitty-graphics.el
2•cashmere1337•2h ago•1 comments

Show HN: How I topped the HuggingFace open LLM leaderboard on two gaming GPUs

https://dnhkng.github.io/posts/rys/
387•dnhkng•21h ago•103 comments

Show HN: Joha – a free browser-based drawing playground with preset shape tools

https://joha-app.pages.dev/
10•smlee•3d ago•2 comments

Show HN: DD Photos – open-source photo album site generator (Go and SvelteKit)

https://github.com/dougdonohoe/ddphotos
62•dougdonohoe•21h ago•19 comments

Show HN: Modulus – Cross-repository knowledge orchestration for coding agents

https://modulus.so
10•dasubhajit•15h ago•4 comments

Show HN: Ash, an Agent Sandbox for Mac

https://ashell.dev
9•amsha•19h ago•8 comments

Show HN: I Was Here – Draw on street view, others can find your drawings

https://washere.live
61•mrktsm__•1d ago•44 comments

Show HN: CryptoFlora – Visualize SHA256 to a flower using Rose curves

https://crypto-flora.tonytonyjan.net/
2•tonytonyjan•6h ago•1 comments

Show HN: Claude Code Token Elo

https://www.clauderank.com
7•ymaws•1d ago•5 comments

Show HN: The Mog Programming Language

https://moglang.org
162•belisarius222•1d ago•76 comments

Show HN: 2D RPG base game client recreated in modern HTML5 game engine with AI

https://github.com/ErkoKnoll/helbreath-base-game
5•erkok•14h ago•3 comments

Show HN: Remotely use my guitar tuner

https://realtuner.online/
251•smith-kyle•4d ago•59 comments

Show HN: A modern React onboarding tour library

https://github.com/btahir/react-tourlight
11•bilater•18h ago•2 comments

Show HN: A playable version of the Claude Code Terraform destroy incident

https://www.youbrokeprod.com
22•cdnsteve•19h ago•9 comments

Show HN: DenchClaw – Local CRM on Top of OpenClaw

https://github.com/DenchHQ/DenchClaw
140•kumar_abhirup•1d ago•124 comments

Show HN: Readhn – AI-Native Hacker News MCP Server (Discover, Trust, Understand)

https://github.com/xodn348/readhn
2•xodn348•9h ago•2 comments

Show HN: VS Code Agent Kanban: Task Management for the AI-Assisted Developer

https://www.appsoftware.com/blog/introducing-vs-code-agent-kanban-task-management-for-the-ai-assi...
95•gbro3n•2d ago•50 comments

Show HN: A retention mechanic for learning that isn't Duolingo manipulation?

https://www.dailylabs.co/
6•aidanadd•1d ago•4 comments

Show HN: Satellite imagery object detection using text prompts

https://www.useful-ai-tools.com/tools/satellite-analysis-demo/
7•eyasu6464•2d ago•3 comments

Show HN: Skir – like Protocol Buffer but better

https://skir.build/
111•gepheum•2d ago•65 comments

Show HN: What's my JND? – a colour guessing game

https://www.keithcirkel.co.uk/whats-my-jnd/?r=ARUjKP__-ve-
42•Keithamus•1d ago•41 comments

Show HN: I built a real-time OSINT dashboard pulling 15 live global feeds

https://github.com/BigBodyCobain/Shadowbroker
305•vancecookcobxin•2d ago•122 comments

Show HN: Draxl, agent-native source code with stable AST node IDs

https://github.com/draxl-org/draxl
4•rndhouse•13h ago•0 comments

Show HN: Hopalong Attractor. An old classic with a new perspective in 3D

https://github.com/ratwolfzero/hopalong_python
24•ratwolf•4d ago•2 comments

Show HN: I built a site where strangers leave kind voice notes for each other

https://kindvoicenotes.com
57•thepaulthomson•2d ago•38 comments

Show HN: KaraMagic – automatic karaoke video maker

https://karamagic.com/
2•godot•14h ago•0 comments

SHOW HN: A usage circuit breaker for Cloudflare Workers

17•ethan_zhao•21h ago•7 comments

Show HN: Don't share code. Share the prompt

https://openprompthub.com/#
2•jacomoRodriguez•15h ago•1 comments

Show HN: Eyot, A programming language where the GPU is just another thread

https://cowleyforniastudios.com/2026/03/08/announcing-eyot/
78•steeleduncan•2d ago•18 comments

Show HN: Agentic Data Analysis with Claude Code

https://rubenflamshepherd.com/articles/2026-03-09-agentic-data-analysis-with-claude-code
5•rubenflamshep•17h ago•0 comments
Open in hackernews

Show HN: Eyot, A programming language where the GPU is just another thread

https://cowleyforniastudios.com/2026/03/08/announcing-eyot/
78•steeleduncan•2d ago

Comments

LorenDB•2d ago
This reminds me that I'd love to see SYCL get more love. Right now, out of the computer hardware manufacturers, it seems that only Intel is putting any effort into it.
jamiejquinn•1d ago
CUDA having had such a wide moat for so long has completely warped the GPU software ecosystem. There just isn't any incentive for Nvidia to meaningfully contribute to any external, standards-driven effort like SYCL or OpenCL. Real shame because it leads to a tonne of duplicated effort as AMD and Intel try to reimplement the exact same libraries as Nvidia (and usually worse because neither seem to prioritise good software for whatever reason).
sourcegrift•2d ago
Don't mean to be rust fanatic or whatever but anyone know of anything similar for rust?
embedding-shape•2d ago
Not similar in the way of "Decorate any function and now it's a thread on the GPU", but Candle been pretty neat for experimenting with ML on Rust, and easy to move things between CPU and GPU, more of a library than a DSL though: https://github.com/huggingface/candle
steeleduncan•2d ago
I'm not totally sure what it is, but I believe there is something for running Rust code on the GPU easily
ModernMech•2d ago
You could use wgpu to replicate this demo.

https://wgpu.rs

notnullorvoid•2d ago
It seems somewhat similar to rust-gpu https://github.com/Rust-GPU/rust-gpu
wingertge•2d ago
I hate doing self-promotion, but this is basically exactly what CubeCL does. CubeCL is a bit more limited because as a proc macro we can't see any real type info, but it's the closest thing I'm aware of. Other solutions need a bunch of boilerplate and custom (nightly-only) compiler backends.
MeteorMarc•2d ago
That is fun: it lends c-style block markers (curly braces) and python-style line separation (new lines). No objection.
maxloh•2d ago
JavaScript and Kotlin do that too.
steeleduncan•2d ago
It uses the same trick as Go [1]. The grammar has semicolons, but the tokeniser silently inserts them for ease of use. I think quite a few languages do it now

[1] https://go.dev/doc/effective_go#semicolons

NuclearPM•2d ago
Lends? What does that mean?
skavi•1d ago
blends
CyberDildonics•2d ago
Every time someone does something with threading and makes it a language feature it always seems like it could just be done with stock C++.

Whatever this is doing could be wrapped up in another language.

Either way it's arguable that is even a good idea, since dealing with a regular thread in the same memory space, getting data to and from the GPU and doing computations on the GPU are all completely separate and have different latency characteristics.

shubhamintech•2d ago
The latency point matters more than it looks imo like the GPU work isn't just async CPU work at a different speed, the cost model is completely different. In LLM inference, the hard scheduling problem is batching non-uniform requests where prompt lengths and generation lengths vary, and treating that like normal thread scheduling leads to terrible utilization. Would be curious if Eyot has anything to say about non-uniform work units.
steeleduncan•2d ago
Not right now, it is far too early days. I'm currently working through bugs, and missing stdlib, to get a simple backpropagation network efficient. Once I'm happy with that I'd like to move onto more complex models.
CyberDildonics•1d ago
What is the new language doing that can't be done with an already established language that is worth sacrificing an entire standard library?
teleforce•1d ago
Perhaps any new language targetting GPU acceleration would consider TILE based concept and primitive recently supported by major GPU vendors including Nvidia [1],[2],[3],[4].

For more generic GPU targets there's TRITON [5],[6].

[1] NVIDIA CUDA 13.1 Powers Next-Gen GPU Programming with NVIDIA CUDA Tile and Performance Gains:

https://developer.nvidia.com/blog/nvidia-cuda-13-1-powers-ne...

[2] Nvidia Tilus: A Tile-Level GPU Kernel Programming Language:

https://github.com/NVIDIA/tilus

[3] Simplify GPU Programming with NVIDIA CUDA Tile in Python:

https://developer.nvidia.com/blog/simplify-gpu-programming-w...

[4] Tile Language:

https://github.com/tile-ai/tilelang

[5] Triton: An Intermediate Language and Compiler for Tiled Neural Network Computations:

https://dl.acm.org/doi/10.1145/3315508.3329973

[6] Triton:

https://github.com/triton-lang/triton