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Show HN: Will my flight have Starlink?

213•bblcla•13h ago•274 comments

Show HN: I built 48 lightweight SVG backgrounds you can copy/paste

https://www.svgbackgrounds.com/set/free-svg-backgrounds-and-patterns/
231•visiwig•15h ago•49 comments

Show HN: Browser grand strategy game for hundreds of players on huge maps

https://borderhold.io/play
16•sgolem•2d ago•10 comments

Show HN: Playing LongTurn FreeCiv with Friends

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70•verelo•11h ago•29 comments

Show HN: Hacker News archive (47M+ items, 11.6GB) as Parquet, updated every 5m

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357•tamnd•4d ago•144 comments

Show HN: Tmux-IDE, OSS agent-first terminal IDE

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77•thijsverreck•13h ago•35 comments

Show HN: Jninty – Track seeds, plants, and harvests across seasons (open source)

https://github.com/HapiCreative/jninty
2•elmadah•3h ago•0 comments

Show HN: Pgit – A Git-like CLI backed by PostgreSQL

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119•ImGajeed76•2d ago•61 comments

Show HN: ATO – a GUI to see and fix what your LLM agents configured

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5•WillNigri•6h ago•0 comments

Show HN: Fitness MCP

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7•tmulc18•4h ago•0 comments

Show HN: Sub-millisecond VM sandboxes using CoW memory forking

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301•adammiribyan•1d ago•65 comments

Show HN: Crust – A CLI framework for TypeScript and Bun

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88•jellyotsiro•2d ago•38 comments

Show HN: Claude Code skills that build complete Godot games

https://github.com/htdt/godogen
327•htdt•2d ago•197 comments

Show HN: Duplicate 3 layers in a 24B LLM, logical deduction .22→.76. No training

https://github.com/alainnothere/llm-circuit-finder
91•xlayn•9h ago•32 comments

Show HN: Horizon – GPU-accelerated infinite-canvas terminal in Rust

https://github.com/peters/horizon
76•petersunde•1d ago•31 comments

Show HN: Reprompt – Score your AI coding prompts with NLP papers

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11•LuxBennu•17h ago•2 comments

Show HN: Real-time local TTS (31M params, 5.6x CPU, voice cloning, ONNX)

https://github.com/ZDisket/vits-evo
3•ZDisket•10h ago•1 comments

Show HN: Crossle – Scrabble meets crossword game

https://playcrossle.com/
9•enahs-sf•11h ago•13 comments

Show HN: NC Web – Norton Commander for the web, built with vanilla JavaScript

https://github.com/victorantos/NC
6•victorbuilds•16h ago•2 comments

Show HN: Antfly: Distributed, Multimodal Search and Memory and Graphs in Go

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103•kingcauchy•1d ago•40 comments

Show HN: Clippy – screen-aware voice AI in the browser

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4•krschacht•12h ago•0 comments

Show HN: We built AI agents that reduce mortgage processing from 18 days to 3–5

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6•SimplAI_ai•17h ago•2 comments

Show HN: Open-source Typeform

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5•darkhorse13•13h ago•1 comments

Show HN: I got tired of print(x.shape) so I built runtime type hints for Python

https://github.com/yiheinchai/trickle
7•chaiyihein•14h ago•1 comments

Show HN: Hanoi-CLI – simulate and optimize pod placement in Kubernetes

https://github.com/k-krew/hanoi-cli
2•kreicer•14h ago•0 comments

Show HN: Save Claude tokens with semantic search powered by SQLite and Ollama

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4•illogicalabc•14h ago•1 comments

Show HN: Signet – Autonomous wildfire tracking from satellite and weather data

https://signet.watch
123•mapldx•3d ago•32 comments

Show HN: PlanckClaw an AI agent in 6832 bytes of x86-64 assembly

https://github.com/frntn/planckclaw
4•frntn•15h ago•3 comments

Show HN: WattSeal – PC power consumption monitor

https://github.com/Daminoup88/WattSeal
4•Daminoup•16h ago•0 comments

Show HN: GDSL – 800 line kernel: Lisp subset in 500, C subset in 1300

https://firthemouse.github.io/
89•FirTheMouse•3d ago•20 comments
Open in hackernews

Show HN: Browser grand strategy game for hundreds of players on huge maps

https://borderhold.io/play
16•sgolem•2d ago
Hi HN,

I've been building a browser-based multiplayer strategy game called Borderhold.

Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes.

The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players.

Matches are relatively short so you can jump in and see a full game play out.

Curious what people think.

https://borderhold.io/play

Gameplay:

https://youtu.be/nrJTZEP-Cw8

Discord:

https://discord.gg/xVDNt2G5

Comments

sgolem•2d ago
One of the main challenges has been making the map simulation work for hundreds of simultaneous players without the server becoming a bottleneck.

Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once.

I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with the server ticking steadily at the standard 10 TPS.

It is built on Rust and Bevy. I'm happy to answer any questions.

reitzensteinm•2h ago
How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.
brudgers•1d ago
I clicked "Play Game" and got a message about a queue.

Maybe that experience can be improved.

smcin•1h ago
won't even load for me now. (Edit: it loads now)
beeflet•2h ago
I don't like the mixel art used
SilentM68•2h ago
Hmm, it does not seem to work on Edge browser on my Linux OS, but it loaded fine in Chrome in the same OS.
bschwindHN•2h ago
The sliders don't respond well, like the server is authoritative but the client isn't properly predicting where the slider will be.

I'm playing on a 144Hz monitor, but the game is struggling to hit over 80 FPS.

I keep getting errors which display in the bottom right of the screen, such as "tick" (tick failed, ZeroInvestment) errors and WebSocket receive errors.

I started a custom game and "things" are just happening super quickly. All I can seemingly do is right click some stuff and do some actions.

There is almost no feedback on the few actions you can do. Nothing much to observe. I don't even know where "I" am on the map.

Sorry but this isn't a game yet. There's no compelling core gameplay loop, too little explanation, and wayyyy too many bugs.

altairprime•1h ago
> Curious what people think.

About what? The game itself is mildly interesting as some sort of blockchain mega-Risk variant, but without any sort of story about how you came up with the idea, or how you coded it, or a link to your source code, or etc etc etc this seems primarily meaningless/irrelevant here at Hacker News. I see your comment asking us to propose questions that you answer — but where are your own stories, that aren't just replies to the prompts you want us to present you with?

> You agree not to[:] reverse engineer or attempt to extract protected service logic except where the law clearly permits it

Talk about failing to understand your target audience.

plz_throw•1h ago
I don't know, looks like OpenFront in a RetroGUI? Based on the left bottom UI element an older version, otherwise remarkably close

[1] https://m.youtube.com/watch?v=ckqSFbwplvY

rcakebread•1h ago
Very buggy, so many it's not even worth reporting, since you can't be bothered to test.