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Show HN: Moon simulator game, ray-casting

https://mooncraft2000.com
21•JKCalhoun•2d ago
Did this a few years ago. Seems apropos. Sources and more here: https://github.com/EngineersNeedArt/Mooncraft2000

Comments

vunderba•2d ago
Very neat. Reminded me a bit of Terminal Velocity from a purely visual perspective (even though they used a more standard texture mapped 3d engine).

https://en.wikipedia.org/wiki/Terminal_Velocity_(video_game)

rpasquay•1h ago
Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?
sjdv1982•1h ago
The README is phenomenal, it really tells the story of how the game was built.
Kim_Bruning•1h ago
Oooh, very neat, it's a voxel map with real elevation data? Yes, yes it is. VERY neat.

Simplified physics though. Ever considered a Jebediah Kerman edition?

anotheryou•57m ago
Why can't accelerate to my hearts content?! We're trying to get in to orbit here!
scrumper•46m ago
Hey I really liked this. Reminded me a tiny bit of Lander on the Archimedes, Hardwar (underrated!), Wing Commander-y visuals.

The extensions suggest themselves - some progression (financial) beyond merely guild hierarchy; some adversarial element (could be economical like bidding for routes.)

Only bit I struggled with was the car-like handling when you turn left and right; I would expect you to orient using yaw axis and then have to use thrust to change your velocity vector. But it certainly is simpler the way you have it.

limsight•25m ago
Love this game

Show HN: CSS Studio. Design by hand, code by agent

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5•SirHound•43m ago•4 comments

Show HN: Moon simulator game, ray-casting

https://mooncraft2000.com
21•JKCalhoun•2d ago•7 comments

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