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Show HN: Physically accurate black hole you can put in your room

https://blackhole.plav.in
292•aplavin•3d ago•88 comments

Show HN: CheapSecurity – Lightweight, Self-Hosted CCTV for Linux SBCs

https://github.com/gmrandazzo/CheapSecurity
128•zeldone•17h ago•26 comments

Show HN: Reverse Minesweeper

https://sunflowersgame.com/
215•pompomsheep•20h ago•69 comments

Show HN: Watch 14-Byte AI "brains" attempt to solve a 2D maze (Its hard)

https://con-dog.github.io/MINIMIO-PUBLIC-FRONTEND/
3•purple-leafy•1h ago•1 comments

Show HN: Descript wanted $24/mo, I built an open-source alternative in a weekend

https://github.com/wassgha/rescript
3•wassimgr•2h ago•0 comments

Show HN: I mapped every US golf course

https://golfcoursebrowser.com/
204•rickmf•1d ago•151 comments

Show HN: Paper – A Journaling CLI for Developers

https://paper.rewrlution.com
7•dmsehuang•9h ago•4 comments

Show HN: Simple HIIT timer for efficient workouts

https://www.hiitmeup.fit/
5•takee•8h ago•2 comments

Show HN: Watch random code typed out on an MS-DOS IDE

https://hackerman.specr.net/
2•vunderba•4h ago•0 comments

Show HN: ASL V6 – Open-source AST red-teaming engine for Python AI agents

https://github.com/sivaadityacoder/asl-v6
2•sivaaditya•5h ago•0 comments

Show HN: Anyclaude-SDK – Claude Code-Style SDK for OpenAI/Anthropic Endpoints

https://github.com/pipilot-dev/anyclaude-sdk
4•hansade•10h ago•0 comments

Show HN: Discrete6502 – one thing led to another

https://epatel.github.io/discrete6502/
11•epatel99•11h ago•5 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

474•adam_rida•3d ago•222 comments

Show HN: A browser-based video editor that renders videos directly with FFmpeg

https://github.com/thiagoalbrecht/weave
15•thiagoas•18h ago•4 comments

Show HN: A 60-line PreToolUse hook that stops Claude Code from editing your .env

https://github.com/avenna01-ceo/claude-code-survival-kr/tree/main/guard
4•gaiinmaster•8h ago•0 comments

Show HN: Aqua UI for the Web

https://github.com/willmeyers/aqua-ui
5•willmeyers•8h ago•0 comments

Show HN: Writemark, a dependency free web component for inline Markdown editing

52•_boffin_•1d ago•23 comments

Show HN: RelativeDB – OSS query engine for relational foundation models

https://github.com/RelativeDB/RelQL
3•scottcodie•8h ago•1 comments

Show HN: Turn an image into a 3D blockbench model

https://github.com/orca-gamedev/img2blockbench
3•ekduman•8h ago•0 comments

Show HN: Blind-box commerce made easy

https://chancey.run
2•13001r•8h ago•0 comments

Show HN: Lowkey Studio – Shader Powered visual effects compositor in the Browser

https://lowkeyviewer.com/studio/
2•tracerbulletx•9h ago•0 comments

Show HN: Brolly, a plain-text weather forecast site

https://brolly.sh/forecast/RWFP2qW8
223•jsax•1d ago•82 comments

Show HN: I made some transistor animations

https://brandonli.net/semisim/animations
206•stunningllama•2d ago•28 comments

Show HN: Wmux – A workspace multiplexer for AI agents

https://github.com/openwong2kim/wmux
12•wong2kim•21h ago•0 comments

Show HN: SpinWin – A macOS menu bar app to visually rotate or spin any window

https://github.com/alokdhir/spinwin
37•dbm5•1d ago•14 comments

Show HN: The Jac Programming Language

https://jaclang.org/
8•marsninja•10h ago•6 comments

Show HN: GG Translator – Turn gaming shit talk into friendly phrases

https://ggtranslator.com
2•mcadenhe•10h ago•0 comments

Show HN: LuaJIT with Native SIMD

https://github.com/TheLuaOSProject/LuaJITMT/releases/tag/1.0.0-simd
3•frityet•10h ago•1 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
190•harrisontin•3d ago•39 comments

Show HN: Managing on-premise servers without Kubernetes

https://github.com/ricardoborges/Nautilus
18•r2ob•19h ago•11 comments
Open in hackernews

Show HN: Watch 14-Byte AI "brains" attempt to solve a 2D maze (Its hard)

https://con-dog.github.io/MINIMIO-PUBLIC-FRONTEND/
3•purple-leafy•1h ago
Hey HackerNews,

I built this project over the last few weeks as a palette cleanser from a failed game launch.

I wanted to learn a bit about AI/Neural-Networks and naively thought I could build a tiny maze-solving AI in a weekend with a 100% solve rate.

Well - I couldn't, but I got pretty close. 14 Bytes total model size, and a 96.5% solve rate on unseen mazes. Trained across 46 phases experimenting with different ideas to improve the model (better performance, smaller size).

Its quite fun to watch the model attempt to solve the maze, when they fail its usually due to getting stuck in a loop. The models have no access to coordinates, map-data, or external memory scratches - they must navigate using only immediate local neighbourhood observations.

There is a model dropdown and you can see how the model has progressed over each phase, constantly getting smaller and increasing its solve rate. Total trained models number in the thousands - I just expose the winning models from each phase.

Overall a fun experiment, with much implementation help from AI agents to scaffold and implement the code (I'm a lazy software dev).

Comments

purple-leafy•1h ago
Facts:

- 14 Bytes does not include the runtime! - All that counts towards the 14 Bytes is the model weights - Lack of git history is because my actual repo is private, this is just the frontend for now + models