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Ask HN: Programmable Watches with WiFi?

32•dakiol•3d ago•21 comments

1Password pricing increasing up to 33% in March

124•otterley•20h ago•176 comments

New Claude Code Feature "Remote Control"

4•rob•12h ago•0 comments

Ask HN: Share your productive usage of OpenClaw

78•aavci•9h ago•57 comments

AI isn't killing SaaS – it's killing single-purpose SaaS

6•JB_5000•14h ago•5 comments

Ask HN: Chromebook leads for K-8 school in need?

45•techteach00•2d ago•43 comments

Persistent Prompts and Built in Search

2•lazybusy•12h ago•0 comments

Ask HN: How do you know if AI agents will choose your tool?

31•dmpyatyi•1d ago•22 comments

Ask HN: Is it worth avoiding AI while making a game?

5•2muchclout•15h ago•10 comments

Using "Hi Claudette " on Claude.ai

3•mlongval•16h ago•2 comments

Looking 4 open-source knowledge base and project management tool 4 personal use

4•TheAlgorist•17h ago•4 comments

ChatGPT finds an error in Terence Tao's math research

41•codexon•1d ago•8 comments

Would you choose the Microsoft stack today if starting greenfield?

17•JB_5000•1d ago•17 comments

Ask HN: How are you controlling AI agents that take real actions?

5•thesvp•1d ago•17 comments

Ask HN: What Linux Would Be a Good Transition from Windows 11

13•Cyberis•1d ago•18 comments

Ask HN: Who has seen productivity increases from AI

6•Kapura•22h ago•10 comments

Ask HN: Are AI "Chatbot Wrappers" ruining EdTech? I'm testing a proactive UX

2•Swadesh9422•1d ago•2 comments

Ask HN: Any DIY open-source Alexa/Google alternatives?

6•personality0•1d ago•4 comments

Comparing manual vs. AI requirements gathering: 2 sentences vs. 127-point spec

2•thesssaism•1d ago•4 comments

Ask HN: Is it better to have no Agent.md than a bad one?

6•parvardegr•1d ago•8 comments

Does anyone use CrewAI or LangChain anymore?

9•rakan1•1d ago•5 comments

Ask HN: Why doesn't HN have a rec algorithm?

9•sujayk_33•3d ago•21 comments

Ask HN: What is up with all the glitchy and off-topic comments?

9•marginalia_nu•1d ago•3 comments

Ask HN: What breaks when you run AI agents unsupervised?

12•marvin_nora•2d ago•8 comments

GLP-1 Second-Order Effects

22•7777777phil•1d ago•9 comments

I'm 15 and built a platform for developers to showcase WIP projects

12•amin2011•3d ago•6 comments

Ask HN: Cognitive Offloading to AI

12•daringrain32781•2d ago•9 comments

So Claude's stealing our business secrets, right?

26•arm32•3d ago•18 comments

Ask HN: What Comes After Markdown?

8•YuukiJyoudai•2d ago•13 comments

Ask HN: If the "AI bubble" pops, will it really be that dramatic?

14•moomoo11•3d ago•11 comments
Open in hackernews

Ask HN: Is it worth avoiding AI while making a game?

5•2muchclout•15h ago
Hi HN, I have been learning Godot while making a game which involves pixel art, music, etc. While learning, I have been discouraged about strictly making everything by hand because of the influx of content about just vibe coding or AI-assisted everything. There also seems to be a stigma attached to using AI in games versus general software engineering (Steam’s AI generated tag, for example).

In conclusion, I guess my question is if it is a good idea to use the AI generated assets and such, or should I just learn all of the skills and if that will be beneficial in the long run. I enjoy game development, I’m just feeling discouraged towards the learning process.

Comments

cheevly•14h ago
It's best to avoid using tools and innovations that maximize your productivity.
2muchclout•14h ago
While I get where your sarcasm is coming from, you either didn’t read the post or are ignorant to the point. AI is severely different in the gaming industry, where the goal isn’t to make a software where “maximized productivity” is the most important metric. Also, you seem to ignore the point that it is looked down upon whether you agree or not.
WCSTombs•13h ago
Yeah, using generative AI to boost productivity (i.e., with coding assistants), and using it to literally generate artistic assets for the the game, are very different propositions. Steam's AI tag also very clearly distinguishes between the two.
verdverm•14h ago
It's a transformative technology, you should definitely try it at a minimum, and long enough to get a feel for it. It takes time to learn what/where they are good/bad at and how to interact with them to get the most of out them.

I saw a GameDev talk on Ai where they showed a virtual pile of trash. It cost more than $10k, what if we go photograph trash piles and use Ai to turn them into assets?

The Steam label, maybe it means something now, but longer I think it fades. For me personally, if there is a good game than looks nice, I'm not really going to care how much Ai they used. Be mindful of where you derice industry sentiment from, and that sentiments are changing.

2muchclout•14h ago
Yes I agree for the most part, I do wonder about the customer sentiment. Maybe it is a vocal minority, it would be interesting to see the impact on sales.
verdverm•13h ago
There could be a difference depending on the game dev, eg. AAA studio versus solo-indie

Also, if the Clawd Spam hasn't reached Itch, there will be a backlash after it does, trend to keep an eye on

WCSTombs•13h ago
> The Steam label, maybe it means something now, but longer I think it fades.

It might fade, but it will take a while. You need a generation of gamers to grow up in a world where AI-generated content is normalized and then become old enough to start driving these trends. It could actually happen in as little as ten years or so, but it also might never become fully normalized, which I think is more likely.

WCSTombs•13h ago
I 100% recommend that you avoid AI-generated assets in your game. The stigma around AI-generated assets is very real, and not going away soon. Although people might enjoy using AI for their own purposes, by and large they don't want to be subjected to other people's use of it. Moreover, while I don't have the data to back this up, I would have to think that among the segment of the population that plays indie games, the stigma around generative AI is even greater.

In the second part of the question you asked if you should just learn all of the skills...buddy, does that question not answer itself? Of course you should learn all of the skills. Obviously that's much easier said than done, but TBH I think the quality bar to producing something viable is not super high, so as long as you're not a perfectionist, you can probably do it.

Since I could be labeled as an "AI hater" based on those comments, I want to be clear that I'm saying all this to keep you from falling into a trap and not to further my own agenda. The generative AI route is not a magic shortcut to success, although it is being aggressively marketed as such. The shortcut only seems to lead to success if you ignore the fact that people don't want to be subjected to other people's AI content.

2muchclout•12h ago
> In the second part of the question you asked if you should just learn all of the skills...buddy, does that question not answer itself?

Yes I agree, I don't think I worded my post well. I want to learn all the skills and such, because I enjoy learning. My post was more centered around if I was behind the times and thinking in the past by not using it.

> Since I could be labeled as an "AI hater" based on those comments, I want to be clear that I'm saying all this to keep you from falling into a trap and not to further my own agenda

I don't think AI hater label would be fair, you're making a similar point that I was trying to make which is that specifically for art in video games, it might be to someone's detriment.

munksbeer•53m ago
I would like to try game development, only for personal satisfaction, and I will definitely be using coding agents and AI generated assets to help. I have very little free time and I am a decent enough programmer that I think I should be able to pick up what the agent is doing if I keep the chunks small enough and review each time. And this will be for my own hobby purposes and possibly for my children only.

But, if I were to make a game for commercial purposes I would very much either avoid using AI, or use it only for the code (and not reveal that), because as you rightly point out, the indie gaming community is massively against AI, and will reject your game if they know you used it.