My AudioConstraints has echoCancellation: true and noiseSuppression: true, but I think those are built for a different purpose.
Any ideas on how to solve this?
My AudioConstraints has echoCancellation: true and noiseSuppression: true, but I think those are built for a different purpose.
Any ideas on how to solve this?
JohnFen•4h ago
I believe, though, that the iPhone, some Samsung phones, and Teams already have a voice isolation feature that might do what you want here, so you may not have to implement it yourself. You could just recommend that players use a supported phone and turn the voice isolation on.
pas256•4h ago
I was thinking perhaps something in the browser's WebRTC stack might have some kind of voice isolation in it for video conferencing too. I'll investigate.