This is why we can't have good things. Too many people are stuck behind the status debate, and in particular caring about status also means protecting norms that might not be beneficial to one's art.
Basically, caring about being high brow is IMHO in opposition to being creative and innovative. It can be in small or big ways, but that happens at some level I guess.
The more interesting debate to me is where the money is: it's a lot easier to work in a field that can sustain creators, and if the money is in games, game creators will outlast the other field creators.
—Email sent from video game writer to fellow author, c. 2025
He then went on to write The Traitor Baru Cormorant, which I enjoyed a lot, and more recently Exordia - which is amusingly similar in themes and specific plot elements to the Book of Sorrow and really feels like Seth went "wait I wasn't done with that yet".
Apparently he's written for Crysis and his next book is on backburner because Video Games actually pay rent :-).
The deft writing in that game is my go-to example for how to avoid that dime-store novella quality "purple prose," that you see so much in D&D fiction, and it easily holds its own against strong contenders in the writing category (Disco Elysium, Baldur's Gate, etc.).
Fair warning if you decide to go play it: spellcasting in the game is almost stupidly OP (cough Skin of the Dragon cough). Still great fun, but the combat is by far the weakest aspect of the game.
I would correct that to say balance is the weakest part. The open-endedness of the game is one of its strong suits (which is surprising given how it’s written) but there are many opportunities for an enterprising player to break the game. You can make your party fabulously wealthy just by exploiting the merchants in the game and then use the money to deck out the party with overpowered equipment.
The plot twist at the end of Crysis, when you don’t realize there was an intelligent purpose to a game mechanic… was an absolutely unforgettable moment. I don’t want to put any spoilers… something you took into the entire game suddenly becomes extraordinarily important at the end.
Only a great novelist could’ve put that together.
"The Third Force" novel and the associated game "Gadget" are probably not well known - but if you liked Myst you might like them. It's a bit more of a visual story than a puzzle game - a bizarre psychological/psychedelic story with stunning for the time graphics (1993 or 1997 depending on the version).
tiahura•4h ago
seattle_spring•4h ago
dentemple•4h ago
But imagine spending $30 on a story-driven video game and just skipping the story.
That's almost as bad as buying a book and never reading it.
(Which, to be fair, is a sin that I do, sometimes, commit).
Swizec•4h ago
> (Which, to be fair, is a sin that I do, sometimes, commit).
Buying books and reading books are separate hobbies. Everyone knows this.
nkrisc•3h ago
deadbabe•3h ago
bluefirebrand•3h ago
I cannot imagine buying a "story driven videogame" honestly. I love reading and I love stories, but to me the appeal of videogames is to play. Videogame stories mostly just get in the way of the actual appealing fun part for me
yareally•2h ago
NikolaNovak•2h ago
card_zero•54m ago
Or does recommending a negative not really work?
makeitdouble•4h ago
Trasmatta•4h ago
TMWNN•3h ago
gxd•3h ago
NikolaNovak•2h ago
Look at Disco Elysium with more than a million words written, but also anything from Cyberpunk 2077 to Colony Ship to Days of the Tentacle and Monkey Island and Space Quest, plus Mass Effect and KOTOR, Baldur's Gate and Plascape Torment... Great writing makes for great games :)
hippari2•1h ago