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DeepSeek search and fetch – $0.75 per 1000 successful requests

https://api-docs.deepseek.com/guides/search/
295•fagnerbrack•6h ago•134 comments

Legal experts warn Meta's new terms still grant broad scraping permissions

https://www.niemanlab.org/2026/10/legal-experts-warn-metas-new-terms-still-grant-broad-scraping-p...
33•DeepLogin•2h ago•8 comments

Open MicroManipulator – A sub-micrometer 3D motion control plattform

https://github.com/0x23/MicroManipulatorStepper
23•_Microft•1h ago•3 comments

Parser Combinators

https://t3.at/blog/2026-10-17-parser-combinators/
67•schindlabua•4h ago•34 comments

How the Elizabeth Holmes documentary “You Can See Everything” is deceiving

https://www.readtheprofile.com/p/elizabeth-holmes-documentary-you-can-see-everything
193•MaysonL•9h ago•223 comments

Show HN: Sphinx – A hook that quizzes you on your AI's code before shipping

https://sphinx-six-theta.vercel.app/
168•critiquebrowser•8h ago•50 comments

Bleached corals thrive within days when touching healthy neighbour

https://www.nature.com/articles/d41586-026-03266-x
484•alkyon•1d ago•106 comments

Teal – A statically-typed dialect of Lua

https://teal-language.org/
64•Lyngbakr•1d ago•23 comments

Regex visualized as 3D marble run

https://www.regexmarblerun.com/
26•seizethecheese•1d ago•6 comments

Lean now ships with verified kernels

https://leodemoura.github.io/blog/2026-10-15-lean-now-ships-with-verified-kernels/
160•matt_d•2d ago•54 comments

DeepSeek-v4.1-Flash-1017

https://huggingface.co/deepseek-ai/DeepSeek-V4.1-Flash-1017
893•theykk•1d ago•671 comments

Pele – Mermaid diagrams as themeable SVG

https://pele.run/
479•dchest•21h ago•41 comments

Dam removals are bringing fish back across the northeastern United States

https://www.smithsonianmag.com/science-nature/dam-removals-are-bringing-fish-back-across-the-nort...
298•sohkamyung•1d ago•76 comments

Furifont, a Japanese font that shows furigana

https://furifont.antfu.me/
364•plaguna•3d ago•76 comments

Southern ground hornbill gets 3D printed beak prostheses at Artis Zoo

https://nltimes.nl/2026/10/15/world-first-southern-ground-hornbill-gets-3d-printed-beak-prosthese...
46•jacquesm•2d ago•5 comments

Making chicken transparent using Dorito dust

https://chillphysicsenjoyer.substack.com/p/making-chicken-transparent-using
320•crescit_eundo•23h ago•83 comments

Interactive Linear Programming in the Browser

https://lpviz.net/
51•klamike•1d ago•0 comments

The Commodore 64 hardware simulator: break chips and pins, see the results

https://github.com/antirez/c64-hw-simulator
203•antirez•3d ago•32 comments

Lorenz and Little: How Much Does Your Tail Cost?

https://brooker.co.za/blog/2026/07/29/lorenz-and-little.html
6•porridgeraisin•3d ago•0 comments

Fun Extending the C Preprocessor

https://www.davidpriver.com/Fun-Extending-the-C-Preprocessor.html
34•david2ndaccount•2d ago•10 comments

You could have invented transformers from memory

https://alexwang.ai/posts/associative-memory/
581•speckx•1d ago•130 comments

NY announces game ownership bill requiring ownership rather than licensing

https://www.tomshardware.com/video-games/new-york-rep-announces-game-ownership-bill-that-would-re...
342•guiambros•12h ago•134 comments

A History of Curves and Surfaces in Computer Aided Geometric Design [pdf]

https://math.pku.edu.cn/teachers/jiangm/courses/CG/Lectures/spline-history.pdf
4•mbustamanter•3d ago•0 comments

Show HN: High-quality duck audio synthesizer

https://celphase.github.io/duck-pond/
148•celphase•23h ago•33 comments

Gold is now the top U.S. export

https://www.numismaticnews.net/gold-now-top-u-s-export
358•iamnothere•19h ago•197 comments

Codex Desktop continuously generates Crashpad pending dumps

https://github.com/openai/codex/issues/25921
143•AIorNot•19h ago•67 comments

Superoptimizing an FPU Emulator

https://purplesyringa.moe/blog/superoptimizing-an-fpu-emulator/
36•dverlaeckt80•1d ago•6 comments

Custom server to revive neato bots

https://github.com/vacuula/vacuula
52•matttah•3d ago•2 comments

Show HN: Llmspeed – feel how fast a local LLM runs before you buy the hardware

https://llmspeed.dev/
308•albinstman•1d ago•85 comments

Show HN: Esp32sim – Run ESP32 firmware in the browser

https://github.com/mikroverk/esp32sim
180•joakimeriksson•23h ago•33 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)