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347•hggh•6h ago•51 comments

CPanel's Black Week: 3 New Vulnerabilities Patched After Attack on 44k Servers

https://www.copahost.com/blog/cpanels-black-week-three-new-vulnerabilities-patched-after-ransomwa...
24•ggallas•1h ago•12 comments

PipeDream on the Acorn Archimedes

https://stonetools.ghost.io/pipedream-archimedes/
52•msephton•3h ago•15 comments

LLMs Corrupt Your Documents When You Delegate

https://arxiv.org/abs/2604.15597
227•rbanffy•9h ago•85 comments

Google broke reCAPTCHA for de-googled Android users

https://reclaimthenet.org/google-broke-recaptcha-for-de-googled-android-users
1357•anonymousiam•23h ago•491 comments

The Intolerable Hypocrisy of Cyberlibertarianism

https://matduggan.com/the-intolerable-hypocrisy-of-cyberlibertarianism/
133•ColinWright•4h ago•80 comments

How LEDs are made (2014)

https://learn.sparkfun.com/tutorials/how-leds-are-made/all
94•smig0•2d ago•12 comments

Using Claude Code: The unreasonable effectiveness of HTML

https://twitter.com/trq212/status/2052809885763747935
350•pretext•13h ago•210 comments

I Will Not Add Query Strings to Your URLs

https://susam.net/no-query-strings.html
17•susam•1h ago•1 comments

Zed Editor Theme-Builder

https://zed.dev/theme-builder
11•cuechan•50m ago•2 comments

A recent experience with ChatGPT 5.5 Pro

https://gowers.wordpress.com/2026/05/08/a-recent-experience-with-chatgpt-5-5-pro/
518•_alternator_•15h ago•375 comments

Mythical Man Month

https://martinfowler.com/bliki/MythicalManMonth.html
296•ingve•2d ago•174 comments

America's carpet capital: an empire and its toxic legacy

https://apnews.com/projects/pfas-forever-stained/
129•rawgabbit•3d ago•76 comments

OpenAI’s WebRTC problem

https://moq.dev/blog/webrtc-is-the-problem/
421•atgctg•2d ago•131 comments

GrapheneOS fixes Android VPN leak Google refused to patch

https://cyberinsider.com/grapheneos-fixes-android-vpn-leak-google-refused-to-patch/
131•Georgelemental•4h ago•37 comments

Introduction to Beaver Triples

https://stoffelmpc.com/stoffel-blog/beaver-triples-tuples
8•badcryptobitch•2h ago•3 comments

Show HN: I wrote a flight simulator in my own programming language

https://github.com/navid-m/flightsim
16•pizza_man•2d ago•5 comments

David Attenborough's 100th Birthday

https://www.bbc.com/news/articles/cp3pww9g0p5o
789•defrost•1d ago•153 comments

Apple is increasing my cortisol levels

https://blog.kronis.dev/blog/apple-is-increasing-my-cortisol-levels
10•LorenDB•3h ago•1 comments

Reviving the IBM Selectric Composer Fonts (2023)

https://www.kutilek.de/selectric/
48•tangus•2d ago•5 comments

Building the TD4 4-Bit CPU

https://jayakody2000lk.blogspot.com/2026/05/building-td4-4-bit-cpu.html
33•zdw•2d ago•11 comments

What causes lightning? The answer keeps getting more interesting

https://www.quantamagazine.org/what-causes-lightning-the-answer-keeps-getting-more-interesting-20...
149•Tomte•3d ago•37 comments

Show HN: Mochi.js: bun-native high-fidelity browser automation library

https://mochijs.com/
12•ccheshirecat•4h ago•4 comments

Killswitch: Per-function short-circuit mitigation primitive

https://lwn.net/ml/all/20260507070547.2268452-1-sashal@kernel.org/
64•signa11•9h ago•14 comments

Wi is Fi: Understanding Wi-Fi 4/5/6/6E/7/8 (802.11 n/AC/ax/be/bn)

https://www.wiisfi.com/
324•homebrewer•3d ago•88 comments

AI is breaking two vulnerability cultures

https://www.jefftk.com/p/ai-is-breaking-two-vulnerability-cultures
392•speckx•1d ago•157 comments

Making Julia as Fast as C++ (2019)

https://flow.byu.edu/posts/julia-c++
66•d_tr•2d ago•51 comments

Show HN: Free tool to mark points and polygon regions

https://tack.pics
16•magikMaker•2d ago•3 comments

Cartoon Network Flash Games

https://www.webdesignmuseum.org/flash-game-exhibitions/cartoon-network-flash-games
393•willmeyers•1d ago•120 comments

An Introduction to Meshtastic

https://meshtastic.org/docs/introduction/
483•ColinWright•1d ago•177 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•11mo ago

Comments

castratikron•11mo ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•11mo ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•11mo ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•11mo ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•11mo ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•11mo ago
in CPU's - pipelining!
jchw•11mo ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)