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One Year of Sponsored Servo Development

https://servo.org/blog/2026/09/15/one-year-of-sponsorship/
93•AshleysBrain•2h ago•41 comments

GLM Built Its Own Inference Infrastructure

https://z.ai/blog/glm-built-its-inference-infrastructure
55•whiteros_e•2h ago•34 comments

Nvidia announces native GPU programming in Rust

https://developer.nvidia.com/blog/introducing-cuda-rust-two-tracks-for-writing-gpu-kernels/
710•nonmaskable•23h ago•291 comments

Keys Not Included: recovering the signing keys for US driver's license barcodes

https://ryan.science/blog/keys-not-included
183•Ryan5453•7h ago•66 comments

Better Vector Search for Long Documents: Chunking Inside Manticore Search

https://manticoresearch.com/blog/auto-chunking/
5•GloriaVinogrado•20m ago•0 comments

My temporary PHP fix from 2014 has nearly 20M installs. Today I'm deprecating it

https://jakeasmith.com/blog/http-build-url/
127•jakeasmith•1d ago•25 comments

The Relation Between Mathematics and Physics by Paul Dirac

https://www.damtp.cam.ac.uk/events/strings02/dirac/speach.html
57•rramadass•3d ago•20 comments

Online Z3 Guide

https://microsoft.github.io/z3guide/
9•Bluestein•1d ago•1 comments

Training a 4B model to produce 81% faster query plans than Postgres

https://rohanbansal.com/qorl
561•polyphilz•16h ago•120 comments

OpenAI Model Misalignment Report

https://openai.com/index/model-misalignment-reporting-framework/
35•qprofyeh•3h ago•11 comments

Xiaomi Mimo 2.6 live post-training dashboard

https://mimo.xiaomi.com/rl/
440•krackers•14h ago•116 comments

Lucasart's Afterlife

https://togameforlife.wordpress.com/2023/12/09/on-lucasarts-afterlife/
28•Bondi_Blue•1d ago•17 comments

Comparison of Malloc() Algorithms

https://egbert.net/blog/articles/comparison-of-arena-architecture-in-malloc.html
78•egberts1•1d ago•12 comments

Cloudflare/Security-Audit-Skill

https://github.com/cloudflare/security-audit-skill
72•donk8r•6h ago•15 comments

Small programming tricks

https://will-keleher.com/posts/small-programming-tricks-matter/
530•signa11•18h ago•239 comments

Backups Aren't Simple

https://filipovski.net/2026/09/16/backups-arent-simple.html
248•afilipovski•14h ago•147 comments

Developing provably correct Rust code with Verus

https://www.amazon.science/blog/developing-provably-correct-rust-code-with-verus
117•Betelbuddy•2d ago•20 comments

Breaking the 1.58-bit Barrier for Ternary LLMs

https://arxiv.org/abs/2609.16338
209•matt_d•13h ago•33 comments

A 32-year-old bug walks into a Telnet server

https://labs.watchtowr.com/a-32-year-old-bug-walks-into-a-telnet-server-gnu-inetutils-telnetd-cve...
62•paimapi•1d ago•27 comments

The engineering behind the US Strategic Petroleum Reserve

https://johnjwang.com/post/2026/09/15/engineering-behind-us-strategic-petroleum-reserve
211•johnjwang•1d ago•82 comments

Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

https://github.com/arnegiacomo/fugleramme
2173•arnemunthekaas•1d ago•243 comments

AWS says it can't restore some data from mideast facilities struck by Iran

https://www.wsj.com/world/middle-east/aws-says-it-cant-restore-some-data-from-mideast-facilities-...
415•berkeleyjunk•1d ago•342 comments

PCB is brought to you by Fable 5

https://a6mzero.com/posts/this-pcb-is-brought-to-you-by-fable-5/
112•jasonpeacock•2d ago•53 comments

HarnessTax: How Much Does the Harness Matter for Coding Agents?

https://harnesstax.github.io/
134•matt_d•12h ago•55 comments

The Return of Sail Power: Cargo Ships Are Turning Back to the Wind

https://gcaptain.com/the-return-of-sail-power-cargo-ships-are-turning-back-to-the-wind/
97•gumby•10h ago•65 comments

Performance Improvements in .NET 11

https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-11/
295•soheilpro•1d ago•65 comments

Japan's book scene is moving from bookstores to libraries

https://untranslatedjp.substack.com/p/japans-book-scene-is-quietly-moving
196•herbertl•4d ago•80 comments

OpenSpec – A lightweight and configurable AI spec framework

https://openspec.dev/
139•etoxin•11h ago•63 comments

Reversing Factorio's RNG

https://gegell.github.io/posts/factorio-rng/
212•jheitmann•4d ago•34 comments

Back to the future: modules for Guix packages (2022)

https://hpc.guix.info/blog/2022/05/back-to-the-future-modules-for-guix-packages/
43•bmacho•1d ago•1 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)