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Ghostty – Terminal Emulator

https://ghostty.org/docs
178•oli5679•4h ago•72 comments

Ape Coding

https://rsaksida.com/blog/ape-coding/
57•rmsaksida•2h ago•25 comments

AI Made Writing Code Easier. It Made Being an Engineer Harder

https://www.ivanturkovic.com/2026/02/25/ai-made-writing-code-easier-engineering-harder/
247•saikatsg•2h ago•172 comments

Microgpt

http://karpathy.github.io/2026/02/12/microgpt/
1305•tambourine_man•15h ago•225 comments

I built a demo of what AI chat will look like when it's "free" and ad-supported

https://99helpers.com/tools/ad-supported-chat
242•nickk81•4h ago•158 comments

Decision trees – the unreasonable power of nested decision rules

https://mlu-explain.github.io/decision-tree/
241•mschnell•7h ago•40 comments

Setting up phones is a nightmare

https://joelchrono.xyz/blog/setting-up-phones-is-a-nightmare/
19•bariumbitmap•2d ago•18 comments

Aromatic 5-silicon rings synthesized at last

https://cen.acs.org/materials/inorganic-chemistry/Aromatic-5-silicon-rings-synthesized/104/web/20...
39•keepamovin•2d ago•15 comments

We do not think Anthropic should be designated as a supply chain risk

https://twitter.com/OpenAI/status/2027846016423321831
673•golfer•19h ago•364 comments

Interview with Øyvind Kolås, GIMP developer (2017)

https://www.gimp.org/news/2026/02/22/%C3%B8yvind-kol%C3%A5s-interview-ww2017/
57•ibobev•3d ago•17 comments

Flightradar24 for Ships

https://atlas.flexport.com/
58•chromy•5h ago•21 comments

10-202: Introduction to Modern AI (CMU)

https://modernaicourse.org
144•vismit2000•9h ago•33 comments

New iron nanomaterial wipes out cancer cells without harming healthy tissue

https://www.sciencedaily.com/releases/2026/02/260228093456.htm
39•gradus_ad•1h ago•7 comments

Lil' Fun Langs' Guts

https://taylor.town/scrapscript-001
5•surprisetalk•1h ago•0 comments

Why is the first C++ (m)allocation always 72 KB?

https://joelsiks.com/posts/cpp-emergency-pool-72kb-allocation/
87•joelsiks•7h ago•15 comments

The real cost of random I/O

https://vondra.me/posts/the-real-cost-of-random-io/
49•jpineman•3d ago•3 comments

Switch to Claude without starting over

https://claude.com/import-memory
390•doener•9h ago•190 comments

Why XML Tags Are So Fundamental to Claude

https://glthr.com/XML-fundamental-to-Claude
29•glth•1h ago•11 comments

An ode to houseplant programming (2025)

https://hannahilea.com/blog/houseplant-programming/
92•evakhoury•2d ago•16 comments

Show HN: Vertex.js – A 1kloc SPA Framework

https://lukeb42.github.io/vertex-manual.html
18•LukeB42•5h ago•13 comments

Robust and efficient quantum-safe HTTPS

https://security.googleblog.com/2026/02/cultivating-robust-and-efficient.html
68•tptacek•1d ago•6 comments

Obsidian Sync now has a headless client

https://help.obsidian.md/sync/headless
532•adilmoujahid•1d ago•176 comments

The happiest I've ever been

https://ben-mini.com/2026/the-happiest-ive-ever-been
579•bewal416•3d ago•308 comments

Rydberg atoms detect clear signals from a handheld radio

https://phys.org/news/2026-02-rydberg-atoms-handheld-radio.html
49•Brajeshwar•1d ago•20 comments

Pigeons and Planes Has a Website Again

https://www.pigeonsandplanes.com/read/pigeons-and-planes-has-a-website-again
28•herbertl•3d ago•2 comments

The Windows 95 user interface: A case study in usability engineering (1996)

https://dl.acm.org/doi/fullHtml/10.1145/238386.238611
321•ksec•18h ago•226 comments

AI is making junior devs useless

https://beabetterdev.com/2026/03/01/ai-is-making-junior-devs-useless/
80•beabetterdev•2h ago•98 comments

MCP server that reduces Claude Code context consumption by 98%

https://mksg.lu/blog/context-mode
499•mksglu•1d ago•94 comments

H-Bomb: A Frank Lloyd Wright typographic mystery

https://www.inconspicuous.info/p/h-bomb-a-frank-lloyd-wright-typographic
119•mrngm•3d ago•31 comments

Hardwood: A New Parser for Apache Parquet

https://www.morling.dev/blog/hardwood-new-parser-for-apache-parquet/
77•rmoff•3d ago•8 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•9mo ago

Comments

castratikron•9mo ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•9mo ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•9mo ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•9mo ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•9mo ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•9mo ago
in CPU's - pipelining!
jchw•9mo ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)