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OpenAI: Migrating to HTTPX2

https://github.com/openai/openai-python/blob/main/httpx2.md
40•tosh•1h ago•16 comments

Hilariously Fast Volume Computation with the Divergence Theorem

https://alyssarosenzweig.ca/blog/hilariously-fast-volume-computation-with-the-divergence-theorem....
130•luu•4h ago•30 comments

Pentagon's blacklisting of Anthropic was unlawful, US judge rules

https://www.reuters.com/legal/government/us-judge-blocks-pentagons-anthropic-blacklisting-2026-08...
93•softwaredoug•1h ago•17 comments

Show HN: SubSmith – Turn your own videos into language-learning material

https://subsmith.app
21•IbrahimF96•2h ago•25 comments

Saving 100 terabytes of memory by optimizing 1.1.1.1's DNS cache

https://blog.cloudflare.com/dns-cache-memory-optimization-1111/
819•TangerineDream•19h ago•242 comments

Luanti removed from Google Play due to baseless AI copyright notice

https://blog.luanti.org/2026/08/27/luanti-dmca-tracer-ai/
90•miniBill•6h ago•23 comments

Small Models Have Arrived

https://calv.info/small-models-have-arrived
703•tosh•21h ago•308 comments

Interactive Warhammer 40k Galaxy Map – Cartographia Imperialis

https://cartographia40k.com/
33•gbxyz•4h ago•9 comments

Sovereign Tech Agency invests €500k in Flatpak

https://modal.cx/blog/announcing-flatpak-sta/
192•eigenspace•7h ago•114 comments

507 Mechanical Movements

https://507movements.com/
611•helloplanets•23h ago•76 comments

Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

https://github.com/elyosh/OpenTIE/
190•elyosh•14h ago•47 comments

Doctors are finally learning to manage antidepressant withdrawal

https://www.newscientist.com/article/2584861-antidepressant-withdrawal-symptoms-are-prompting-a-r...
188•eutropheon•14h ago•191 comments

Microduck

https://pollen-robotics.com/microduck/
711•robotswantdata•1d ago•222 comments

Gemini-3.5-Transcribe

https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-3-5-transcribe/
319•k9294•19h ago•107 comments

Smaller reactors bring nuclear power closer to fulfilling its promise

https://www.nature.com/articles/d41586-026-02506-4
10•sohkamyung•40m ago•5 comments

We found a division by zero bug in FFmpeg with a vibecoded fuzzer

https://code.ffmpeg.org/FFmpeg/FFmpeg/issues/24290
268•dclavijo•19h ago•230 comments

Gemini Omni 1.1 Flash

https://blog.google/innovation-and-ai/technology/developers-tools/build-with-gemini-omni-1-1-flash/
280•saretup•20h ago•205 comments

Show HN: The load-bearing vocabulary of Claude

https://louisabraham.github.io/load-bearing/
589•Labo333•1d ago•285 comments

Terminal-Bench-Science: Evaluating AI agents on scientific research workflows

https://www.terminal-bench-science.ai/announcement
104•matt_d•13h ago•30 comments

Show HN: We built open OpenRouter that turns usage into a better model

https://github.com/experientiallabs/experiential
196•SilenN•15h ago•37 comments

GoGoGrandparent (YC S16) is hiring back end engineers

https://www.ycombinator.com/companies/gogograndparent/jobs/2vbzAw8-backend-engineer
1•davidchl•9h ago

Climate change is strengthening El Niño, coral records suggest

https://www.science.org/content/article/climate-change-strengthening-el-ni%C3%B1o-coral-records-s...
95•shymaple•5h ago•73 comments

The turbulent AI era is here

https://www.gatesnotes.com/a-turbulent-ai-era-and-critical-choices-to-make
330•nanna•2d ago•582 comments

Nvidia agrees to acquire Hugging Face for $13B

https://www.businessinsider.com/nvidia-in-talks-to-buy-hugging-face-13-billion-dollars-2026-8
1915•mfiguiere•1d ago•888 comments

Afterglow: Run classic After Dark screen savers on modern macOS

https://morphing.cloud/afterglow/
171•NaOH•1d ago•48 comments

Select * from Internet.blogposts

https://pfrazee.leaflet.pub/3mu3p2smmis22
110•mmattbtw•14h ago•45 comments

Emacs 31: An unofficial guide to Markdown-ts-mode

https://rahuljuliato.com/posts/markdown-ts-mode-emacs-31
188•RahulMJ•23h ago•75 comments

M5Stack Launches PaperMono

https://shop.m5stack.com/blogs/news/m5stack-launches-papermono-a-compact-e-ink-development-termin...
154•marksully•19h ago•52 comments

Decompiling a Nintendo 64 game in 84 days

https://blog.chrislewis.au/decompiling-a-nintendo-64-game-in-84-days/
257•knackers•22h ago•162 comments

Show HN: Voronoi Go

https://voronoigo.com/
140•igpay•19h ago•21 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)