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Mario Meets Pareto

https://www.mayerowitz.io/blog/mario-meets-pareto
645•theanonymousone•7h ago•132 comments

Launch HN: ProvenMetal (YC S26) delivers circuit boards in days instead of weeks

https://provenmetal.com
98•willcarkner•2h ago•70 comments

Almost no skill required to cook a steak

https://blog.sydorets.com/en/posts/almost-no-skill-required-to-cook-a-steak/
117•yusyd•3h ago•133 comments

My phone detects going on a run as "someone snatching my phone and running off"

https://mastodon.gamedev.place/@rygorous/117047697255584965
6•luu•13m ago•2 comments

Crime Pays but Botany Doesn't

https://www.crimepaysbutbotanydoesnt.com/reading-list
550•DarkContinent•13h ago•169 comments

How to Make a Nintendo 64 Game in 2026

https://phoboslab.org/log/2026/08/xibalba64-making-of
381•atan2•2d ago•155 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
51•davidmckayv•2h ago•15 comments

Zapscape (CVE-2026-64561)

https://github.com/V4bel/Zapscape
25•john_strinlai•2h ago•4 comments

The Simple Elegance of the Integrated Timing Belt Loopback Fastener

https://danielmangum.com/posts/integrated-timing-belt-loopback-fastener/
46•hasheddan•4d ago•11 comments

Pareto Front

https://en.wikipedia.org/wiki/Pareto_front
180•binyu•1w ago•77 comments

Humans missed 1 in 3 threats approving AI agent commands across 40k game runs

https://scalex.dev/blog/ai-agent-permissions-stats/
191•Wirbelwind•6h ago•159 comments

Building progressively enhanced forms using Htmx

https://www.rafa.ee/articles/progressive-enhanced-forms-htmx/
12•mpweiher•6d ago•1 comments

Federal Communications Commission scraps limit on broadcast TV ownership

https://www.nbcnews.com/business/media/federal-communications-commission-scraps-limit-broadcast-t...
11•pseudolus•17m ago•2 comments

Discovery Loop

https://www.discoveryloop.com/
875•xtreak29•1d ago•554 comments

Changes at Google DeepMind: Demis Hassabis from CEO to Chair, Jeff Dean departs

https://blog.google/company-news/inside-google/message-ceo/next-chapter-ai-momentum/
793•colesantiago•1d ago•851 comments

Poles of Inaccessibility in the San Gabriel Mountains

https://notes.secretsauce.net/notes/2015/05/06_poles-of-inaccessibility-in-the-san-gabriel-mounta...
19•dima55•4d ago•11 comments

Unearthing my 1996 windowed OS in machine code for Am29000 homebrew computer

https://nanochess.org/the_am29000_computer.html
116•nanochess•5d ago•26 comments

Dress made of living mycelium can renew and repair itself

https://www.dezeen.com/2026/08/05/dress-living-mycelium-renew-repair/
29•speckx•1h ago•17 comments

Beating GPT-5.6 Sol on retrieval with 100x cheaper open models

https://neon.com/blog/how-castform-neon-beats-frontier-models-on-price-and-efficiency
405•moonikakiss•1d ago•113 comments

The title cards in Blade Runner are amazing

https://randsinrepose.com/archives/blade-runner-title-cards/
391•ExMachina73•21h ago•191 comments

Born Against, or why hobby programming communities are against LLM usage

https://blog.fogus.me/llm/born-against.html
381•lladnar•1d ago•438 comments

Sailors on USS Lincoln outside Iran are exhausted and suffering from poor morale

https://www.independent.co.uk/news/world/americas/us-politics/us-sailors-marines-iran-war-uss-lin...
14•speckx•46m ago•2 comments

What Happened to Talenti?

https://www.nytimes.com/wirecutter/reviews/talenti-investigation/
27•tysone•1h ago•18 comments

Join Me in Jamverse

https://contraptions.venkateshrao.com/p/join-me-in-jamverse
33•surprisetalk•6d ago•10 comments

Muse Code and Muse Spark 1.2

https://research.meta.ai/blog/introducing-muse-code-and-muse-spark-1-2
306•paulkrush•23h ago•233 comments

Zed DeltaDB

https://zed.dev/deltadb
508•ahamez•23h ago•291 comments

Show HN: I spent 2 years designing a mechanical Magic Keyboard

https://electronicmaterialsoffice.com/
205•aemerson_•4h ago•161 comments

Cloudflare OS: an open platform for agents, apps, and work

https://blog.cloudflare.com/cloudflare-os/
631•speckx•1d ago•312 comments

Branchless Rust: Making a Filter 4x Faster by Removing an If

https://www.greyblake.com/blog/branchless-rust/
270•greyblake•3d ago•96 comments

The 11 Types of Washington, DC, Metro Station Architecture (2018)

https://ggwash.org/view/68565/metro-has-11-types-of-station-architecture.-learn-them-all-with-thi...
48•quuxplusone•2d ago•18 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)