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Creepy Crawlies

https://people.kernel.org/monsieuricon/creepy-crawlies
771•zdw•1d ago•360 comments

Cores in space: The core memory module from a 1980 Spacelab computer

https://www.righto.com/2026/08/spacelab-core-memory.html
40•pwg•2h ago•8 comments

Haiku R1/beta6 has been released

https://www.haiku-os.org/news/2026-08-26_haiku_r1_beta6
210•metrofun•6h ago•58 comments

Continuous Diffusion Language Models (CDLM's)

https://sander.ai/2026/08/24/continuous-dlms.html
24•peter_d_sherman•1h ago•2 comments

NFC Energy-Harvesting PCB Business Card with an MCU

https://wilsonharper.net/projects/businesscard/
54•WilsonHarper•2d ago•4 comments

Why open source rocks – a new SM750 (Silicon Motion GPU) HDMI Driver

https://github.com/KodeMunkie/sm750hdmifb
49•SillyUsername•3h ago•25 comments

Sort branches by last commit date

https://ryangreenberg.com/til/git-branches-by-commit-date/
46•speckx•5d ago•13 comments

Coordination Headwind: How Organizations Are Like Slime Molds

https://komoroske.com/slime-mold/
107•rzk•6h ago•38 comments

Hacking IKEA Furniture

https://greenlightning.eu/diy/hacking-ikea-furniture/
239•greenlightning•10h ago•146 comments

Zig: Pointer Stability for ArrayLists

https://ziglang.org/devlog/2026/#2026-08-27
70•tosh•7h ago•30 comments

METR and Redwood Offer Holy %^ Postmortem of the HuggingFace Hack

https://thezvi.wordpress.com/2026/08/29/metr-and-redwood-offer-holy-postmortem-of-the-huggingface...
185•catbird•8h ago•126 comments

Dad’s Custom Atari Peripherals

https://www.goto10retro.com/p/dads-custom-atari-peripherals
77•rbanffy•3d ago•10 comments

Arbitrary code execution in QubesOS via copy-to-VM error reporting backchannel

https://www.qubes-os.org/news/2026/08/29/qsb-118/
190•vntok•13h ago•79 comments

Storm Summoner, a MIDI controller for effects pedals

https://kabaragoya.com/products/storm-summoner
22•peteforde•3d ago•8 comments

Omarchy: Any User Process Can Escalate to Root

https://0xcc.io/posts/omarchy-root-creds/
330•trap0xcc•6h ago•323 comments

Artie (YC S23) Is Hiring Technical AES

https://www.artie.com/careers?ashby_jid=e87b84d2-78b3-41a3-937a-47e83643cdf1
1•j-cheong•5h ago

European Commission Revives Push for Encryption Backdoors in ProtectEU Strategy

https://reclaimthenet.org/eu-protecteu-strategy-encryption-backdoor-law-enforcement
306•nickslaughter02•7h ago•123 comments

Electric rain can eat through metal

https://www.scientificamerican.com/article/electric-rain-can-eat-through-metal/
79•sohkamyung•3d ago•15 comments

Longest Straight Line Paths on Water or Land on the Earth (2018)

https://arxiv.org/abs/1804.07389
184•joebig•13h ago•55 comments

Startup Anti-Patterns

https://www.itamarnovick.com/intro-to-startup-anti-pattern-series/
32•rzk•6h ago•8 comments

Synchronisation and SMPTE timecode (time code)

https://www.philrees.co.uk/articles/timecode.htm
24•sublinear•2d ago•5 comments

Casey Muratori – The Root of the Root of All Evil – BSC 2026 [video]

https://www.youtube.com/watch?v=hpj6r6CjJf8
280•surprisetalk•3d ago•147 comments

Automating Immersive Reading

https://smoores.dev/post/automating_immersive_reading/
81•smoores•10h ago•29 comments

Europe's summer drought is so extreme that desertification is a growing threat

https://fortune.com/2026/08/29/europe-summer-drought-desertification-threat-rivers-fish/
218•Brajeshwar•7h ago•247 comments

What my dad taught me about AI coding in the 90s

https://askmike.org/articles/ai-coding-lessons-in-the-90s-from-my-dad/
118•askmike•6d ago•62 comments

Quest for the Eternal Dock – Lambdock

https://jointhefreeworld.org/blog/articles/gnu-linux/quest-for-eternal-dock/index.html
4•signa11•1d ago•0 comments

An implementation of Conway's Game of Life for Windows 3.1x and later

https://www.muppetlabs.com/~breadbox/software/windows.html
47•Bluestein•10h ago•11 comments

Hy4 preview

https://www.tencent.com/tencent-releases-and-open-sources-tencent-hy4-preview/
377•shenli3514•1d ago•238 comments

When fruit is scarce, these monkeys hunt animals

https://www.smithsonianmag.com/smart-news/when-fruit-is-scarce-these-monkeys-hunt-animals-the-beh...
54•cisc•1d ago•32 comments

Building my own network stack

https://blog.lyc8503.net/en/post/dn42-2-dnet/
91•uneven9434•12h ago•73 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)