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Show HN: Edsger – A handwritten Clojure REPL for the reMarkable 2

https://handwritten.danieljanus.pl/2026-06-01-edsger.html
71•nathell•16h ago•14 comments

1-Click GitHub Token Stealing via a VSCode Bug

https://blog.ammaraskar.com/github-token-stealing/
448•ammar2•19h ago•65 comments

Hacking your PC using your speaker without ever touching it

https://blog.nns.ee/2026/06/03/katana-badusb/
10•xx_ns•16m ago•1 comments

Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

https://github.com/s-macke/Test-Drive-3-Maps
116•s-macke•3d ago•31 comments

Use your Nvidia GPU's VRAM as swap space on Linux

https://github.com/c0dejedi/nbd-vram
335•tanelpoder•12h ago•88 comments

MAI-Code-1-Flash

https://microsoft.ai/news/introducingmai-code-1-flash/
477•EvanZhouDev•16h ago•215 comments

AI outperforms law professors in Stanford Law study

https://law.stanford.edu/press/ai-outperforms-law-professors-in-stanford-law-study/
268•berlianta•11h ago•211 comments

The Unreasonable Redundancy of Nature's Protein Folds

https://research.ligo.bio/posts/unreasonable-redundancy-of-natural-protein-folds/
100•ray__•7h ago•29 comments

Mathematicians issue warning as AI rapidly gains ground

https://www.science.org/content/article/mathematicians-issue-warning-ai-rapidly-gains-ground
7•pseudolus•1h ago•1 comments

It is an amazing time for programmers

https://46elks.com/blog/2026/05/29/an-amazing-time-for-programmers
81•jlundberg•3h ago•43 comments

CT scans of BYD car parts

https://www.lumafield.com/scan-of-the-month/byd
396•viasfo•14h ago•240 comments

OpenRidingController – DIY horse riding controller for the PC

https://github.com/Squalius-cephalus/OpenRidingController
6•zdw•3d ago•1 comments

Writing Portable ARM64 Assembly (2023)

https://ariadne.space/2023/04/12/writing-portable-arm-assembly.html
25•luu•2d ago•7 comments

Pluto.jl 1.0 release – reactive notebook for Julia

https://discourse.julialang.org/t/pluto-1-0-release/137296
141•fons-p•12h ago•15 comments

My thoughts after using Clojure for about a month

https://www.acdw.net/clojure/
227•speckx•15h ago•113 comments

DIY Bipedal Robot Used Pneumatic "Air-Muscles" Instead of Motors

https://spectrum.ieee.org/shadow-walker-biped-humanoid-robot
19•sohkamyung•2d ago•7 comments

U of T researchers demonstrate AI worm could target any online device

https://www.utoronto.ca/news/u-t-researchers-demonstrate-ai-worm-could-target-any-online-device
50•shscs911•7h ago•13 comments

Capstone – multi-platform, multi-architecture disassembly framework

https://www.capstone-engine.org/
60•gregsadetsky•9h ago•1 comments

Roku LT Operating System open source distribution

https://blog.roku.com/developer/roku-lt-os
79•dpmdpm•9h ago•26 comments

Jonathan Franzen on Talent, Theatre, and His Next Novel

https://www.newyorker.com/books/this-week-in-fiction/jonathan-franzen-06-08-26
8•samclemens•1d ago•0 comments

Words of Type

https://wiki.wordsoftype.com/
72•tobr•2d ago•12 comments

HP re-releases classic computer science calculator: The HP-16C

https://hpcalcs.com/product/hp-16c-collectors-edition/
177•dm319•16h ago•107 comments

Gmail thinks I'm stupid, so I left

https://moddedbear.com/gmail-thinks-im-stupid-so-i-left
991•speckx•15h ago•657 comments

How we index images for RAG

https://www.kapa.ai/blog/how-we-index-images-for-rag
145•mooreds•18h ago•20 comments

Open Repair Data Standard

https://openrepair.org/open-data/open-standard/
135•cassepipe•15h ago•9 comments

4K years ago, Mohenjo-daro grew more equal over time

https://archaeologymag.com/2026/05/mohenjo-daro-grew-more-equal-over-time/
104•marojejian•12h ago•46 comments

Recovering Eric Graham's 1987 Amiga Juggler raytracer source code

https://alphapixeldev.com/recovering-eric-grahams-1987-amiga-juggler-raytracer-source-code/
12•mariuz•5h ago•2 comments

Preparing for KDE Plasma's Last X11-Supported Release

https://blog.davidedmundson.co.uk/blog/596/
196•jandeboevrie•20h ago•250 comments

OpenFOV – Webcam head tracking for iRacing

https://www.openfov.com/
127•mwit2023•3d ago•61 comments

Show HN: Phive, a Gomoku-like game to play with friends or solo

https://phive.app
11•0xCA1EB•3d ago•7 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•1y ago

Comments

castratikron•1y ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•1y ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•1y ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•1y ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•1y ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•1y ago
in CPU's - pipelining!
jchw•1y ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)