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Fabrice Bellard Releases MicroQuickJS

https://github.com/bellard/mquickjs/blob/main/README.md
572•Aissen•4h ago•217 comments

Terrence Malick's Disciples

https://yalereview.org/article/bilge-ebiri-terrence-malick
46•prismatic•2h ago•6 comments

Perfect Software – Software for an Audience of One

https://outofdesk.netlify.app/blog/perfect-software
41•ggauravr•3d ago•9 comments

Lua 5.5

https://lua.org/versions.html#5.5
127•km•1d ago•22 comments

Help My c64 caught on fire

https://c0de517e.com/026_c64fire.htm
35•ibobev•2h ago•9 comments

Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers

https://www.phoronix.com/news/Meta-SCX-LAVD-Steam-Deck-Server
426•yellow_lead•4h ago•205 comments

Towards a secure peer-to-peer app platform for Clan

https://clan.lol/blog/towards-app-platform-vmtech/
55•throawayonthe•4h ago•12 comments

Adobe Photoshop 1.0 Source Code (1990)

https://computerhistory.org/blog/adobe-photoshop-source-code/
392•tosh•5d ago•114 comments

Un-Redactor

https://github.com/kvthweatt/unredactor
18•kvthweatt•2h ago•17 comments

Instant database clones with PostgreSQL 18

https://boringsql.com/posts/instant-database-clones/
344•radimm•14h ago•142 comments

We replaced H.264 streaming with JPEG screenshots (and it worked better)

https://blog.helix.ml/p/we-mass-deployed-15-year-old-screen
211•quesobob•4h ago•151 comments

HTTP Caching, a Refresher

https://danburzo.ro/http-caching-refresher/
14•danburzo•2h ago•0 comments

Fifty problems with standard web APIs in 2025

https://zerotrickpony.com/articles/browser-bugs/
25•dhruv3006•5d ago•1 comments

Astrophotography Target Planner: Discover Hidden Nebulas

https://astroimagery.com/techniques/imaging/astrophotography-target-planner/
43•kianN•4d ago•3 comments

Executorch: On-device AI across mobile, embedded and edge for PyTorch

https://github.com/pytorch/executorch
99•klaussilveira•5d ago•14 comments

Space Math Academy

https://space-math.academy
26•dynamicwebpaige•3d ago•8 comments

Fixed-Wing Runway Design

https://www.wbdg.org/building/aviation/fixed-wing-runway-design
9•DarkContinent•2h ago•4 comments

An initial analysis of the discovered Unix V4 tape

https://www.spinellis.gr/blog/20251223/?yc261223
62•DSpinellis•3h ago•4 comments

Test, don't just verify

https://alperenkeles.com/posts/test-dont-verify/
164•alpaylan•9h ago•117 comments

What makes you senior

https://terriblesoftware.org/2025/11/25/what-actually-makes-you-senior/
155•mooreds•4d ago•60 comments

Local AI is driving the biggest change in laptops in decades

https://spectrum.ieee.org/ai-models-locally
140•barqawiz•21h ago•143 comments

Toad is a unified experience for AI in the terminal

https://willmcgugan.github.io/toad-released/
95•nikolatt•1d ago•19 comments

10 years bootstrapped: €6.5M revenue with a team of 13

https://www.datocms.com/blog/a-look-back-at-2025
251•steffoz•14h ago•92 comments

Font with Built-In Syntax Highlighting (2024)

https://blog.glyphdrawing.club/font-with-built-in-syntax-highlighting/
135•california-og•11h ago•27 comments

LAVD: Meta's New Default Scheduler [pdf]

https://lpc.events/event/19/contributions/2099/attachments/1875/4020/lpc-2025-lavd-meta.pdf
6•todsacerdoti•2h ago•0 comments

Dancing around the rhythm space with Euclid

https://pv.wtf/posts/euclidean-rhythms
39•dracyr•1d ago•1 comments

iOS 26.3 brings AirPods-like pairing to third-party devices in EU under DMA

https://www.macrumors.com/2025/12/22/ios-26-3-dma-airpods-pairing/
175•Tomte•15h ago•137 comments

The post-GeForce era: What if Nvidia abandons PC gaming?

https://www.pcworld.com/article/3013044/the-post-geforce-era-what-if-nvidia-abandons-pc-gaming.html
106•taubek•3d ago•198 comments

Ryanair fined €256M over ‘abusive strategy’ to limit ticket sales by OTAs

https://www.theguardian.com/business/2025/dec/23/ryanair-fined-limit-online-travel-agencies-ticke...
216•aquir•11h ago•240 comments

Carnap – A formal logic framework for Haskell

https://carnap.io/
97•ravenical•12h ago•20 comments
Open in hackernews

The Scalar Select Anti-Pattern

https://matklad.github.io/2025/05/14/scalar-select-aniti-pattern.html
47•goranmoomin•7mo ago

Comments

castratikron•7mo ago
As long as processing one event does not affect any of the other events in the batch. E.g. events are file IO, and processing one event causes another event's descriptor to get closed before that event can be processed.
wahern•7mo ago
If the close routine on an event source, or the low-level (e.g. epoll) registration, deregistration, and dequeueing logic doesn't know how to keep polling and liveness state consistent between userspace and the kernel, they've got much bigger problems. This looks like Rust code so I would hope the event stream libraries are, e.g., keeping Rc'd file objects and properly managing reference integrity viz-a-viz kernel state before the application caller ever sees the first dequeued event in a cycle. This is a perennial issue with event loop libraries and buggy application code (in every language). One can't just deal with raw file descriptors, call the close syscall directly, etc, hoping to keep state consistent implicitly. There's an unavoidable tie-in needed between application's wrappers around low-level resources and the event loop in use.
taeric•7mo ago
I'm not entirely clear on what the proposal is at the end? Seems that the long term answer as to "which of these implications to pursue" is "all of them?" Simply taking in a batch of instructions doesn't immediately change much? You still have to be able to do each of the other things. And you will still expect some dependencies between batches that could possibly interact in the same ways.

In a sense, this is no different than how your processor is dealing with instructions coming in. You will have some instructions that can be run without waiting on previous ones. You will have some that can complete quickly. You will have some that are stalled on other parts of the system. (I'm sure I could keep wording an instruction to match each of the implications.)

To that end, part of your program has to deal with taking off "whats next" and finding how to prepare that to pass to the execution portion of your program. You can make that only take in batches, but you are almost certainly responsible for how you chunk them moreso than whatever process is sending the instructions to you? Even if you are handed clear batches, it is incumbent on you to batch them as they go off to the rest of the system.

lmz•7mo ago
I guess the proposal is "instead of fetching and acting on one event at a time, consider fetching all available events and look for opportunities to optimize which ones you process (e.g. by prioritization or by skipping certain events if superseded by newer ones)".
taeric•7mo ago
I mean, I got that. But you could as easily say "instead of fetching and acting on one event at a time, fetch and triage/route instructions into applicable queues."

In particular, there is no guarantee that moving to batches changes any of the problems you may have from acting on a single one at a time. To that end, you will have to look into all of the other strategies sooner or later.

Following from that, the problem is not "processMessage" or whatever. The problem is that you haven't broken "processMessage" up into the constituent "receive/triage/process/resolve" loop that you almost certainly will have to end up with.

malkia•7mo ago
in CPU's - pipelining!
jchw•7mo ago
I believe something similar is going on internally in Windows with event queues. It coalesces and prioritizes input events when multiple of them pile up before you're able to pop new events off of the queue. (For some events, e.g. pointer events, you can even go and query frames that were coalesced during input handling.) On the application/API end, it just looks like a "scalar select" loop, but actually it is doing batching behavior for input events!

(On the flip side, if you have a Wayland client that falls behind on processing its event queue, it can crash. On the whole this isn't really that bad but if you have something sending a shit load of events it can cause very bad behavior. This has made me wonder if it's possible, with UNIX domain sockets, to implement some kind of event coalescing on the server-side, to avoid flooding the client with high-precision pointer movement events while it's falling behind. Maybe start coalescing when FIONREAD gets to some high watermark? No idea...)