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France's homegrown open source online office suite

https://github.com/suitenumerique
469•nar001•4h ago•222 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
154•bookofjoe•2h ago•135 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
447•theblazehen•2d ago•160 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
32•thelok•2h ago•2 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
33•mellosouls•2h ago•27 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
93•AlexeyBrin•5h ago•17 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
780•klaussilveira•20h ago•241 comments

First Proof

https://arxiv.org/abs/2602.05192
42•samasblack•2h ago•28 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
36•vinhnx•3h ago•4 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
59•onurkanbkrc•5h ago•3 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1034•xnx•1d ago•583 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
24•simonw•2h ago•23 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
180•alainrk•4h ago•255 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
171•jesperordrup•10h ago•65 comments

Vinklu Turns Forgotten Plot in Bucharest into Tiny Coffee Shop

https://design-milk.com/vinklu-turns-forgotten-plot-in-bucharest-into-tiny-coffee-shop/
9•surprisetalk•5d ago•0 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
16•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
107•videotopia•4d ago•27 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
7•0xmattf•1h ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
265•isitcontent•20h ago•33 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•43 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
278•dmpetrov•20h ago•148 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
36•matt_d•4d ago•11 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
546•todsacerdoti•1d ago•264 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
421•ostacke•1d ago•110 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•22h ago•166 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
65•helloplanets•4d ago•69 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
338•eljojo•23h ago•209 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
460•lstoll•1d ago•303 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
373•aktau•1d ago•194 comments
Open in hackernews

Grass Rendering Series

https://hexaquo.at/pages/grass-rendering-series-part-1-theory/
116•ibobev•8mo ago

Comments

rmosolgo•8mo ago
I haven't run through the grass in a video game since Ocarina of Time, so those modern screenshots really impressed me.

Have there been any games that tried to include species diversity in their grass? Around here anyways, there are 6 or 8 major pasture species, often in different growth stages at any given time of year.

grg0•8mo ago
I think you might catch a butterfly or two in some games, but it's rare. I agree these nature environments often feel totally dead in games. Same with nature sounds. Devs usually get a bigger boner simulating wind and contact physics on each individual blade of grass (like this blog post does in part 3, of course).
setr•8mo ago
Developers interested in speciation have a tendency to fall prey to genetic algorithms and simulations, and eventually lost to those ratholes
zimpenfish•8mo ago
> Have there been any games that tried to include species diversity in their grass?

Minecraft, if you squint?[0] Obviously that's not any kind of graphical fidelity to real grass though.

[0] There's a couple of variants of grass which is then tinted to reflect the biome you're in. Some of the terrain mods add a bunch of new grasses ("betternether" springs to mind)

dcrazy•8mo ago
Remedy released this fantastic talk about Alan Wake 2’s foliage system outside the paywall during last year’s GDC: https://gdcvault.com/play/1034310/Large-Scale-GPU-Based-Skin...

Unfortunately it doesn’t seem like it can be downloaded anymore, at least without an account.

kibibu•8mo ago
Acerola on YouTube also has a pretty nice (if hectic) series about grass rendering:

- https://youtu.be/Y0Ko0kvwfgA?si=RGihxnz8i1RoC1jf

- https://youtu.be/jw00MbIJcrk?si=czh3dfdneMEVuJXI

- https://youtu.be/PNvlqsXdQic?si=Oa_v8ypWvxm3PLhp

jmiskovic•8mo ago
I would rather recommend this video [1] from SimonDev. It is much more enjoyable to watch. But all of these explain the exact same approach of rendering instanced geometry, with wind dynamics made in vertex shader.

I used this as reference to implement an infinite grass world in ~300 LoC of Lua and GLSL.

[1] https://www.youtube.com/watch?v=bp7REZBV4P4 [2] https://github.com/jmiskovic/grassland/blob/main/grass.lua

Aeolun•8mo ago
That was pretty interesting, and was actually something I could follow along with, even if I’d never want to write a shader myself.
fractallyte•8mo ago
Only some spires of bright green grass

Transparently in sunshine quivering.

-- Emily Brontë, August 1837