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Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
20•gnufx•2h ago•8 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
61•valyala•3h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
105•valyala•3h ago•81 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
36•surprisetalk•3h ago•43 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
75•mellosouls•6h ago•147 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
138•AlexeyBrin•8h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
86•vinhnx•6h ago•11 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
846•klaussilveira•23h ago•253 comments

First Proof

https://arxiv.org/abs/2602.05192
60•samasblack•5h ago•49 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
14•zdw•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1080•xnx•1d ago•615 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
59•thelok•5h ago•8 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
88•onurkanbkrc•8h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
509•theblazehen•3d ago•188 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
226•jesperordrup•13h ago•80 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
34•josephcsible•1h ago•26 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
298•ColinWright•2h ago•353 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
21•momciloo•3h ago•2 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
246•alainrk•8h ago•393 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•6 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
601•nar001•7h ago•264 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
11•languid-photic•3d ago•4 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
172•1vuio0pswjnm7•9h ago•233 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
43•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
121•videotopia•4d ago•36 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•4 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
27•sandGorgon•2d ago•14 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
89•speckx•4d ago•99 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
207•limoce•4d ago•113 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
282•isitcontent•23h ago•38 comments
Open in hackernews

Grass Rendering Series

https://hexaquo.at/pages/grass-rendering-series-part-1-theory/
116•ibobev•8mo ago

Comments

rmosolgo•8mo ago
I haven't run through the grass in a video game since Ocarina of Time, so those modern screenshots really impressed me.

Have there been any games that tried to include species diversity in their grass? Around here anyways, there are 6 or 8 major pasture species, often in different growth stages at any given time of year.

grg0•8mo ago
I think you might catch a butterfly or two in some games, but it's rare. I agree these nature environments often feel totally dead in games. Same with nature sounds. Devs usually get a bigger boner simulating wind and contact physics on each individual blade of grass (like this blog post does in part 3, of course).
setr•8mo ago
Developers interested in speciation have a tendency to fall prey to genetic algorithms and simulations, and eventually lost to those ratholes
zimpenfish•8mo ago
> Have there been any games that tried to include species diversity in their grass?

Minecraft, if you squint?[0] Obviously that's not any kind of graphical fidelity to real grass though.

[0] There's a couple of variants of grass which is then tinted to reflect the biome you're in. Some of the terrain mods add a bunch of new grasses ("betternether" springs to mind)

dcrazy•8mo ago
Remedy released this fantastic talk about Alan Wake 2’s foliage system outside the paywall during last year’s GDC: https://gdcvault.com/play/1034310/Large-Scale-GPU-Based-Skin...

Unfortunately it doesn’t seem like it can be downloaded anymore, at least without an account.

kibibu•8mo ago
Acerola on YouTube also has a pretty nice (if hectic) series about grass rendering:

- https://youtu.be/Y0Ko0kvwfgA?si=RGihxnz8i1RoC1jf

- https://youtu.be/jw00MbIJcrk?si=czh3dfdneMEVuJXI

- https://youtu.be/PNvlqsXdQic?si=Oa_v8ypWvxm3PLhp

jmiskovic•8mo ago
I would rather recommend this video [1] from SimonDev. It is much more enjoyable to watch. But all of these explain the exact same approach of rendering instanced geometry, with wind dynamics made in vertex shader.

I used this as reference to implement an infinite grass world in ~300 LoC of Lua and GLSL.

[1] https://www.youtube.com/watch?v=bp7REZBV4P4 [2] https://github.com/jmiskovic/grassland/blob/main/grass.lua

Aeolun•8mo ago
That was pretty interesting, and was actually something I could follow along with, even if I’d never want to write a shader myself.
fractallyte•8mo ago
Only some spires of bright green grass

Transparently in sunshine quivering.

-- Emily Brontë, August 1837