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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
552•klaussilveira•10h ago•156 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
875•xnx•15h ago•532 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
79•matheusalmeida•1d ago•18 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
13•videotopia•3d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
191•isitcontent•10h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
190•dmpetrov•10h ago•84 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
7•helloplanets•4d ago•3 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
303•vecti•12h ago•133 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
347•aktau•16h ago•169 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
347•ostacke•16h ago•90 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
75•quibono•4d ago•16 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
444•todsacerdoti•18h ago•226 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
242•eljojo•13h ago•148 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
46•kmm•4d ago•3 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
17•romes•4d ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
379•lstoll•16h ago•258 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
225•i5heu•13h ago•171 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
103•SerCe•6h ago•84 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•85 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
131•vmatsiiako•15h ago•56 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
41•gfortaine•8h ago•11 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
63•phreda4•9h ago•11 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
20•gmays•5h ago•3 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
262•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1035•cdrnsf•19h ago•428 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
6•neogoose•2h ago•3 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
56•rescrv•18h ago•19 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
85•antves•1d ago•63 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
20•denysonique•6h ago•3 comments
Open in hackernews

Grass Rendering Series

https://hexaquo.at/pages/grass-rendering-series-part-1-theory/
116•ibobev•8mo ago

Comments

rmosolgo•8mo ago
I haven't run through the grass in a video game since Ocarina of Time, so those modern screenshots really impressed me.

Have there been any games that tried to include species diversity in their grass? Around here anyways, there are 6 or 8 major pasture species, often in different growth stages at any given time of year.

grg0•8mo ago
I think you might catch a butterfly or two in some games, but it's rare. I agree these nature environments often feel totally dead in games. Same with nature sounds. Devs usually get a bigger boner simulating wind and contact physics on each individual blade of grass (like this blog post does in part 3, of course).
setr•8mo ago
Developers interested in speciation have a tendency to fall prey to genetic algorithms and simulations, and eventually lost to those ratholes
zimpenfish•8mo ago
> Have there been any games that tried to include species diversity in their grass?

Minecraft, if you squint?[0] Obviously that's not any kind of graphical fidelity to real grass though.

[0] There's a couple of variants of grass which is then tinted to reflect the biome you're in. Some of the terrain mods add a bunch of new grasses ("betternether" springs to mind)

dcrazy•8mo ago
Remedy released this fantastic talk about Alan Wake 2’s foliage system outside the paywall during last year’s GDC: https://gdcvault.com/play/1034310/Large-Scale-GPU-Based-Skin...

Unfortunately it doesn’t seem like it can be downloaded anymore, at least without an account.

kibibu•8mo ago
Acerola on YouTube also has a pretty nice (if hectic) series about grass rendering:

- https://youtu.be/Y0Ko0kvwfgA?si=RGihxnz8i1RoC1jf

- https://youtu.be/jw00MbIJcrk?si=czh3dfdneMEVuJXI

- https://youtu.be/PNvlqsXdQic?si=Oa_v8ypWvxm3PLhp

jmiskovic•8mo ago
I would rather recommend this video [1] from SimonDev. It is much more enjoyable to watch. But all of these explain the exact same approach of rendering instanced geometry, with wind dynamics made in vertex shader.

I used this as reference to implement an infinite grass world in ~300 LoC of Lua and GLSL.

[1] https://www.youtube.com/watch?v=bp7REZBV4P4 [2] https://github.com/jmiskovic/grassland/blob/main/grass.lua

Aeolun•8mo ago
That was pretty interesting, and was actually something I could follow along with, even if I’d never want to write a shader myself.
fractallyte•8mo ago
Only some spires of bright green grass

Transparently in sunshine quivering.

-- Emily Brontë, August 1837